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TOPIC: The Design Your Own Ultra Rare Contest - RESULTS Page 7

Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #13

+1 Dwarven urgrosh - a double weapon with an axe head [2-9 slashing damage] on one end and a spear [2-7 piercing damage] on the other.  The 2 damage wheels will be set 180 degrees from each other.  It can be used one handed with either damage wheel (declared before sliding), or if used 2 handed, the character takes the higher damage wheel value when attacking [basically 9-8-7-6--7-6-5].  Usable by barbarian, fighter, maybe paladin<br /><br />Adamantium scale armor - +6 AC and 2 DR, usable by same people as half and full plate armor<br /><br />Discharging gauntlets - These gauntlets can absorb electrical energy from another source (chain lightning scroll, lightning x-bow bolt, etc) and discharge that energy upon a successful melee attack with a metal weapon or a monk's fist (crackling brass knuckles :D).  Up to 3 pts of electrical damage can be applied to each melee attack until all the charged energy is used.  (Just keep a tally on the party card of points used/left.)<br /><br />Lucky thieves tools - Finely crafted thieves tools allow the user to retry one failed trap per dungeon without springing the trap.<br /><br />Ring of Wind Tunnel - This ring causes a narrow channel of wind to flow either towards or away from the user.  When used in combat, instead of attacking the user can focus the wind to disrupt a monster, causing a -2 to hit penalty (and -1 damage, maybe) on any of the monster's attacks.<br /><br />Amulet of Armor +2<br /><br />Amulet of Health - +5 hp for the adventure<br /><br />Helmet of Clairaudiance - +1 AC, once per room, you can ask the DM for a hint of what is around the corner.  Usable by barbarian, cleric, fighter, paladin, ranger, rogue<br /><br />

<br />Bandit's Mask -Rogue- +1 AC Helmet, Allow the rogue to loot one extra treasure from combat only (this does not include completed puzzles or trapped chests).<br />

<br /><br />How about get 1 treasure token upon successful backstab?<br /><br /><br />EDIT:  how about a few more...<br /><br />Holy Shield - cleric, paladin, (maybe druid) - +2 large shield.  Any harmful spell that targets the user will need to make a DC 12 or be reflected back at the caster.<br /><br />Greater Bracers of Archery - +2 to hit and +3 damage for missile weapons<br /><br />Elixir of Fire Breath - Upon drinking this liquid, the user can breathe fire like a dragon for 3 rounds.  [6-8-10-12-14-16-18-20] damage wheel]  Targets gets DC 14 to reflex for half.<br /><br />Enchanting mirror - A monster that looks into the mirror and fails a DC 15 will save will be enchanted and take no action that turn.  Each round, the monster gets a new save at a DC 2 less than the previous round.  The enchantment is broken when either the monster makes its save, or someone attacks the monster.  Great for buffing or healing.<br /><br />Cloak of Close Calls - Rogue - Allows the wearer to completely avoid the damage of one trap per dungeon.

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #14

- Ring of Blinking: Wearer may make an independent initiative roll 1/ room to instantly blink out of the way of an incoming attack. Success indicates no damage to the wearer and he/ she ends up in another part of the room (DM discretion) but failure indicates the wearer suffers damage as usual.<br /><br />- Dwarven Thrower: +2 Warhammer that can be thrown and returns to the hand of the thrower in the same round. +3 vs giants<br /><br />- boots of stomping: wearer may 1/room stomp downward, creating a seismic event in a cone effect towards the target of his choosing, forcing the target to save (DC at Jeff's discretion) or fall down, losing a round of action and his dex bonus to AC.<br /><br />- endless oil of weapon morphing: This vial of oil never seems to run dry. When applied to any weapon, it retains any magical traits it may have possessed, but changes into a weapon type (from a longsword to great axe for instance) of the wielder's choosing for the duration of the adventure.<br /><br />- ring of spell storing: allows caster of any class to use one additional spell of any level from their repetoire<br /><br />- monks belt: one extra stunning fist per adventure and one additional attack per round during one room once per adventure<br /><br />- long sword (or other weapon) of defending +2: all or part of weapon bonus can be transferred to AC<br /><br />- Dagger of vampirism +2: each successful hit grants user 1 hitpoint which may go over their typical max<br /><br />- ring of spell turning: once per adventure the wearer may reflect a spell coming at them as an instant action, with a 50% chance the spell strikes the original caster<br /><br />- miniature of experience: You act as though you are 1 level higher than you actually are (non-dungeon).<br /><br />- horseshoe of luck: +1 to hit, AC, and all saving throws<br /><br />- Adventurine: This appears to be a common example of this type of stone. When carried throughout an adventure, and shown (though not handed over) at the end of the adventure, the owner received 1 bonus rare item or rare monetary token<br /><br />- Staff of Healing: allows cleric to administer 10 extra points of healing per adventure<br /><br />- Mace of Smiting: +2 heavy mace. A slide of 20 deals an additional +3 damage regardless of whether a crit threat succeeds<br /><br />- Mace of Terror: +2 heavy mace. On a slide of 20, the target must save DC (up to Jeff) or lose a round of action cowering in fear. Even if save is made, target suffers a -2 morale penalty to attack rolls, damage rolls, and saves for that round only.<br /><br />- Blessed Mace: +2 heavy Mace that provides a constant bless spell effect<br /><br />- Summon Dungeon Master!: The little guy from the 80's Saturday morning cartoons shows up to give nebulous advice to adventurers by way of a free major or minor rumor 1/ room<br /><br />- Vorpal Warhammer: will really knock their block off! <br /><br />- Maul of the Titans: A huge hammer, enchanted so that a character of medium size can somehow use normally. Damage is 3d6 (divided on damage wheel as Jeff sees fit) with no bonuses but may hit any creature that requires a magical weapon to affect. Alternatively, the damage could be 2d6 with a +1 enchantment bonus.<br /><br />- Shield of Resistance +2: This large shield provides a +1 bonus to fortitude saves and -1 damage from each successful attack on the user, regardless of source (weapon damage/ magic, etc.).<br /><br />- Plate of the protector: the wearer of this plate armor (+8 to AC) may, only during combat, and once per room, fore go a round of action, to instead via touch, enchant another party member with a +4 AC bonus. Alternatively, wearers may instead give a +2 boon to themselves, though again, they must use a round of action to do this. Either way the enchantment lasts until the end of the room.<br /><br />- helm of foresight: this helm allows the wearer to see a split second into the future, making him/her impervious to surprise. Additionally it provides the user with a +2 bonus to AC (+1 for the helm and +1 for foresight) and +2 to reflex saves<br /><br />- hem of brilliance: this heavily ruby jeweled helm allows the wearer to toss a 3d6 fireball from it 1/ adventure<br /><br /><br />
Insolent fool, why are you not yet kneeling?!?!

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #15

just one post:<br /><br />Spectacles of Achilles’ Heel  (I was also thinking Vulnerability or Finesse, but those don’t sound right)<br />[Eyewear/mask slot]<br />Wearer is able to identify the weak spot of a creature they are fighting.<br />Usable once per combat (maybe once per dungeon, since this is the only item for this slot).<br />After everyone is done sliding, the wearer can move (or have the DM move) one slider up to 3" in any direction (but the facing cannot be changed).  Instant kill weapons do not insta-kill if the appropriate symbol faces the damage dot, if moved because of this item.<br />

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #16

  • Raven
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<br />Magic Thieves' Tools--Rogue starts halfway through the trap.

<br /><br />That would be so cool - and very easy to implement, I think. Just paint a small white(?) dot onto the midway point of the Rogue's traps, and the Rogue only has to get to that point (or start from that point... but it's easier to start at the beginning because there's a slightly larger starting point, to place the Lockpick tool inside with greater accuracy. T'would suck to set off the trap just by inserting lockpicks in a narrow groove right at the get-go.) <br /><br />

Magic Spectacles--Allows the paladin to use divine scrolls, ranger arcane scrolls, and rogue all scrolls. Allows the barbarian the ability to read.<br /><br />

<br /><br /><br />

<br />Nightshade's Boots--Boots of Elvenkind and Freedom<br />

<br /><br />Mmmm - that would be so sweet. I wouldn't call 'em "Nightshade's" Boots (I've already got one named token, 2 would do terrible things to my already over-inflated ego) but maybe "Boots of the Master Thief' or something.<br /><br />I like all the suggestions above, tho. I hope that if they don't win the contest, they are considered as URs in some later year.
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #17

<br />

<br />Magic Thieves' Tools--Rogue starts halfway through the trap.

<br /><br />That would be so cool - and very easy to implement, I think. Just paint a small white(?) dot onto the midway point of the Rogue's traps, and the Rogue only has to get to that point (or start from that point... but it's easier to start at the beginning because there's a slightly larger starting point, to place the Lockpick tool inside with greater accuracy. T'would suck to set off the trap just by inserting lockpicks in a narrow groove right at the get-go.) <br />

<br /><br />Just have another "hole" in the middle.  The people who have to go all the way through probably won't complain, and you get your opening to insert without worrying about the sides any more than normal.

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #18

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<br />- Summon Dungeon Master!: The little guy from the 80's Saturday morning cartoons shows up to give nebulous advice to adventurers by way of a free major or minor rumor 1/ room<br />

<br /><br />Okay, that reference made me laugh.<br />Thanks, Turnip!
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #19

Hehe, yea I didn't expect that one to make the purp cut but...I have to go with inspiration!<br /><br />

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Insolent fool, why are you not yet kneeling?!?!

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #20

Wanted to throw a quick reminder out to everyone that you are dealing with a token sized amount of text. A lot of these have lots and lots of rules and I am not sure these would fit on a token. Might just be easier if you can narrow it down to one or two short sentences.
Could just be rockin the pillsbury. - HenwySir Killian Brimstone, Paladin and Knight of the Valiant Order

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #21

  • bpsymington
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Arrow of accuracy - allows shooter to place token on combat board w/o sliding.  No crits allowed.<br />
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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #22

Blessed Silver Coins (eye slot).  Draw treasure as a ghost.

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #23

There are already some REALLY AWESOME URs suggested by folks...I'm in awe of the thought put in.<br /><br />Time is going to be an issue for me - or I would try and compete this year...<br /><br />Good luck all!
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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Re: The Design Your Own Ultra Rare Contest 16 years 6 months ago #24

One of my favorite items from the classic game:<br /><br />Bracelet of Friends (7 charms/charges) - Each charm keyed to a party member - use it to instantly transport them from where they are to next to you.  Usable by any class, but takes up 'gauntlets' slot.  One of those items that promotes creative uses in sticky situations.  Could reduce number of charges for TD play balance.<br /><br />binia

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