<br />Thanks for going through all the tokens with a fine tooth comb! It is appreciated.<br />
<br /><br />No problem at all, I enjoy it actually. I love consistency. Must be the perfectionist in me. =D<br /><br />Anyway, I was working my way through the Rares when I noticed something. The 'Adds' word that is used on some of the tokens (especially + to AC ones) is completely redundant. A bunch of tokens (Cap of the Owl, Runestones, the Essences, etc.) don't have it and they read just fine. Perhaps instead of maintaining consistency with prior token sets it would be better to come up with a consistent format for token abilities going forward.<br /><br />For example:<br /><br />{modifier} to {attribute} & ...<br />'+1 to AC'<br />'+4 to AC & +1 to Reflex saves'<br /><br />Entire List<br /><br />Belladonna - Allows another save attempt vs. poision when applied?eaten? (1 use only)<br />Cudgel - Usable by all classes<br />Darkwood Shillelagh - Usable by all classes<br />Darkwood Shortbow - Barbarian, Bard, Fighter, Paladin, Ranger & Rogue<br />Eagle Totem Armor - +3 to AC Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger & Rogue<br />Potion Essence of Figwort - +2 to Fort. saves<br />Potion Essence of Mandrake - +2 to Will saves<br />Potion Essence of Mistletoe - +2 to Reflex saves<br />Faerie Water - Purifies 1 cubic yard of water or liquid<br />Fireseed Hollyberry - (1 use only)<br />Gladius - Barbarian, Bard, Fighter, Paladin, Ranger & Rogue<br />Goodberry - Cures 2 pts. of damage (1 per room per player)<br />Leather Brigandine Armor - +2 to AC Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger & Rogue<br />Leather Cuirass - +4 to AC Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger & Rogue<br />Masterwork Arrow - +1 to damage (1 use only)<br />Obsidian Dagger - Breaks after 1 combat All classes except Cleric<br />Pugio - All classes except Cleric<br />Scroll Acid Spray - Does 5 pts. of damage if AC-15 is hit<br />Scroll Color Spray - Monster is -2 to saves<br />Scroll Detect Life - Reveals any life in room<br />Scroll Endure Elements - Immune to natural fire or cold<br />Scroll Detect Glyph - Reveals all Glyphs in room<br />Shuriken - (Monk can use 2 per round, 1 use per combat) Fighter, Monk & Rogue<br />Silver Sickle - +2 to damage vs. lycanthropes All classes except Cleric & Wizard<br />Skunkweed - Immunity to sleep when eaten (1 use only)<br />Sling - Usable by all classes<br />Small Darkwood Shield - +1 to AC Barbarian, Bard, Cleric, Druid, Fighter & Paladin<br />Spiked Buckler - +1 to AC & usable as off-hand weapon Ranger<br />Tindertwig - Ignites when struck (1 use only)<br /><br />+1 Arrow - +1 to hit & +1 to damage (1 use only)<br />Cap of the Owl - +1 to Will saves<br />Cassis - +1 to AC Barbarian, Cleric, Fighter & Paladin<br />Darkwood Staff - Barbarian, Cleric, Druid, Fighter, Monk, Paladin & Wizard<br />Darkwood Longbow - Barbarian, Bard, Fighter, Paladin & Ranger<br />Large Darkwood Shield - +2 to AC Barbarian, Bard, Cleric, Druid, Fighter & Paladin<br />Faerie-Iron Club - +3 to damage vs. Fey All classes except Rogue & Wizard<br />Faerie-Iron Warhammer - +3 to damage vs. Fey Barbarian, Cleric, Fighter, Paladin & Ranger<br />Fey Bread - Cures 3 pts. of damage & removes curses (1 per room per player)<br />Fireseed Hickorynut - Affects all monsters in room if 1 monster is hit (1 use only)<br />Good Fruit - Cures 3 pts. of damage & cures disease (1 per room per player)<br />Greater Mistletoe - +1 to spell damage<br />Halberd - Fighter & Monk<br />Iron Long Spear - +3 to damage vs. Fey Barbarian, Druid, Fighter, Monk & Paladin<br />Lorica Hamata - +5 to AC Bard, Cleric, Fighter & Paladin<br />Lorica Squamatea - +6 to AC Cleric, Fighter & Paladin<br />Lyre of Rage - +1 to hit enhancement to Bardsong<br />Masterwork Shuriken - (Monk can use 2 per round, 1 use per combat) Fighter, Monk & Rogue<br />Oakspirit Armor - +7 to AC<br />Potion Polymorph into Otter - Also bestows good swimming ability Druid & Wizard<br />Ring of the Wolf - +1 to hit with any non-magical weapon<br />Runestone Ferret - +1 to Reflex saves for adventure (1 use, redeem at start)<br />Runestone Owl - +1 to Will saves for adventure (1 use, redeem at start)<br />Runestone Toad - +1 to Fort. saves for adventure (1 use, redeem at start)<br />Scroll Barkskin - Target is +3 to AC but loses 1 round to change<br />Scroll Bless - +1 to hit & +1 to saves vs. Fear for entire party<br />Scroll Detect Poison - Reveals all poisons in room<br />Scroll Faerie Fire - Reveals all invisible object & creatures in room<br />Scroll Hypnotic Pattern - All monsters in room are -2 to saves<br />Scroll Melf's Acid Arrow - Does 8 pts. acid damage if AC-15 is hit<br />Scythe - Barbarian, Druid, Fighter & Paladin<br />Sling Bullet of Fire - +3 fire damage (1 use only)<br />Sling Bullet of Frost - +3 cold damage (1 use only)<br />Sling Bullet of shock - +3 shock damage (1 use only)<br />Trident - Barbarian & Fighter<br />Wolf Totem Armor - +4 to AC & +1 to Reflex saves<br /><br />+1 Arrow of Doom - +1 to hit & +1 to damage & +5 impact damage on any "20"<br />+1 Darkwood Longbow - Barbarian, Bard, Fighter, Paladin & Ranger<br />+1 Darkwood Staff - Barbarian, Cleric, Druid, Fighter, Monk, Paladin & Wizard<br />+1 Iron Long Spear - +3 to damage vs. Fey Barbarian, Druid, Fighter, Monk & Paladin<br />+1 Kopis - Barbarian, Bard, Fighter, Paladin & Ranger<br />+1 Pugio - All classes except Cleric<br />+1 Sling - Usable by all classes<br />+1 Halberd - Fighter & Monk<br />+1 Shuriken - (Monk can use 2 per round, 1 use per combat) Fighter, Monk & Rogue<br />Amulet of Thorns - Does 4 pts. of damage to any monster that hits wearer<br />Cloak of the Phalanx - +1 to saves & immunity to Fear<br />Faerie-Iron Armor - +5 to AC & +2 to AC vs. Fey Bard, Cleric, Fighter, Paladin, Ranger & Rogue<br />Faerie-Iron Shield - +2 to AC & +2 to AC vs. Fey Barbarian, Bard, Cleric, Fighter & Paladin<br />Fey Wand - -3 to monster's saves Druid & Wizard<br />Hat of Escape - Attacker must make DC-12 Will save to attack wearer<br />Helm of the Boar - +2 to melee damage & -4 to Reflex saves<br />Ioun Stone Violet Prism - Absorbs 1 spell up to 3rd level that targets wearer<br />Pilum of Lightning - Adds 2 pts. shock damage to all (1 throw only) Barbarian, Bard, Fighter, Paladin, Ranger & Rouge<br />Commander's Lorica Segmenta - +7 to AC & +2 to AC vs. missiles Cleric, Fighter & Paladin<br />Oil of Smiting - Blunt weapon criticals on a "19" or "20" (1 round to apply)<br />Orb of Acid - (1 use only)<br />Potion of Barkskin - +3 to AC (1 round to change)<br />Potion Polymorph into Wolf - Druid & Wizard<br />Ring of Feather Fall - Greatly slows wearer's fall for no damage<br />Ring of Shock Resistance - Wearer takes half shock damage<br />Runestone Autumn - +1 sonic damage w/ melee weapons (1 use, redeem at start)<br />Runestone Spring - +1 shock damage w/ melee weapons (1 use, redeem at start)<br />Runestone Summer - +1 fire damage w/ melee weapons (1 use, redeem at start)<br />Runestone Winter - +1 cold damage w/ melee weapons (1 use, redeem at start)<br />Scroll Fireshield - Does 6 pts. fire damage to any monster that hits caster in melee Arcane<br />Scroll Mass Cure Minor Wounds - Cures 1 pt. of damage to all party members Divine<br />Scroll Summon Insects - DC-15 Fort. save or can't attack for 1 round Divine<br />Slingstone of Dividing - Damages 2nd monster if 1st monster is hit (1 use only)<br />Slingstone of Stunning - Normal damage & DC-12 Fort. save or stunned for 1 round (1 use only)<br />Slingstone of Thunder - +4 sonic damage (1 use only)<br />Torc of Natural Armor - +2 to AC<br /><br />Additional Notes:<br />The bonuses vs. Fey on the weapons were additive so I updated the armor bonuses vs. Fey to be additive as well. Makes more sense to me, what do you think?<br />Sling Bullet = Uncommon, Slingstone = Rare - should be one or the other<br />Hard Rations - How about renaming this to '1 Day's Hard Rations'. Seems to me this would fit better with the other common 'gear' (10 Foot Long Pole, 50 Ft. Rope, etc.)<br />'Usable by all classes' tokens - You mentioned in another thread that tokens that were usable by all didn't need a class list on them. Why not extent then same for weapons? Or if that's too drastic, how about just putting 'All' or 'All classes'?<br />'All classes except X' tokens - How about on these we remove the word 'classes'? It doesn't really add anything and just takes up space.<br />'(1 use only)' tokens - The 'only' seems superfluous as above.<br /><br /><br />
<br />5) Should the "Form: Wolf" be part of the name of the Potion of Polymorph (like Potion Polymorph Into Wolf)? That way you can make more Potions of Polymorph in the future without being confused that they have the same name, by including the name of what you are polymorphing into as part of the name of each. Otherwise, the name of all the tokens is the same (Potion Polymorph). <br /><br />In the guide we can name it whatever we want. We just don't have room for more words in the title. <br />
<br />You managed to get Essence of Mandrake & Mass Cure Minor Wounds on one line, why not Polymorph Into Wolf? It's shorter than both. =D<br /><br /><br />Sometimes I think I'm insane....<br /><br /><br />Well off to do the Ultra-Rares! =D