Now for a few Very Rare token ideas...
Chime of Opening - Perhaps 3 to 5 charges.
Gem of Seeing - One use per adventure.
Manual of Skill - An amalgamation of the various librams, tomes and manuals in D&D that gave characters a free level. In this case, the TD
player may trade this token in for a one time boost of xp that takes them to the next player level.
and lastly, more for fun than "in-game" use...
Decanter of Endless Water - It can be in the bag purchases, or perhaps as part of a very few special "mugs" being made. The few lucky lottery winners who happen to get the token or mug get free soda refills (either unlimited or consumable check boxes on the token.) :idea: Okay, I'm shamelessly thinking of this one as the possible "volunteer" token. It must be shown to Fritz before we are allowed to get a soda or snack.
...
This is a fun excercise... so many great, classic options and so many that could depend on the specifics of a situation (ie. fire resistance, cold resistance, water breathing, etc.).
Cheers, Stuart O. + Thats the short haired, short statured, no beard, Indy Stu ...+ "Nemo saltat sobrius"