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TOPIC: Re: This is not the Post you are looking for Henwy. Move along.

Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #1

I'd say reboot on the charm and get away from drawing extra tokens based on some event that can be manipulated.<br /><br />How about this: Player may redraw 1 treasure token per room.<br /><br />That has no effect on combat, provides a chance at better treasure, doesn't mess with the HoP, and is easy for the DM to deal with.<br />
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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #2

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<br />I'd say reboot on the charm and get away from drawing extra tokens based on some event that can be manipulated.<br /><br />How about this: Player may redraw 1 treasure token per room.<br /><br />That has no effect on combat, provides a chance at better treasure, doesn't mess with the HoP, and is easy for the DM to deal with.<br /><br />

<br /><br />This has been suggested before - I think it's a good idea.<br />
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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #3

Many times players are grabbing tokens as time is expiring.  I like the "redraw" idea, but it will take too much time to implement as people will have to read the token and decide if they want to risk turning it in for a chance at a better token.  Multiple this by 8 players, and it would really slow things down.
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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #4

I can see the time is of an issue thing! So short of nerfing the Charm totally and replacing it with something else the only sensible solution I can see would be Darkrose50's suggestion. Any time a 20 is slid during combat each Charm carrier is allowed an extra token pull! Limit one Charm per person! This focuses the combat back onto killing the monster and still allows the support characters to get a use out of the Charm. You could even do it like: +1 token pull for each 20 slid in combat. Maximum +3 tokens. Limit one charm per person. Would that fit on a token? Oh and I also think it should only be on successful 20 hits, not the "I slid a 20 but it got bumped out" type that should count. Otherwise it will conflict with too many other TD rules about sliding and I wouldn't want it to interfere with those. <br /><br />Lady Myke<br /><br /><br /><br />
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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #5

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I really don't get what all the angst is about really. I think this whole thing has gotten beyond excessive as far as the charm goes. Who the hell cares if some players will hunt tokens rather than taking down the monster? That's their decision after all and is not exactly an unknown variable to the game. Consider the rogue box and the clue vs treasure decision. Slide a 20 and only get a token if it remains on the 20 at the end of combat sounds just fine to me. If people want to turn their experience into an internal bitch fest, let them. chances are that they were wankers to begin with. If they were going to start arguing ove something minor anyway.

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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #6

Really dig the new Circlet of the Arch-Druid ! Can't wait to get mine. Very happy that a way to balance it other than charges prevailed.

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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #7

I agree with Henwy. People either play as a team or not.  I get bumped INTO a crit as much as I get bumped off.  Most players just aren't that skilled at sliding.  I can see some arguments over who slides first, but that still has the same bump on/bump off possibilities. <br /><br />If Jeff really feels the token needs to be changed, let's come up with some ideas for non-treasure based luck.  How about:<br />Player just killed who rolls 16-20 is instead reduced to 1 HP (once per dungeon).<br /><br />That kind of goes with the whole being lucky in the face of death idea.<br /><br />
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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #8

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People hunt for tokens.  That is a fact.  Let them.

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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #9

<br />I can see the time is of an issue thing! So short of nerfing the Charm totally and replacing it with something else the only sensible solution I can see would be Darkrose50's suggestion. Any time a 20 is slid during combat each Charm carrier is allowed an extra token pull! Limit one Charm per person! This focuses the combat back onto killing the monster and still allows the support characters to get a use out of the Charm. You could even do it like: +1 token pull for each 20 slid in combat. Maximum +3 tokens. Limit one charm per person. Would that fit on a token? Oh and I also think it should only be on successful 20 hits, not the "I slid a 20 but it got bumped out" type that should count. Otherwise it will conflict with too many other TD rules about sliding and I wouldn't want it to interfere with those. <br /><br />Lady Myke<br /><br />

<br /><br />you dont need "limit one charm per person" on the token itself.  think of it like the rings; the dont say they are limited to one per person, if you wear two of the same ring, the second one doesnt do anything (per rules of TD).  i like this idea, though the limit may need to be reduced to 2...or maybe even 1.
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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #10

<br />Many times players are grabbing tokens as time is expiring.  I like the "redraw" idea, but it will take too much time to implement as people will have to read the token and decide if they want to risk turning it in for a chance at a better token.  Multiple this by 8 players, and it would really slow things down.<br />

<br /><br />I totally agree with this - while it would be fun to redraw, most of the time we're drawing those tokens as we're leaving the room, and we're not even able to look at them until after the room.  It gets more complicated & time consuming for those with a HoP, because they will want to read all three tokens and then decide which of them (if any) to turn in for the redraw. 

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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #11

<br />A simple non-token solution might be "+1 on all die rolls"... this would cover all saves, all combat slides (possibly expanding the crit range of weapons???), in short *any* "die roll" the player has to make (could prove to be an interesting effect as True Dungeon expands and new rules evolve).<br /><br />By expanding the crit, I mean that a keen weapon could now score a crit on 18-20.<br />
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Re: This is not the Post you are looking for Henwy. Move along. 15 years 7 months ago #12

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I suggested a slotless luckstone a couple times. +1 to all saves. It's not unbalanced and would be useful to any class. A good 'should have' that applies across classes.

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