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TOPIC: New to True Dungeon had a couple of question?

Re: New to True Dungeon had a couple of question? 10 years 2 weeks ago #13

valetutto wrote: I get what your saying Seth and I agree you should try and arrange something here on the boards but I dissagree that the fluff in the kits is what is raising the cost. More than likely, people that do these have a price point they want to make and are throwing in the "fluff" to make it seem like you're getting your $$s worth.

You're paying them for the service of getting a kit.
I've never done this for TD tokens but I did it for magic decks way back in the day so the concept is still sound and a direct translation. Asking me to include no lands wouldn't save you a dime.
For TD its more like, buy 2 good rares at top rare value and get a pile of commons free.

Jennifer, one thing to be mindful of is the value of the tokens range fairly greatly but here is a super quick blurb to make sure you might be getting your $s worth.
Common=~ 25cents
Uncommons=~ $1
Rares=~ $4
Ultrarare=~ $100 and up

Obviously rough guidelines. The better or out of print they are the more they will be worth. But this should help you evaluate if the token kit you may find has a value around what is expected. There will no doubt be some markup for the time it takes and the loss of the formate aka ebay fees.

7 commons, 2 uncommons and 1 rare should be ~$8
As this is what a pack of tokens cost when bought through the TD store.


Hope that helps


I see what you're saying, and I'm not trying to pick a fight, but there is a lot of fluff in some of the starter kits. Items such as a Ring of Direction, Boots of Traction, and Bracelets of the Tinkerer will have no effect for the player most of the time, yet the new player still has to pay for it in the price of their kit. Now, this doesn't mean there's some sort of nefarious purpose. It could be that the person assembling the kit feels pressure to fill more slots for a low price, but inevitably these filler commons and uncommons of dubious value will increase the cost by some amount that would be better invested in a cheap rare that would be more useful. I just feel that any new player would do better to find someone selling bargain rares and uncommons, pick the ones that they like and can afford, and use those instead of getting a bundle that includes some items they don't like or won't get any value out of.

As for the Magic reference, if I'm a new player and you don't give me land, I can't play the game. I can still play if I don't have Boots of the Fey, and am 99.99% as effective.

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Re: New to True Dungeon had a couple of question? 10 years 2 weeks ago #14

If you are trying to find enough decent tokens for a full group, keep an eye out for full sets of Defender and Footman sets. You should be able to equip two fighter classes with the Defender and the Bard with the Footman armor. Both of these sets come with bonuses, so they are pretty good non-UR sets. Beyond that, I would look at rare weapons that are useable by multiple classes. All of this, combined with the ten packs you will receive at the start of the dungeon should be more than enough for the normal level dungeons.

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Re: New to True Dungeon had a couple of question? 10 years 2 weeks ago #15

If you're only buying one rare per person, I'd say make it a +1 weapon. They go for $2-3, and the faster the critter dies, the fewer swings it gets at you.

And all things equal, if cash is a limitation, go for quantity over quality.

A +2 weapon (ultrarare) runs about $100. A +1 weapon and Girdle of Ogre Strength (adds another +1 hit and damage) does the same thing for $10-ish.

You have almost 30 slots for tokens. You'll have a stronger character if you have something, anything, in a slot than if you sink all your cash into one token, no matter how super, with 20-some empty slots.

With 100 tokens, you'll have options. But remember, about a third of them will be gold, gear and other less-useful things. And the packs are very, very random. ive opened packs with both uncomons the identical shield, and I remember one that had nothing to wear - no weapons, armor, potions, just gold and ducks and things. (But I've opened hundreds, you probably won't be so unlucky.) People will be happy to trade for them, but that takes time. You won't have any of that to run find people between sign-in and run time, unless you all show up very early.

Not trying to scare you, just setting expectations. If you don't want to buy any extra, you should be ok, even though your average party member will only have a weapon and two to four wearable tokens.

But remember, you're talking to a bunch of people here who love tokens and have a kit with a token in every slot and then some, me included. We have a hard time imagining wanting to go into the dungeon without an optimized outfit, whatever "optimized" means.

"Ceci n'est pas une pipe" - Magritte

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