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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Room layout change to help trading next year

Re: Room layout change to help trading next year 11 years 3 months ago #13

I agree with Binia too. I saw many people asking what the person pulled then offered to make trades right there.

The idea of a well lit Bazaar of Baghdad away from the treasure boxes would be nice. With at least 5 - 6 tables and make it so that two traders can be on one table together.
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Re: Room layout change to help trading next year 11 years 3 months ago #14

I would like to add my support to the idea of a Bazaar/Trading area.


Note: People often ask for "adequate lighting" for a trading area. This can be accomplished by having more even lighting in that area. A bright light can actually make lighting worse. It will create a hotspot that your eyes will try to adjust to and worsen your vision everywhere else. Items can be amazingly visible with as little a 1 foot-candle of light, if the light is even over the trading area.

The problem is that this is the opposite of what TD tries to accomplish everywhere else. The hotspots create the shadowy areas and help create that feel that well all know and love.

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Re: Room layout change to help trading next year 11 years 3 months ago #15

Just wear an eye patch, lol. Once you are done trading, and walking away from the 'light' switch the eye patch to the other eye, won't lose your night vision.

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Re: Room layout change to help trading next year 11 years 3 months ago #16

I think that you should be able to get your armband and tokens one hour before your run. That would give people more time to trade, eplain gold and give people,especially new people time to aclimate. As for physical changes to set up. Signage and traffic flow should accomidate most of the difficulties. Set up the four dungeon lines and separtate them with physical barriers and signs that will direct them to the next steps. The signs can include the name of the dungeon, the different class types available with stats. Heck you can staple the character cards up or have some big poster printed up. You can have a poster suggesting that gold and token trades, and additional purchases of tokens from the True Dungeon Store can enhance the experience. As up to an area that is supplied by True Dungeon other than the tables, it is not True Dungeon's responsibility to enhance your ability to trade tokens. Its up to us the traders to make the trading experience better. We should however request access to electricity if possible. Maybe larger low level or directed light is the answer.

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Re: Room layout change to help trading next year 11 years 3 months ago #17

roguecleric wrote: I think that you should be able to get your armband and tokens one hour before your run. That would give people more time to trade, eplain gold and give people,especially new people time to aclimate. As for physical changes to set up. Signage and traffic flow should accomidate most of the difficulties. Set up the four dungeon lines and separtate them with physical barriers and signs that will direct them to the next steps. The signs can include the name of the dungeon, the different class types available with stats. Heck you can staple the character cards up or have some big poster printed up. You can have a poster suggesting that gold and token trades, and additional purchases of tokens from the True Dungeon Store can enhance the experience. As up to an area that is supplied by True Dungeon other than the tables, it is not True Dungeon's responsibility to enhance your ability to trade tokens. Its up to us the traders to make the trading experience better. We should however request access to electricity if possible. Maybe larger low level or directed light is the answer.


While I agree it is not true dungeon's responsibility to make trading easier, it's in their best interest to make the overall experience for players better, and I believe making trading more enjoyable is a cheap way to do that. I think the electricity idea is likely a no go though. If you want somthing plugged in, it might require someone from a local union to do it for you. Blame Indy, not TD.

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Re: Room layout change to help trading next year 11 years 3 months ago #18

Robert Thomson wrote:

roguecleric wrote: I think that you should be able to get your armband and tokens one hour before your run. That would give people more time to trade, eplain gold and give people,especially new people time to aclimate. As for physical changes to set up. Signage and traffic flow should accomidate most of the difficulties. Set up the four dungeon lines and separtate them with physical barriers and signs that will direct them to the next steps. The signs can include the name of the dungeon, the different class types available with stats. Heck you can staple the character cards up or have some big poster printed up. You can have a poster suggesting that gold and token trades, and additional purchases of tokens from the True Dungeon Store can enhance the experience. As up to an area that is supplied by True Dungeon other than the tables, it is not True Dungeon's responsibility to enhance your ability to trade tokens. Its up to us the traders to make the trading experience better. We should however request access to electricity if possible. Maybe larger low level or directed light is the answer.


While I agree it is not true dungeon's responsibility to make trading easier, it's in their best interest to make the overall experience for players better, and I believe making trading more enjoyable is a cheap way to do that. I think the electricity idea is likely a no go though. If you want somthing plugged in, it might require someone from a local union to do it for you. Blame Indy, not TD.


It's not a union issue, but the electrical is very particularly diagrammed to make sure everything is powered efficiently and nothing gets too much current. I think a Bazaar could be accounted for, but there would have to be significant thought pit into the location of the floor plates, and placing of it so it doesn't interfere.

My main issue was that traders are competing with groups for table space, and lighting. I traded a bit with new players this year, and it was enjoyable. I plan to do more next year, but we need a way of getting a well-lit trading space without ruining the dungeon. The Mariott was great for this, as there were tables right by the dungeon that were well lit. I wonder if we dont need to consider more space for seating, or perhaps a space with a roof that will stop light pollution.

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Re: Room layout change to help trading next year 11 years 3 months ago #19

Roofs are likely a firecode issue. Assuming this gets classified anything like a haunt, once you put a roof on something, then you need to run sprinkler systems under the roof in case of fire. By leaving it all open topped, the sprinklers in the venue qualify.

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Re: Room layout change to help trading next year 11 years 3 months ago #20

roguecleric wrote: I think that you should be able to get your armband and tokens one hour before your run.

You could. You could even check in 2 hours before your run. I know because I did so--three times this year because of back-to-back runs.

What you could not do more than 30 minutes before your run was sit in the coaching room because it would be occupied by other parties.
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Re: Room layout change to help trading next year 11 years 3 months ago #21

Robert Thomson wrote: Roofs are likely a firecode issue.

You are correct.
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Re: Room layout change to help trading next year 11 years 3 months ago #22

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I understand why we can't have them but my god would I love roofs, the lower ceilings are the one thing I miss about the old location.
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Re: Room layout change to help trading next year 11 years 3 months ago #23

Druegar wrote:

Robert Thomson wrote: Roofs are likely a firecode issue.

You are correct.


By which you mean required to be sprinkled (and perhaps with smoke detectors) which is insanely expensive.
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Re: Room layout change to help trading next year 11 years 3 months ago #24

I wonder if some sort of sheer fabric draped over the rooms would suffice.

If it is sheer enough (maybe even as open as a military cargo/camo net) I doubt anyone could claim it would be blocking the sprinklers or smoke detectors. At the same time, even that mild level of "overhead oppression" would significantly improve the dungeon feel. Such ceilings could be left off as appropriate of course, such as in this year's outside Lycan's adventure.

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