Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1
  • 2

TOPIC: stacking effects

stacking effects 15 years 10 months ago #1

I apologize if this information is available somewhere and I have missed it, but can the robe of the mage and the cloak of the mage stack? In other words, are the effects of these items cumulative during simultaneous use? I don't see why they wouldn't. Thanks.
Of all the traits of humanity, there is only one we do not share with other species, which sets us apart and makes us unique <br />-- the ability to imagine.

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #2

I believe the Robe and Cloak take the same slot - so they can not be used together.<br /><br />Page 10 of the Token Guide...<br /><br />Hey Dave - the slot diagram does not really say Robe - it says mantle...will there ever be a mantle in the game?  OR can we change that to say Robe.
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #3

I'm pretty sure the plan for the two items was that they could stack.  I think the Robe takes the "armor" slot, and the cloak takes the cloak/mantle slot. 

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #4

Hey - come on, cloak, robe and mantle must be different. One can certainly wear a robe (basic clothing for the body and no different in game balance from the armor of a fighter), and a cloak (as in cape, as in hanging behind the body and fluttering as one runs from the monsters). If a fighter can wear a cloak or cape over his armor, why then could a wizard not wear a cloak over his robe?  The two are clearly different and should not fill the same slot. A mantle must be something different yet again. I don't think that kind of stacking causes any disturbance in game balance but it does give an armorless wizard a fighting (pardon the pun) chance to stay alive.
Of all the traits of humanity, there is only one we do not share with other species, which sets us apart and makes us unique <br />-- the ability to imagine.

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #5

Ah yes now I have it...Page 28 - Cloak and Robes work fine together!
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #6

Thanks. Is it the general rule that items in different slots do stack?
Of all the traits of humanity, there is only one we do not share with other species, which sets us apart and makes us unique <br />-- the ability to imagine.

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #7

<br />Thanks. Is it the general rule that items in different slots do stack?<br />

<br /><br />That is the general rule.  I know Scroll Mage Armor doesn't stack with the Robe or Cloak, I'm not sure if there are any other exceptions. 

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #8

<br />Hey Dave - the slot diagram does not really say Robe - it says mantle...will there ever be a mantle in the game?  OR can we change that to say Robe.<br />

<br /><br />You never know.<br /><br />We could change the diagram, or at least we could if I still had the source photoshop pic.  I have to recreate the thing from scratch, I will add it to my list of things for future releases, but it will be out of scope for the new version (7.0) coming soon.
You should know better than to pick up a duck in a dungeon....

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #9

I don't think you would want to change "mantle" to "Robe" on the diagram, because it says "Cloak or Mantle", so if you made that change it would say "Cloak or Robe" and the robe and the cloak could no longer stack because they would take the same slot.  I think the Robe needs to take the Armor slot, which makes sense actually.  The diagram wouldn't need to be altered in that case, you'd just add the Robe token to the armor section of the Token Guide. 

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #10

Or make it that Robes are clothing you can not wear armor over.  We would just have to remember not to issue a robe that anyone but a monk or Wizard could wear.  <br /><br />I did find the diagram finally, so I will update it for v7 of the guide.
You should know better than to pick up a duck in a dungeon....

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #11

Sure, calling a robe clothing would work too.  Although, it's more simple to just say that robes takes up the armor slot, because that doesn't require you to create another category (clothing), and won't create confusion about stacking armor & clothing.  <br /><br />But I also understand the point-of-view that a robe isn't really armor (although it's not that different from leather armor).  I'm sure whatever you decide to do will be great.    =)

Please Log in or Create an account to join the conversation.

Re: stacking effects 15 years 10 months ago #12

Since we can do armor and shirt, I assume we can do robe and shirt as well?
Cthulhu for Universal Healthcare

Please Log in or Create an account to join the conversation.

  • Page:
  • 1
  • 2
Time to create page: 0.085 seconds