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TOPIC: 2009 Token Suggestions GO HERE!!!

2009 Token Suggestions GO HERE!!! 11 years 2 months ago #1

Okay, it is that time a year again to start the amazing group project called "True Dungeon Tokens" again.  There have been many good suggestions elsewhere, but please post your ideas again so we can have another good round of feedback from everyone.  Also, please post your specific token ideas here as well.  I love to see big lists of token ideas!  The more the merrier!<br /><br />We will have another Ultra-Rare contest again next month so don't post any UR ideas unless you don't mind not winning the contest with it.<br /><br />To start things off...here is what I am thinking for 2009.<br /><br />-- 35 new Common, Uncommon and Rare (out of 40), and ALL new URs (out of 20).  I think it would be fun to basically theme the entire set around the module -- and not just some of the C, UC and Rare.  I like the challenge of picking a few themes and making nearly all of the items fit them.  I am still needing to do a "drive around" to solidify the module story arc for 2009-2010, but it appears that the themes will be druidical and "ancient ruins".  Think stonehedge-ish, celtic and greek/roman-sh.  And by "druidical" I don't mean "stuff used only be druid characters".  I mean druidical culture.  The proposed backstory involves an ancient druidical culture destroyed by a not-so ancient greek/roman culture.<br /><br />-- I don't see any UR that need repeating for a third time, or any from the second year (2008) that need repeating a second time.  Besides they become less "ultra rare" when you have multiple years involved.<br /><br />-- However, it will be cool to see a chippie version of Gearon's Mace and Dragonscale - and I might bring the Special back again.  I like the fun of that last one.  And I think we will see the last "Mithral" item in the set -- a Mithral shield.<br /><br />-- I would like to see more non-UR class specific items.  I think they would be fun.<br /><br />-- And more multiple-year non-UR sets are fun too.<br /><br />-- Finally, for 2009 the "proof" UR tokens won't have the laser engraved "p" on the back.  Instead, they will have the word "proof" printed right on to the image side of the token -- probably at the top somewhere or wherever it looks best.<br /><br />Well, that is all I have for now.  Please let me know what you think, and please post (or re-post) your best ideas here.  I hope to get started very soon.<br /><br />Thanks!
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #2

Jeff,<br /><br />I think all your ideas are perfect - nearly 100% new tokens is great, multi-year tokens are great, class specific tokens are great - and of course if people want to design a bunch of Druid-specific tokens in honor of the Druidic theme I'd be OK with that  =D<br /><br />Mike

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #3

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Perhaps ingredient tokens could include druidic items, such as oak leaves, holly, or mistletoe.<br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #4

<br />Jeff,<br /><br />I think all your ideas are perfect - nearly 100% new tokens is great, multi-year tokens are great, class specific tokens are great - and of course if people want to design a bunch of Druid-specific tokens in honor of the Druidic theme I'd be OK with that   =D<br /><br />Mike<br />

<br /><br />Or lots of tokens designed to make it easier to kill Druids...  :confused1:
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #5

Um, I don't know if this would be common or uncommon. But I could see a type of Woad being added, like the Jar of Courage, except herbal/plant based. One shot consumable +1 or +2 to Will Save face paint.<br />For Gold or GP items I could see precious metal ornamental items such as pins, brooches, pendants, wreaths that encorparte the oak leaf or hazel, or perhaps other leaves used in the druid challenge, but that might lessen the challenge if people are more familiar with them.
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #6

OK just a few...(of course the +3 sling is still fresh in my head!)<br /><br />Green: Masterwork Sling - damage wheel 2 3 4 5 <br /><br />RED: +1 Sling - damage wheel 3 4 5 6 <br /><br />UR: +2 Sling - damage wheel 4 5 6 7 <br /><br />RED: Pauldrons of might - Cleric Fighter Paladin (regular plate users) - +2 damage to any melee attack -2 REF saves - stacks with any armor worn.<br /><br />RED: Sheath of Sharpening - allows any sword user (not dagger) to turn in a keen edge token for the full effects (no round penalty to cast).<br /><br />RED: +1 War Mace - damage wheel 2 4 5 6 7 9
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #7

There is an entire genre out there of vegetative components for potions and other items that could be used to enhance or diminish effects, like poisons, buffs of all kinds, etc. The combinations in some games I've seen are complex enough to require note taking. It's all in where you want to take it. The idea is consistent with the alchemy genre too though, which gives is an even wider appeal. One point maybe worth a cautionary note is that alot of the druidical genre in D+D was focused outdoors, and TD is pretty much an indoor experience. Jeff, you may need to buy some potted plants for the next dungeon. Live or plastic may be a big question.
Of all the traits of humanity, there is only one we do not share with other species, which sets us apart and makes us unique <br />-- the ability to imagine.

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #8

If there are going to be greek influence, I could also see some cestus battle gloves.
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #9

Druidic Herbs: Dual use: Either consume to gain +4 to Will Saves (must eat 2 rations before the room ends or suffer -2 distraction penalty to all slides) or exchange for one of the following; 50' rope or scratchy shirt.

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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #10

I don't know if Marilyn will be on to repost her idea or not so I will do it for her.<br /><br />Troll Hide Helm - +2 AC, if worn with Troll Hide Armor wearer heals 1 pt of damage at start of room.<br /><br />Cloak of the Arch-Druid - +2 to Wisdom (Allows Paladins and Rangers to use Divine Scrolls).
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #11

Easy targets for this list:<br /><br />Common:<br />Hoplite/Kopis/falcatta = 1 2 3 4 5 6 7 8<br />Gladius= 1 2 3 4 5 6 <br />Sickle =1 1 3 3 6 6 (usuable by Fighter, Palidin, Ranger, Druid, Bard)<br />Pugio = 1 2 3 4<br />Buccellatum/Frumentum = (Its a Corn Biscuit) Ration - Heal 1pt<br />Goodberry = Heal 1 point of damage +1 Fort Saves (easy image of a shiney blueberry)<br />A Saw<br />A Wicker Basket<br />A shovel = 1 2 3 4 5 6 as well as a tool<br />Pickaxe = 1 3 4 4 5 6 Damage as well as a tool<br />Cudgel = 1 3 3 4 5 6 6 8<br />Chunk of amber (15 GP)<br />Pretty Shell (10 GP)<br />Pouch of Good Salt (10GP) - part of a romans pay was salt which is where we get the term 'worth his salt'<br />Waterskin<br />Sling 1 2 3 4 (this was the primary ranged weapon of the celts)<br />MW Sling bullets +1 Damage<br />Leather Armor (+2AC)<br />Animal Hide Armor (+2AC)<br />Small shield (+1AC but use wood instead of metal as art)<br />Brass Knuckles 1 2 3 4 (usuable by all except the Wizard) - give the Cleric something to take on the commando run.<br />Weighted Net (hey, it was popular of the roman gladiators)<br />10' Pole  - I can't believe this hasn't already been done.<br /><br /><br />On the march the Legionary could carry between three and fourteen day's worth of rations, a saw, a wicker basket, a piece of rope or leather, a shovel, a waterskin, a sickle and a pickaxe. <br /><br /><br /><br />Uncommon:<br />Pilum = 1 2 3 4 5 6 javalin<br />Cassis = Great Helm (+1AC)<br />Lorica Hamata = Chainmail (+5 AC)<br />Lorica Squamatea = Scale armor(+6AC)<br />Heavy Wooden Shield = heavy shield - different art of a heavy round wooden shield.  (Barbarian, Bard, Druid, Cleric, Fighter, Paladin) <br />Sling bullet of impact<br />Amber Necklace (worth 50GP)<br />Amber Ring (worth 50GP)<br />MasterWork Bardic Instrument - but with new art - a Conch shell or wardrums - Bard only<br />Masterwork Holy Symbol - but with new art - a crescent moon - Cleric only<br />Masterwork Thieves tools - no change - Rogue only<br />Quickvine Seed - Same effect as tanglefoot bag, does not stack with tanglefoot bag.<br />Whet Stone - +1 to Damage for non magical weapons (yes, it's the ring of the serpent but it doesnt take a ring slot)<br />Roman Candle - 8 pts of fire damage, slide AC 15 to hit. (A ranged 1 use weapon for  rogue, bard, or mage)<br />Trident -  1 3 5 5 7 7 8 8   (Barbarian,Fighter)<br />50' Silk Rope<br />Portable Armorers Kit - Repairs any one damaged weapon or armor - Consumed on use -Fighter Only<br />Potion of Barkskin - +2 AC for the room.<br />Goodberry Tart - Heal 5 and reroll Poison Save (I can see a blueberry poptart for the art, but I suggest something more traditional)<br /><br /><br /><br />Rare:<br />Bag of Ogham Runes - Once per combat player can reslide<br />+1 version of the above weapons<br />Lorica Segmenta = (+7AC) - it's not as good as full plate because it doesnt cover the legs.<br />Scutum = (+3 AC)<br />Red Battle Cloak of Battle (+1 to All Saves, +1 HP)<br />+1 Hand Axe of the Woodsman = +2 damage vs. Plants and Animals - Ranger only<br />Caligae (Sandals) of the Quickfooted - once per combat force a monster to reroll to hit.<br />Goodberry wine = Potion of Cure Light Wounds (8hp) + slow poison (stop a poison in effect).<br />Woad Paint = (AC+5) does not stack with armor, will stack with shields, bracers, amulets, rings, etc.  This item consumed at start of dungeon - Barbarians Only  (Think Scroll of Mage armor but for Barbarians)<br />Long Spear - 1 2 3 4 5 6 +1 to AC as it assumes you are harder to hit as you are father away.  Cannot be thrown.<br />Scabbard of Coating - Use any oil as a free action on any bladed weapon. Only one free action a turn.<br />Amulet of Natural Armor (+1AC)<br />Amulet of Thorns<br />Sprig of Mistletoe - 1/room +2 to any healing or damage from a spell or scroll - Druid Only<br />Scroll: Shillelagh - Acts as Keen Edge but for blunt weapons instead. Divine.<br />Pearl of Wisdom - Once per adventure a mage does not loose a spell they have cast. - Mage only. <br />Darkwood Shield of the Champion - (+3AC), 1 Extra Use of Lay on Hands - Paladin only<br />Scroll: Mass Cure Minor Wounds - Heal 1 point of damage to all party members. <br /><br />Since there was a lot of interest in monk stuff I thought I would introduce tokens that represented Monk Fighting styles.  While not specific to our setting they can still be used.  My only advice would be perhaps introduce one a year.<br /><br />General Style Rules - Only one Style can be used by a Monk for the entire adventure.  Once choosen it cannot be changed.  Monks Only. Does not take a slot.<br />Tiger Style +1 Damage<br />Crane Style +1 AC<br />Mantis Style +1 Attack<br />Monkey Style +1 All Saves<br />
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Re: 2009 Token Suggestions GO HERE!!! 11 years 2 months ago #12

<br />If there are going to be greek influence, I could also see some cestus battle gloves. <br />

<br /><br />Yeah...a certain Mr. Chandler has been waiting very patiently...it is his turn finally.
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