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TOPIC: 2009 Token Suggestions GO HERE!!!

Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #25

<br />How about a whip weapon?  Probably uncommon, can act as ranged or melee, has a symbol - if symbol faces damage spot, treat monster as under effect of a weighted net (or tanglefoot bag).<br />

<br /><br />I would assume that affect would be for that turn only as you would need to pull it back to do damage the following turn.  Would it stack with Tanglefoot bag and/or net?
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #26

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<br />

<br />How about a whip weapon?  Probably uncommon, can act as ranged or melee, has a symbol - if symbol faces damage spot, treat monster as under effect of a weighted net (or tanglefoot bag).<br />

<br /><br />I would assume that affect would be for that turn only as you would need to pull it back to do damage the following turn.  Would it stack with Tanglefoot bag and/or net?<br />

<br /><br />I was thinking it would last as long as you didn't use the whip again - it would take affect the round after it was used - the character could switch to a different weapon.  I would say it should stack, but only one - multiple whips would not have a cumulative effect.<br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #27

<br />Good stuff unless you have spent a lifetime building up an immunity to it.<br />

<br /><br />Inconceivable! 

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #28

Jeff,<br /><br />As we'd talked about earlier, maybe some Rare Wands that are permanents, with Rare or Uncommon charges that are consumable for using the Wand.  You could even have, for each Wand, a Rare, Uncommon, and Common consumable charge token, with the higher the rarity the more powerful the effect (the Rare Charge counter would have a much larger effect than the common Charge Counter).  That would keep the DM"s from having to mark off charges as they are spent, they now would just collect the charge counters. <br /><br />Thanks,<br />Mike

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #29

Some ancient celtic items that could have powers or just GP value:<br /><br />Torc (a type of neckring. Some were hollow while others had hard metal cores (iron) to protect the neck from a blow. They were covered in gold and decorated depending on the status of the wearer.)<br /><br />Penannular Brooch (like a broken circle with a stick pin to keep robes, cloaks, etc. from falling off your shoulders)<br /><br />Armlets (bronze or gold covered metal decorated with celtic symbols and figures) <br /><br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #30

Artistic treasures, I do love em so.
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #31

<br />

<br />

<br />How about a whip weapon?  Probably uncommon, can act as ranged or melee, has a symbol - if symbol faces damage spot, treat monster as under effect of a weighted net (or tanglefoot bag).<br />

<br /><br />I would assume that affect would be for that turn only as you would need to pull it back to do damage the following turn.  Would it stack with Tanglefoot bag and/or net?<br />

<br /><br />I was thinking it would last as long as you didn't use the whip again - it would take affect the round after it was used - the character could switch to a different weapon.  I would say it should stack, but only one - multiple whips would not have a cumulative effect.<br /><br />

<br />Wow, a -6 to the monsters AC if all items were used. Mmm, a solid tactics as each drop in AC is the equivalent to another bless scroll in effect.
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #32

monk's hood potion<br />scroll - Warren's Patience - + 2 to charisma (think about it, there could be a use)<br />Blood Root ink<br />Flax leaf blanket<br />Elm wood wand of striking<br /><br /><br />more later.....<br /><br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #33

Well, Adam seemed to like this idea, so I might as well post it.<br /><br />I don't know if it'd be rare or ultra rare...but I was thinking of like a Pearl of Power, usable by wizard only.  Basically it would give you an extra spell slot, usable once per dungeon.  Maybe add a little box on the party card for whether or not the wizard has used it.
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #34

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Portable spell book - allows wizard to recall any spell already cast - may not be used in combat.
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #35

Common<br />Warhammer: 1-8 damage: Blunt weapon: Cleric, Fighter, Barbarian, Paladin<br />Arcane scroll: Grease: Consumeable: All combatants (friendly and unfriendly) are at AC-2 due to lack of balance<br /><br />Uncommon<br />Robe of Useful Items: Once per room token is the equvilent of: Tinder Box, 50' rope, Twine, grappling hook, mirror, steel flask<br />Incense of Meditation: Consumeable: Allows Cleric or Druid a retry on a failed challenge<br />Roped Harpoon: 1-8 damage: Monster is at -2 AC while character does nothing but maintain hold of the rope: Druid, Fighter, Barbarian, Rogue<br />Great Hammer: 2-12 damage: 2 handed: Cleric, fighter, barbarian, paladin<br />Orb of Shadow Jump: Consumeable: allows a Rogue to sneak attack in the first round of combat: burned out on first use<br /><br />Rare<br />+1 Halberd: 3-13 damage: due to reach it may be used during the missile round: obviously 2 handed<br />+1 Double-Ended Flail: 3-17 damage: any slide of 4 or less (includes off the board slides) inflicts 4 HP damage to wielder (self-inflicted wound)<br />Ioun Stone: Pale Lavender: Absorb one spell of 4th level or lower (minor spell)- consumeable<br />Javelin of Lightning: Consumeable: 2-12 damage: Does half damage to all other enemies in the combat: slide to hit: Miss expends item also: useable by Fighter, Barbarian, Paladin<br />Dwarven Thrower: 1-8 damage: Cleric, Fighter, barbarian, paladin: Hammer that may be used as a missile weapon and returns to the wielders hand<br />Scroll: Summon Insects: Consumeable: 2 HP damage to Monster and AC-1 for combat, AC-2 if the druid passes the challenge: Druid only<br /><br />Ultra Rare: (I have another idea for the contest)<br />Hammer of T-Bolts: Requires wearing Girdle of Hill Giant Strength and Gauntlets of Ogre Power to wield: +3 to hit: 5-19 damage: player must rest during the round following the use of the weapon: 2 handed: Can be melee or thrown, but cool down round required for either: Barbarian or Fighter only<br /><br />Alternately the Hammer of T-Bolts could be a combo item that requires the Girdle of Giant Strength and Gauntlets of Ogre Power and 10 hammers to get.  Also to be correct to 1st Edition rules, critical hits should kill any giant.<br /><br />Tom<br /><br />

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #36

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Anything Item - can transform into any common piece of equipment.<br /><br />Dragon's Oil - 1 round to apply to melee weapon, does +2 points of fire damage for room.<br /><br />Dragon's Breath - potion, drink and spit forth sheet of fire, 6 points of damage, usuable by anyone.<br /><br />Vampire Oil - 1 round to apply to melee weapon, heals user equal to damage caused by first slide.<br /><br />Dire Shield - +1 to A.C., monster must make D.C. 12 save to make first attack.<br /><br />Staff-sling.<br /><br />Vial of acid, requires slide to hit, causes acid damage.<br /><br />Amulet of Might, boosts the damage or healing of all spells by +2, must be worn by caster.<br /><br />Ring of Deflection:  Will deflect all spells back at the caster, has three uses.<br /><br />Ring of Blade Turning:  Will completely block a physical attack, has three uses.<br /><br />Monetary copper tokens (such as 1,000 copper pieces, equal to 10 gold pieces).  How can you have a dungeon without copper coins?<br /><br />Drow Hand Crossbow: a basic missile weapon.<br /><br />Monkey Gloves:  Allow wearer to use a weapon not normally usable by their class.<br /><br />Ball of Lightning:  Single use item usable by every class, requires a slide to hit, and causes target a set amount of electrical damage.<br /><br /><br /><br />More mundane weapons, such as Halberd, Bec De Corbin, Bardiche, Cestus, Shuriken, Trident, Maul, Footman's Lance, Flail, Fauchard, Lucern Hammer, and Ranseur.  My idea for weapons is to introduce a couple new ones every year, for a single, year, and then return them to the token pool after about 5 years.<br /><br /><br /><br />Combo Token:  Rod of Absorption.  It would require amongst its ingredients 5 scroll bone tubes and the rod would absorb 3-5 spells or spell-like effects before shattering.<br /><br /><br /><br />Ranger/Druid only tokens:<br />Bear Spirit Token:  Once per room adds +2 to hit and damage<br /><br />Lion Spirit Token:  Add +2 to dexterity<br /><br />Dragon Spirit Token:  Add +1 to A.C.<br /><br />Only one token may be used by a ranger or druid at a time, may not be changed during the course of the adventure
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