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TOPIC: Re: How did the NPC merchants work out for True Realm?

Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #1

  • henwy
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Why up the value of gold though? What's the incentive there? Sounds like a waste of resources when if you were going to stabilize value, it should be of common and uncommon tokens.

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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #2

<br />Why up the value of gold though? What's the incentive there? Sounds like a waste of resources when if you were going to stabilize value, it should be of common and uncommon tokens.<br />

<br /><br />I suppose the incentive would to have more fun things to do with gold.  Why would adding value to gold be undesirable?  I know I think gold having a value would make sense (and be desirable).
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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #3

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Because everything has a cost. It doesn't seem to be a very pragmatic use of limited resources when gold value seems to be stable.

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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #4

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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #5

Well here is the scenario.<br /><br />1) Jeff sees the use of real money over trading gold and items as a sad circumstance.<br />2) It is just easier to use money than gold.<br />3) Lots of players do not care about the auction.<br />4) Lots of players do not care about gold.<br /><br />Q: How does True Dungeon encourage trading and offset the eBay phenomenon?<br /><br />A: Make gold desirable and useful.  A universal trading medium with value would make gold valuable and offset the ease of cash.  <br /><br />Gold lacks a very interesting spark that it should have for more folks, not just the high end buyers.<br /><br />Sure the auction is cool and all that for many players.  I never thought it was a particularly fun way to spend gold.  It is a once a year event, it has a moving start and if you miss it then your gold has no bang.  I know many folks just do not show up figuring that they can not afford anything . . . and that sucks.  Make things that folks can afford, save up for and then get.  <br /><br />At any rate saying everything is just fine the way it is not fair.  It is my opinion that it could be improved with more uses for gold.  I am rather sure I am not the only one that thinks along these lines.  And I am positive that I would not be the only one to benefit from the proposed outcome.
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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #6

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So how does raising the value of gold help any of those points? A rising tide raises all ships. Changing the value simply affects the price point. It doesn't somehow make it any different. If someone believes that their amount of gold has little value compared to the hoards of gold out there, changing the value of gold doesn't make that any different. Lets say all there are only 100 pieces of gold in the world world and I have one of them. Damn, I only have 1% of what's out there, there's no way I can afford anything. But what if we increased the value of gold so that now it's really worth the equivalent of 200 pieces of gold. Well, now I have the value of 2 pieces of gold but still only 1% because everyone else's went up too. I still can't afford anything.

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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #7

It seems that, with the Auction and the Combo Tokens, the value of Gold (and GP items like Gems) is far more stable and highly valued than other tokens.  <br /><br />Plus, TD doesn't really gain any value from players/collectors trading GP among themselves.  Where they gain value is from people cashing in GP for auctions and combo tokens - requiring them to buy more tokens to get more GP.  And even if someone has no interest in auctions or combo tokens - they can trade their GP for tokens they prefer to the people that do have interest in GP and auctions.    I'm all for finding more uses for all the tokens, it just seems that GP aren't "broken" right now.  <br /><br />While Jeff probably prefers trading of tokens, Jeff might not be entirely unhappy with the Ebay selling of tokens.  After all - all those tokens sold on Ebay were bought originally from True Dungeon, and those Ebay sellers will be coming back to True Dungeon to buy even more tokens to sell.  Plus - I'm sure that some of those Ebay sales are to True Dungeon players without many tokens, who may then become hooked into buying more tokens directly from True Dungeon. 

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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #8

<br /> Plus - I'm sure that some of those Ebay sales are to True Dungeon players without many tokens, who may then become hooked into buying more tokens directly from True Dungeon.  <br />

<br />Thats for sure!
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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #9

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<br />It was annoying to hear the guy behind the counter (a TD volunteer) say after I traded it to him "I'm going to sell this on Ebay for a fortune!" - especially since the Gem should have been TD property.  <br />

<br /><br />That is just one of the reasons we try and avoid setting anything official up.  It is very difficult to police.  I had made the trade list up at the beginning of the event that gave them specific buy and sell prices.  I did not realize they were taking things into their own hands.<br /><br />My apologies.<br /><br />Dave<br />

<br /><br />No worries Dave - I don't hold TD responsible at all, and it's not a big deal in the big picture.  It does make it clear why TD shouldn't have sanctioned traders though - any perceived bad trade would be blamed directly on True Dungeon.  I do still like the idea of a Merchant Row, where people can bid Trade Item Tokens or something to get one of several trading booths to set up - but it would have to have a HUGE sign in front of it saying that it is private traders and not affiliated with True Dungeon.  <br />

<br /><br />Bro,<br /><br />I think you took the words of the Magic Shop trader too personal!  He was kidding!  The Emerald ended up in very good hands as it became "TD property."  <br /><br />I traded 15 REDS for the gem.  The REDS in turn ended up going into bags to sell (TD ran out DAY 1-2 that year, and needed as many REDS as they could get to make bags...)<br /><br />I do wonder, however did the 2-3 Savior stones that were used at TR get turned in to Jeff/Dave?<br /><br />
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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #10

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<br />It was annoying to hear the guy behind the counter (a TD volunteer) say after I traded it to him "I'm going to sell this on Ebay for a fortune!" - especially since the Gem should have been TD property.  <br />

<br /><br />That is just one of the reasons we try and avoid setting anything official up.  It is very difficult to police.  I had made the trade list up at the beginning of the event that gave them specific buy and sell prices.  I did not realize they were taking things into their own hands.<br /><br />My apologies.<br /><br />Dave<br />

<br /><br />No worries Dave - I don't hold TD responsible at all, and it's not a big deal in the big picture.  It does make it clear why TD shouldn't have sanctioned traders though - any perceived bad trade would be blamed directly on True Dungeon.  I do still like the idea of a Merchant Row, where people can bid Trade Item Tokens or something to get one of several trading booths to set up - but it would have to have a HUGE sign in front of it saying that it is private traders and not affiliated with True Dungeon.  <br />

<br /><br />Bro,<br /><br />I think you took the words of the Magic Shop trader too personal!  He was kidding!  The Emerald ended up in very good hands as it became "TD property."  <br /><br />I traded 15 REDS for the gem.  The REDS in turn ended up going into bags to sell (TD ran out DAY 1-2 that year, and needed as many REDS as they could get to make bags...)<br /><br />I do wonder, however did the 2-3 Savior stones that were used at TR get turned in to Jeff/Dave?<br /><br /><br />

<br /><br />Bro,<br /><br />I would have sworn he was serious when he said that - thanks for clearing that up for me, I'm glad it found it's way into TD inventory (and then into yours).  So - you ended up with my first PURP token - cool  =)<br /><br />Bro

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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #11

It hurt to see your words, because you obviously did not know the guy, or give him credit for working long hours in the shop.<br /><br />It may have been a joke in bad taste...but in the wee hours of CON I'm sure I've said a few things I should not have!
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: How did the NPC merchants work out for True Realm? 14 years 11 months ago #12

True - I didn't know the person (and actually have no idea even now who it was).  I just took him at his word - and like I said, the way he said it was very convincing.  I'm glad he was just joking.  Are you sure we're talking about the same person?  I know at least two PURP gems were traded in, maybe there were more. 

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