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TOPIC: Very Latest Common-Rare Token Images!

Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #13

I like the new token sets a lot.  The artwork is great, and I like the idea of having options for similar armor and weapons.  There may be similar items from previous years, but it allows for more personalization of the character.  One of the problems I had with MTG was that pretty quickly all the decks looked the same.  If you had the money, there was one best deck to play.  At this point I am not sure I see 1 single best set of tokens for most classes.  Great job Jeff!

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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #14

<br /><br /> At this point I am not sure I see 1 single best set of tokens for most classes.  Great job Jeff!<br /><br />

<br /><br />Um, as much as my massive ego would like to take credit for this year's tokens, it is pretty clear that my role is more like the guy at the meeting that writes down all the good ideas on the whiteboard.  Thank goodness you guys and gals are here to take the tokens from "pretty okay" to "sweet!".
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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #15

<br />Common:<br /><br />Fireseed Hollyberry - this looks like the only token that uses 'One' instead of '1'. While I like 'One' better, I doubt changing all tokens to that would make much sense time wise, space wise, etc.<br /><br />Masterwork Arrow - 'pt' needs a period after it.<br /><br />Obsidian Dagger - same as Fireseed Hollyberry, seems numbers are used on most of the tokens. Might as well stay consistent. Also to stay consistent, the class restriction should read 'All classes except Cleric' and loose the parentheses.<br /><br />Pugio - How about shrinking the image on this one a little bit? As it is the image is bigger than most of the other weapons yet a dagger is the smallest of them.<br /><br />Scroll Detect Life & Scroll Detect Glyph - Do these scrolls work like Detect Poison? I am a little unclear on what 'allows detection' means. Is it like Detect Magic where you walk around with some form of UV light? If not, maybe the text on Detect Poison is more appropriate. Something like 'Reveals all Glyphs in room'.<br /><br />Shuriken - For consistency, '2/round' should be '2 per round' also '1 use per combat' should be in parentheses.<br /><br />Silver Sickle - to stay consistent with the way daggers are worded it should read 'All classes except Cleric & Wizard'<br /><br />Spiked Buckler - should read 'Adds +1 to AC'. Also none of the other class-specific items mention 'only' or have parentheses. How about just putting 'Ranger'.<br /><br /><br />Uncommon:<br /><br />Faerie-Iron Club - should say 'All classes except Wizard'<br /><br />Good Fruit - 'and' should become '&'<br /><br />Greater Mistletoe - Does this need to say permanent item? All of the consumables are pretty obvious (e.g. scrolls, potions) or specifically say '1 use only'. How about something like '+1 to spell damage'<br /><br />Masterwork Shuriken - Same as Shuriken above.<br /><br />Oakspirit Armor - should be 'Adds +7 to AC'<br /><br />Scroll Hypnotic Pattern - how about wording it like 'All monsters in room are -2 to saves'<br /><br />Wolf Totem Armor - should read 'Adds +4 to AC & +1 to Reflex saves'. Also this is usable by all the same classes as Leather Cuirass, can you represent the classes along the curved line in the same way?<br />

<br /><br />Thanks for going through all the tokens with a fine tooth comb!  It is appreciated.
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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #16

Should the Lyre of Rage read:<br />+1 to hit enhancement OF Bardsong (vs. to)
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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #17

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I still think the uncommon sling bullets should have their elemental damage dropped to 2 points. That would make it internally consistent with other tokens. Masterwork commons add +1 damage. Other uncommon ammunition lik the bolt of lightning add 2 points. Rares add 4. This gives us a good baseline for the future. We can remove a point in a future token to add a special effect, like a uncommon that's +1 to damage but does +3 vs something just like what's been done with weapons. It makes no real sense to neuter good arrows simply because you've created good bows. Bows are supposed to be better than slings. The ammo should be fairly even across the board.

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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #18

I agree with H on the bullets...<br /><br />We can also always tweek a monster here and there to be more vulnerable to blunt damage (even ranged) and less to piercing...<br /><br />I really think we need monsters like this to make players re-think the weapons of choice...or switch on the fly.  <br /><br />We saw some of that this year with the stirges...I mean - hit them with a dagger - not a GREAT SWORD!...less risk!
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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #19

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I still don't get how people managed to him themselves and others. The stirge board wasn't all that difficult and you only had to nick any part of it to hit.

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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #20

I hit myself - I think...and then missed twice...I think it was Raven that saved me the first time through!
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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #21

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Chain Lightning them stirges, baby!<br />
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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #22

<br />Thanks for going through all the tokens with a fine tooth comb!  It is appreciated.<br />

<br /><br />No problem at all, I enjoy it actually. I love consistency. Must be the perfectionist in me.  =D<br /><br />Anyway, I was working my way through the Rares when I noticed something. The 'Adds' word that is used on some of the tokens (especially + to AC ones) is completely redundant. A bunch of tokens (Cap of the Owl, Runestones, the Essences, etc.) don't have it and they read just fine. Perhaps instead of maintaining consistency with prior token sets it would be better to come up with a consistent format for token abilities going forward.<br /><br />For example:<br /><br />{modifier} to {attribute} & ...<br />'+1 to AC'<br />'+4 to AC & +1 to Reflex saves'<br /><br />Entire List<br /><br />Belladonna - Allows another save attempt vs. poision when applied?eaten? (1 use only)<br />Cudgel - Usable by all classes<br />Darkwood Shillelagh - Usable by all classes<br />Darkwood Shortbow - Barbarian, Bard, Fighter, Paladin, Ranger & Rogue<br />Eagle Totem Armor - +3 to AC Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger & Rogue<br />Potion Essence of Figwort - +2 to Fort. saves<br />Potion Essence of Mandrake - +2 to Will saves<br />Potion Essence of Mistletoe - +2 to Reflex saves<br />Faerie Water - Purifies 1 cubic yard of water or liquid<br />Fireseed Hollyberry - (1 use only)<br />Gladius - Barbarian, Bard, Fighter, Paladin, Ranger & Rogue<br />Goodberry - Cures 2 pts. of damage (1 per room per player)<br />Leather Brigandine Armor - +2 to AC Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger & Rogue<br />Leather Cuirass - +4 to AC Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger & Rogue<br />Masterwork Arrow - +1 to damage (1 use only)<br />Obsidian Dagger - Breaks after 1 combat All classes except Cleric<br />Pugio - All classes except Cleric<br />Scroll Acid Spray - Does 5 pts. of damage if AC-15 is hit<br />Scroll Color Spray - Monster is -2 to saves<br />Scroll Detect Life - Reveals any life in room<br />Scroll Endure Elements - Immune to natural fire or cold<br />Scroll Detect Glyph - Reveals all Glyphs in room<br />Shuriken - (Monk can use 2 per round, 1 use per combat) Fighter, Monk & Rogue<br />Silver Sickle - +2 to damage vs. lycanthropes All classes except Cleric & Wizard<br />Skunkweed - Immunity to sleep when eaten (1 use only)<br />Sling - Usable by all classes<br />Small Darkwood Shield - +1 to AC Barbarian, Bard, Cleric, Druid, Fighter & Paladin<br />Spiked Buckler - +1 to AC & usable as off-hand weapon Ranger<br />Tindertwig - Ignites when struck (1 use only)<br /><br />+1 Arrow - +1 to hit & +1 to damage (1 use only)<br />Cap of the Owl - +1 to Will saves<br />Cassis - +1 to AC Barbarian, Cleric, Fighter & Paladin<br />Darkwood Staff - Barbarian, Cleric, Druid, Fighter, Monk, Paladin & Wizard<br />Darkwood Longbow - Barbarian, Bard, Fighter, Paladin & Ranger<br />Large Darkwood Shield - +2 to AC Barbarian, Bard, Cleric, Druid, Fighter & Paladin<br />Faerie-Iron Club - +3 to damage vs. Fey All classes except Rogue & Wizard<br />Faerie-Iron Warhammer - +3 to damage vs. Fey Barbarian, Cleric, Fighter, Paladin & Ranger<br />Fey Bread - Cures 3 pts. of damage & removes curses (1 per room per player)<br />Fireseed Hickorynut - Affects all monsters in room if 1 monster is hit (1 use only)<br />Good Fruit - Cures 3 pts. of damage & cures disease (1 per room per player)<br />Greater Mistletoe - +1 to spell damage<br />Halberd - Fighter & Monk<br />Iron Long Spear - +3 to damage vs. Fey Barbarian, Druid, Fighter, Monk & Paladin<br />Lorica Hamata - +5 to AC Bard, Cleric, Fighter & Paladin<br />Lorica Squamatea - +6 to AC Cleric, Fighter & Paladin<br />Lyre of Rage - +1 to hit enhancement to Bardsong<br />Masterwork Shuriken - (Monk can use 2 per round, 1 use per combat) Fighter, Monk & Rogue<br />Oakspirit Armor - +7 to AC<br />Potion Polymorph into Otter - Also bestows good swimming ability Druid & Wizard<br />Ring of the Wolf - +1 to hit with any non-magical weapon<br />Runestone Ferret - +1 to Reflex saves for adventure (1 use, redeem at start)<br />Runestone Owl - +1 to Will saves for adventure (1 use, redeem at start)<br />Runestone Toad - +1 to Fort. saves for adventure (1 use, redeem at start)<br />Scroll Barkskin - Target is +3 to AC but loses 1 round to change<br />Scroll Bless - +1 to hit & +1 to saves vs. Fear for entire party<br />Scroll Detect Poison - Reveals all poisons in room<br />Scroll Faerie Fire - Reveals all invisible object & creatures in room<br />Scroll Hypnotic Pattern - All monsters in room are -2 to saves<br />Scroll Melf's Acid Arrow - Does 8 pts. acid damage if AC-15 is hit<br />Scythe - Barbarian, Druid, Fighter & Paladin<br />Sling Bullet of Fire - +3 fire damage (1 use only)<br />Sling Bullet of Frost - +3 cold damage (1 use only)<br />Sling Bullet of shock - +3 shock damage (1 use only)<br />Trident - Barbarian & Fighter<br />Wolf Totem Armor - +4 to AC & +1 to Reflex saves<br /><br />+1 Arrow of Doom - +1 to hit & +1 to damage & +5 impact damage on any "20"<br />+1 Darkwood Longbow - Barbarian, Bard, Fighter, Paladin & Ranger<br />+1 Darkwood Staff - Barbarian, Cleric, Druid, Fighter, Monk, Paladin & Wizard<br />+1 Iron Long Spear - +3 to damage vs. Fey Barbarian, Druid, Fighter, Monk & Paladin<br />+1 Kopis - Barbarian, Bard, Fighter, Paladin & Ranger<br />+1 Pugio - All classes except Cleric<br />+1 Sling - Usable by all classes<br />+1 Halberd - Fighter & Monk<br />+1 Shuriken - (Monk can use 2 per round, 1 use per combat) Fighter, Monk & Rogue<br />Amulet of Thorns - Does 4 pts. of damage to any monster that hits wearer<br />Cloak of the Phalanx - +1 to saves & immunity to Fear<br />Faerie-Iron Armor - +5 to AC & +2 to AC vs. Fey Bard, Cleric, Fighter, Paladin, Ranger & Rogue<br />Faerie-Iron Shield - +2 to AC & +2 to AC vs. Fey Barbarian, Bard, Cleric, Fighter & Paladin<br />Fey Wand - -3 to monster's saves Druid & Wizard<br />Hat of Escape - Attacker must make DC-12 Will save to attack wearer<br />Helm of the Boar - +2 to melee damage & -4 to Reflex saves<br />Ioun Stone Violet Prism - Absorbs 1 spell up to 3rd level that targets wearer<br />Pilum of Lightning - Adds 2 pts. shock damage to all (1 throw only) Barbarian, Bard, Fighter, Paladin, Ranger & Rouge<br />Commander's Lorica Segmenta - +7 to AC & +2 to AC vs. missiles Cleric, Fighter & Paladin<br />Oil of Smiting - Blunt weapon criticals on a "19" or "20" (1 round to apply)<br />Orb of Acid - (1 use only)<br />Potion of Barkskin - +3 to AC (1 round to change)<br />Potion Polymorph into Wolf - Druid & Wizard<br />Ring of Feather Fall - Greatly slows wearer's fall for no damage<br />Ring of Shock Resistance - Wearer takes half shock damage<br />Runestone Autumn - +1 sonic damage w/ melee weapons (1 use, redeem at start)<br />Runestone Spring - +1 shock damage w/ melee weapons (1 use, redeem at start)<br />Runestone Summer - +1 fire damage w/ melee weapons (1 use, redeem at start)<br />Runestone Winter - +1 cold damage w/ melee weapons (1 use, redeem at start)<br />Scroll Fireshield - Does 6 pts. fire damage to any monster that hits caster in melee Arcane<br />Scroll Mass Cure Minor Wounds - Cures 1 pt. of damage to all party members Divine<br />Scroll Summon Insects - DC-15 Fort. save or can't attack for 1 round Divine<br />Slingstone of Dividing - Damages 2nd monster if 1st monster is hit (1 use only)<br />Slingstone of Stunning - Normal damage & DC-12 Fort. save or stunned for 1 round (1 use only)<br />Slingstone of Thunder - +4 sonic damage (1 use only)<br />Torc of Natural Armor - +2 to AC<br /><br />Additional Notes:<br />The bonuses vs. Fey on the weapons were additive so I updated the armor bonuses vs. Fey to be additive as well. Makes more sense to me, what do you think?<br />Sling Bullet = Uncommon, Slingstone = Rare - should be one or the other<br />Hard Rations - How about renaming this to '1 Day's Hard Rations'. Seems to me this would fit better with the other common 'gear' (10 Foot Long Pole, 50 Ft. Rope, etc.)<br />'Usable by all classes' tokens - You mentioned in another thread that tokens that were usable by all didn't need a class list on them. Why not extent then same for weapons? Or if that's too drastic, how about just putting 'All' or 'All classes'?<br />'All classes except X' tokens - How about on these we remove the word 'classes'? It doesn't really add anything and just takes up space.<br />'(1 use only)' tokens - The 'only' seems superfluous as above.<br /><br /><br />

<br />5)  Should the "Form: Wolf" be part of the name of the Potion of Polymorph (like Potion Polymorph Into Wolf)?  That way you can make more Potions of Polymorph in the future without being confused that they have the same name, by including the name of what you are polymorphing into as part of the name of each.  Otherwise, the name of all the tokens is the same (Potion Polymorph).  <br /><br />In the guide we can name it whatever we want.  We just don't have room for more words in the title.  <br />

<br />You managed to get Essence of Mandrake & Mass Cure Minor Wounds on one line, why not Polymorph Into Wolf? It's shorter than both.  =D<br /><br /><br />Sometimes I think I'm insane....<br /><br /><br />Well off to do the Ultra-Rares!  =D

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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #23

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It has to have the word "potion" on the token.<br /><br />BTW - can one quaff a polymorph token with a belt of retrieval and then attack in the same round?  Is it that instantaneous?<br />
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Re: Very Latest Common-Rare Token Images! 15 years 6 months ago #24

Man!  You are killing me with all these changes!  But I will do most of them since it makes sense.  @#$@#@#$<br /><br />Thanks!
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