oh man...thats tough. i play ranger and also try to equip my friends as best i can...but this years URs had so many options for ranger, hardly anything went to other classes (hey, im gonna get the best stuff for me first). for reference, my current set-up is:<br />Ranger<br />crown of might<br />amulet of wonder<br />celestial bracers<br />gauntlets of ogre power<br />troll hide armor<br />celestial girdle<br />+1 celestial keen long sword<br />+1 mithral long sword OR +1 keen hand axe (newly added option, luckily still a +1 weapon, so party card stays simple)<br />+1 long bow<br />cloak resist +2<br />boots of sure footing<br />ring of protection<br />ring of fire elemental command<br />ioun stones: iridescent spindle, faceted amber, lavender ellipsoid, violet prism<br />questor's charm of luck<br />goblet of healing<br />spider silk shirt<br />alchemist pouch<br />bone scroll case<br />*also have the mithral cap equipped to someone else...but if the mithral set bonus gets good enough, i will swap headgear around.<br /><br />hmm, so, if only picking one of the new URs...<br />celestial keen longsword-very nice, critting more often is an amazing boon...but it really only adds 'keen' to what you already have. this is still a very nice weapon, and i was very excited to get/use it, i just dont know about spending a PYP on 'keen'ness of a single weapon...though, maybe it was responsible for more damage than i give it credit for (i know i hit 19s a few times past weekend)...?<br />celestial bracers-when only picking one UR for a ranger, i dont like going for just AC. i dont know, maybe thats what you are more concerned with, but i figure a ranger is meant to deal as much damage as possible.<br />celestial girdle-now here is a meaty option. +2 damage to all your meelee attacks...that could be +4/round. if you dont use many potions with your current belt, this could very well be an easy pick. if you do, however, have a stash of potions that you are regularly using to boost your stats, then pass on this.<br />crown of might- +1 to hit AND damage, and it doesnt even take anything away that you already have equipped.<br />mithral cap- the other headgear option, but this one is for AC. i like to go for more damage, and count on the cleric (and my pocket of potions) to keep me alive. some people like getting the highest AC possible, but then you would be picking the celestial bracers. if you think you want to get the mithral set, obviously get this, otherwise, you have better options.<br />ring of fire elemental command- very nice, and i was happy to trade for mine. nice when you do an extra 2 damage because the DM targets you for doing so much damage in the first round (cant count how many times i got attacked first because of hitting with both weapons round one). BUT, it isnt nice enough to get instead of something else on this list. if you can get it in a trade, by all means do.<br />questor's charm of luck- the universally useful UR. doesnt take a slot, will always be helpful, and always be valuable for trade if needed. after all my talk of getting those bonuses to damage, i hate to suggest this when it doesnt do much of anything during combat (occassionally save your ass)...but the truth is, if it comes down to it, this is more likely to trade for any of the other items you are looking to get.<br /><br />so, my opinion: if you want the best value, i think the charm is the way to go...but if the charm isnt your thing/you want something less subtle, i suggest the celestial girdle if you arent much using potions with your current belt. if your current belt is doing its job, crown of might.