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TOPIC: Re: Need Your Token Ideas for 2008!

Re: Need Your Token Ideas for 2008! 16 years 7 months ago #1

<br /><br />Common Consumable Soap (haven't looked it up, is that what Woad is, DD?)<br />

<br />Woad is ancient war paint used by the druids.<br />(And it has already been made into an item--Jar of Courage)

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #2

  • henwy
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Just to reiterate again, please no more useless commons. Every common should have a set game use delineated in the guide or it should be yanked. You might as well be giving people a token called 'Crap on a stick' as a sack or quill.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #3

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<br />Just to reiterate again, please no more useless commons. Every common should have a set game use delineated in the guide or it should be yanked. You might as well be giving people a token called 'Crap on a stick' as a sack or quill.<br />

<br /><br />I don't want to see the item used for that picture.<br />
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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #4

<br />

<br /><br />Hm....the dungeon is supposed to be playable without ANY tokens.  Are we now saying that players need a +1 weapon in order to complete the dungeon?  If so, I'm with Henry, there's way too much power creep going on.  Really.  Players should NOT need a +1 weapon.  A +1 weapon is a Luxary.<br /><br />JKW<br />

<br />Just like I said above, my point is not at all about +1 weapons. Please read my above post. Begineers need simple weapons that have the capacity to take down the monsters they encounter. Taking away things like the common longsword doesn't exactly help them, unless there is something just as good at that level for them.<br /><br />And, um...no tokens?! So you plan on fighting everything with your bare hands? I'm not sure that would work very well.<br /><br />Also, your idea to have a warzone and limit things is very workable, so don't think I disagree with it. I am just saying that it has to be done carefully.<br />

<br /><br /><br />ARG.  My response was nerfed due to the issue with posts from the same IP.....grr<br /><br /><br />I was thinking of trying to mix up the base list of equipment.<br />I was thinking of what would be needed in war and what would not.<br />Fewer Great Axes, Great Swords, and Bastard Swords would be made.<br />Resources for those items would instead be funneled into Longswords.<br />Okay, so maybe a longsword was a bad example.  Maybe I should have said the Great items and anything not normally your mainstream battle item.<br /><br />Things like Plate and Chain would become rare.  Elven chain unheard of.<br />Chain or Leather armor would be your mainstay for the common infantry.  <br /><br /><br />Well, just mulling things over.<br /><br /><br /><br />EDIT:  Sorry for so many posts.  I suppose I need to do a better job of explaining my idea in the first post.  Sometimes an idea is clear in your mind but difficult to explain so others understand the intent.  I was hoping to have a complete 140 token line-up as an example, but I hadn't started on it yet.  <br /><br />I'll try to lay off the posts for a while and let others speak up about thoughts.<br />

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #5

<br />Just to reiterate again, please no more useless commons. Every common should have a set game use delineated in the guide or it should be yanked. You might as well be giving people a token called 'Crap on a stick' as a sack or quill.<br />

<br /><br /><br />I pretty much agree, Henry.  The problem is, can you plan on and create a dungeon that: <br />1) does not require tokens to compelte<br />2) has a use for 140 unique tokens<br /><br /><br />

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #6

<br />Just to reiterate again, please no more useless commons. Every common should have a set game use delineated in the guide or it should be yanked. You might as well be giving people a token called 'Crap on a stick' as a sack or quill.<br />

<br /><br />For the record, I'm completely onboard with a Crap on a Stick token  =)

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #7

<br />I think it might be best to avoid items like the Masterwork Thieves Tools, which are permanents but can only be used once per dungeon.  There is just no way to track whether it has been used that dungeon or not (at least no way that doesn't add a lot of work for the volunteers).  <br />

<br /><br />As long as it is limited to one item per character class, it shouldn't be much of a problem.<br />We do keep track of the Thieves Tools on the new party card.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #8

<br />

<br />Just to reiterate again, please no more useless commons. Every common should have a set game use delineated in the guide or it should be yanked. You might as well be giving people a token called 'Crap on a stick' as a sack or quill.<br />

<br /><br />For the record, I'm completely onboard with a Crap on a Stick token   =)<br />

<br /><br />Has anyone here ever watched a very silly, old Japanese anime series about a robot girl and superman?  And is that Henwy was referring to.
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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #9

John,<br /><br />I don't completely understand where your proposal is coming from?  Are you trying to prevent creep?  Are you trying provide more differentiation for collectors?  What are you trying to gain from your proposed change?<br /><br />You said you wanted to tie to the game storyline (which would be cool) but unless we are expecting TD to die soon I think we have to expect that the overall storyline is going to change every 3ish years and tokens now have so much inertia they are basicly living outside of the storylines.
Mike Lutz - Normally found buried in extension cords, working on RFID tokens, or handing out radios and perhaps sitting on a step-stool next to a computer cart looking confusingly at a big map.

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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #10

Just to clarify, we really can not say you do not "need" tokens anymore since we require each player to have a weapon and do not have the original sliders.  <br /><br />It is correct to say you do not need to "buy" additional tokens to play, as you get a free bag, and the trainers have basic weapons to ensure everyone has something.<br /><br />I think it is fair to say that the basic mix (ratio) of weapons to spells to items will be fairly consistent, next year may see certain items go away and be replaced by equivalent items, (these are facetious examples mind you) for example: leather armor might be replaced by hide, banded armor replaced by scale mail, a scimitar replaced by a rapier, etc.  I am not saying these are the exact ones, but you get the idea.  Nothing has been set, but the list is being compiled.<br /><br />Dave<br />
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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #11

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<br />I think it is fair to say that the basic mix (ratio) of weapons to spells to items will be fairly consistent, next year may see certain items go away and be replaced by equivalent items

<br /><br />So, would it be a good idea (when thinking of new tokens) to keep the current list in mind? Ie, not just think up new items, but consider which items you would be removing/replacing?<br /><br />As in...<br /><br />Remove: Potion of Fire Resistance <br />Replace with: Potion of Frost Resistance (half damage from all types of cold)<br /><br />Remove: Longsword (1-2-3-4-5-6-7-8 )<br />Replace with: Rapier (1-2-2-4-5-7-7-8 )<br /><br />Remove: Scroll of Burning Hands<br />Replace with: Scroll of Acid Spray (5 pts Acid damage)<br /><br />Remove: 50' Rope<br />Replace with: Twine<br /><br />Those are all swapping items which are pretty similar ('cuz my brain can't come up with dozens of cool items on the spot) but basically, trying to keep the power level and ratios of weapons/scrolls/gear the same.<br />
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Re: Need Your Token Ideas for 2008! 16 years 7 months ago #12

<br />John,<br /><br />I don't completely understand where your proposal is coming from?  Are you trying to prevent creep?  Are you trying provide more differentiation for collectors?  What are you trying to gain from your proposed change?<br /><br />You said you wanted to tie to the game storyline (which would be cool) but unless we are expecting TD to die soon I think we have to expect that the overall storyline is going to change every 3ish years and tokens now have so much inertia they are basicly living outside of the storylines.<br />

<br /><br /><br />Dave - thank you for the clarification about token need/not need.<br /><br />Mike - I started on my list of suggestions.  I was trying to determine a suggested rarity for items.  I think people will quickly become sick of seeing the same "basic" equipment (I've heard comments and have my own thoughts on this).  Of course we'd have to come up with some replacement items (as Dave mentioned - and that may be the best solution).  I then thought about how we could use the storyline to explain the disappearance or re-shuffling of certain items (like moving Plate to Dungeon-Only Rare).  <br /><br />I guess it boils down to changing out equipment, like Dave noted, and I thought the storyline was a good way to do this.<br /><br />Some people have been wanting to do this with Ultra-Rares and Rares.  I've heard that Plate should be cycled out.  We've done this with Bracers of Archery, Bracers of Defense, etc..  They retire for a few years and maybe come back.<br /><br />I just figured it was time to cycle out a few other items, or make them more scarce.  I also wanted to create a guideline for myself as to what types of items would fit into what rarity this year (if the item lists were "shook up" a bit).  I figured the story line was a nice tie-in.<br /><br />I figured, if we looked at it from a story line perspective, that would help determine which items would either jump a rarity or become totally scarce.<br /><br />Perhaps long dirks become more prominent?  Uses less metal than a great sword and would allow the army to make many more weapons than a single great sword.  That's the type of thought I was having when I thought about story line and swapping out (replacing one item with another) items.<br /><br />Raven had a good example.  Let's say the longsword becomes more scarce.  Perhaps the scythe (which we already have) replaces it as the peasants take up arms.  Well, whatever.<br /><br /><br /><br />No worries.  We'll just keep pumping out token ideas and I guess the type of items will stay in their respective rarity scales.<br /><br /><br />Sometimes one wished one had never posted.....  <br /><br />It seemed like a good idea to look at the story and go backwards to the tokens and try to make it all work out so that there was still a balance similar to what we already have.  <br /><br />

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