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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Too Many People in puzzle runs

Re: Too Many People in puzzle runs 10 years 9 months ago #61

Kent had suggested an errata for Charm of Synergy and Charm of Good Fortune if the max went back to 8. That is the errata we were referring to.
You either discover a star or you don't. You arrogant punk.

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Re: Too Many People in puzzle runs 10 years 9 months ago #62

Given that more runs were added and a rather small percentage of slots remain unsold, I'm not sure we would enjoy the ticket crunch that would result from reducing supply by 20%
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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