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In 2013 our plans call for us to add an additional adventure to the event. There will be two consecutive adventure modules, and each module will have two variations of either a combat or puzzle orientation. The first module called “Lycans Afoot” tasks the party to travel through a dark forest in search of a tower, while the second module called “Golembane” challenges the party to reach the top of tower.

TOPIC: Kids at True Dungeon

Re: Kids at True Dungeon 10 years 11 months ago #13

Hey--going to shoot you a PM... We haven't moved yet, and would appreciate the input. :)
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Re: Kids at True Dungeon 10 years 7 months ago #14

We had a 9 year old show up in our non group purchase run. It didn't bother us, he seemed to handle it fine. It did annoy my buddy who didn't bring his kid because of his age though, who is much older then 9. He had pulled gloves of dex too....little bas...I mean sweet child who I wasn't jealous of.

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Re: Kids at True Dungeon 10 years 7 months ago #15

I took my 10-year-old son and had a blast. Our group wound up using him as a dungeon tool to retrieve the Dryad's egg from the tree in Lycans Afoot.

Once we got the egg high enough, we lifted my boy up so he could reach in and grab the egg.

Best use of a miniature barbarian ever. :P

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Re: Kids at True Dungeon 10 years 7 months ago #16

Rules need to be enforced. It isn't fair for those with greater integrity to follow the rules, then hear about what a great time was had by those who didnt respect them.

Taking your young child into TD is teaching them that it's fun to disobey rules or laws they disagree with. Don't you think that's a dangerous lesson for them to learn?

That said, if I were in charge I'd lower the age limit. I think many 10 or 11 year olds are mature enough to handle it. But I'm not. So I think people should respect the rules in place, and lobby to change the ones you don't like.

BTW, I'm glad your son didnt get dropped head-first onto the concrete.

"Ceci n'est pas une pipe" - Magritte

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Re: Kids at True Dungeon 10 years 7 months ago #17

I have seen people go with their younger kids (8 - 10 range) in the same group I'm in. Honestly if the kid is mature and the parents know that there may be profanity (I don't but some people do) out burst sometimes, I see no problems with it.

One 11 year old solved one of the puzzles on Golem side (the memorization of symbols) solo!!! His mom afterwards told us he had a photographic memory... LOL
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Re: Kids at True Dungeon 10 years 7 months ago #18

Brad Mortensen wrote: Rules need to be enforced. It isn't fair for those with greater integrity to follow the rules, then hear about what a great time was had by those who didnt respect them.

Taking your young child into TD is teaching them that it's fun to disobey rules or laws they disagree with. Don't you think that's a dangerous lesson for them to learn?

That said, if I were in charge I'd lower the age limit. I think many 10 or 11 year olds are mature enough to handle it. But I'm not. So I think people should respect the rules in place, and lobby to change the ones you don't like.

BTW, I'm glad your son didnt get dropped head-first onto the concrete.



I had already gotten approval by Jeff but thanks for your lesson in responsibility and for your concern.

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Re: Kids at True Dungeon 10 years 7 months ago #19

I was thinking about this some this year, and I think it would be cool to do a run specifically with Parents/Kids. Let the kids pick classes first and get first crack at solving the puzzles. I think it would be a blast and even though my son is older than 13, we would be cool with younger players.

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Re: Kids at True Dungeon 10 years 7 months ago #20

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Maybe there ought to be dedicated kids' runs, like how there used to be dedicated Nightmare runs. In the event description it could state that these runs are open to guardians and their kids ages 7 and up (or whatever a good younger age would be) instead of 13 and up. It might be too much of a hassle, but I thought I'd just throw the idea out there.
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Re: Kids at True Dungeon 10 years 7 months ago #21

It's an interesting idea Adeya, but we have learned that people just don't read the descriptions. Every. Single. Year, brand new players sign up for dedicated nightmare runs with only their freebie bag of tokens with no clue they're set themselves up for failure.
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Re: Kids at True Dungeon 10 years 7 months ago #22

DantesGame wrote:

Brad Mortensen wrote: Rules need to be enforced. It isn't fair for those with greater integrity to follow the rules, then hear about what a great time was had by those who didnt respect them.

Taking your young child into TD is teaching them that it's fun to disobey rules or laws they disagree with. Don't you think that's a dangerous lesson for them to learn?

That said, if I were in charge I'd lower the age limit. I think many 10 or 11 year olds are mature enough to handle it. But I'm not. So I think people should respect the rules in place, and lobby to change the ones you don't like.

BTW, I'm glad your son didnt get dropped head-first onto the concrete.



I had already gotten approval by Jeff but thanks for your lesson in responsibility and for your concern.


If you had prior permission from Jeff then obviously your situation as different from someone who just sneaks their kids in.

But I have a friend who has been following the rules for three years waiting for his son to turn 12 so he can play "legally." So I wonder how he feels when he hears that a lot of other people don't. But like I said, I'm in favor of either everyone following the rules, or changing the rules for everybody.

"Ceci n'est pas une pipe" - Magritte

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Re: Kids at True Dungeon 10 years 7 months ago #23

(Deleted weird duplicate)

"Ceci n'est pas une pipe" - Magritte

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Last edit: by Brad Mortensen.

Re: Kids at True Dungeon 10 years 7 months ago #24

I'm too immature myself as you can see from all of my forum posts.

I guess they let me in because I buy all of the tickets.
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