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TOPIC: Factory Sealed

Re: Factory Sealed 16 years 9 months ago #13

<br />Ill take 10 Rare or 10 Purps (purps are perferred)<br /><br />Thanks for asking!!!<br /><br />Todd<br />

<br /><br />Theoretically in 10 bags you could get 10 Rare PLATs and also get 10 PURPs, since the PURPs replace a gold common token.  ;/

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Re: Factory Sealed 16 years 9 months ago #14

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<br />I agree - the big impact would be at GENCON, if someone is getting their first pack of tokens at the start of the adventure and gets 4 of the same common, it would impact their enjoyment of the event.  Especially if they were in a group that wasn't receptive to trading tokens.  <br />

<br /><br />Honestly, even at GenCon, I don't think getting 4 Ropes or 4 Waterskins in your pack would impact on a persons enjoyment of the event.  The person might be confused at worst but commons are basically worthless anyway and gear is never required to solve a room.  Plus there are 6 other people with packs so trading is always an option.<br /><br />I think a far greater issue is that there are gear tokens that exist in greater number than the amount of True Dungeon players!  And printing these tokens that are basically worthless isn't good for True Dungeon or for the players.<br /><br />
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: Factory Sealed 16 years 9 months ago #15

Well I've heard it rumored that one rope went for 100GP! Of course that could have just been an exaggeration. I've also heard of rope saving a persons life on their adventure.<br />So while it may not have been required, that didn't make it useless. And such value is based on individual perceived value. <br />:P
'Whenever I feel blue, I remind myself to breathe again.'

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Re: Factory Sealed 16 years 9 months ago #16

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<br />Well I've heard it rumored that one rope went for 100GP! Of course that could have just been an exaggeration. I've also heard of rope saving a persons life on their adventure.<br />So while it may not have been required, that didn't make it useless. And such value is based on individual perceived value. <br />:P<br />

<br /><br />Hmm... yeah I do seem to recall a certain Pixie telling a certain newbie *ehem* that if I didn't ... er... this newbie didn't shell out 100gp for a Rope, that I would  I mean that the new player would DIE!<br /><br />So yeah, given the right amout of fear persuasion, tokens can be sold for anything.  =D 
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: Factory Sealed 16 years 9 months ago #17

Hmm, I've heard it said that pixies can be very persuasive. Although I think its all just exaggeration. ;)
'Whenever I feel blue, I remind myself to breathe again.'

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Re: Factory Sealed 16 years 9 months ago #18

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I hope I didn't jump the gun on Jeff.<br />It seemed like news (just my own personal experience) that I could share.<br />I'm just a TD Customer.  I thought I'd pass along what I found with the last shipment of tokens I received.  Looked like good results to me.  Personally, I'd rather see 5-7 unique commons with 1-2 repeats in a 10-pack rather than 1-2 unique commons and one common that I receive 3-6 of.<br /><br />In any case, I'm a fan of the factory sealed packs anyway.  It was also cool to receive my Random UR in the black bag.<br /><br />I'm also a fan of the time and energy savings the factor sealed packs have for the TD crew.

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Re: Factory Sealed 16 years 9 months ago #19

<br />

<br />I agree - the big impact would be at GENCON, if someone is getting their first pack of tokens at the start of the adventure and gets 4 of the same common, it would impact their enjoyment of the event.  Especially if they were in a group that wasn't receptive to trading tokens.  <br />

<br /><br />Honestly, even at GenCon, I don't think getting 4 Ropes or 4 Waterskins in your pack would impact on a persons enjoyment of the event.  The person might be confused at worst but commons are basically worthless anyway and gear is never required to solve a room.  Plus there are 6 other people with packs so trading is always an option.<br /><br />I think a far greater issue is that there are gear tokens that exist in greater number than the amount of True Dungeon players!  And printing these tokens that are basically worthless isn't good for True Dungeon or for the players.<br /><br /><br />

<br /><br />Well - commons may be essentially worthless to collectors with a BUNCH of tokens, and enough multiples of all the commons that it is essentially a life-time supply, but they are certainly not worthless to a group of first-time players (who there will always be a certain percentage of in any given year).  And it's easy to say the tokens aren't necessary to solve a particular room, but it certainly helps to have a nice mix of armor and weapons in the group for combats, and it would be nice to have some common scrolls, healing items like dwarven rations & potion of cure minor wounds, and some gear instead of multiples of one common.  <br /><br />It really doesn't matter to that first time player if there are 10 times as many longswords as there are players, because that player doesn't have access to all those other longswords, he only has access to what is in his bag of tokens.  It is possible he could trade with the other people going through the dungeon, but it's also possible that they aren't interested in trading tokens.  It's also possible (more than just possible since it happened to us one year) that you won't get a decent pool of tokens even by combining bags, and that problem can be made worse if you have lots of multiples of one common.  <br /><br />So I still say that having 4-5 multiples of a common in a bag will impact the enjoyment of that first time player, as that player would have a better chance of survival and more fun if they had 4-5 different commons.  <br /><br />I don't think that having huge amounts of commons is necessarily a problem.  It's just like Magic the Gathering.  The commons are great for beginning players, who are happy to have a regular longsword and reinforced leather and small shield to go through the dungeon with.  For the person that buys large quantities of tokens, the Rares and Ultra-Rares are designed to satisfy that person.  And True Dungeon is even looking into helping out with the large quantities of commons some people have by doing ingredient tokens they can trade bunches of commons for.  

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Re: Factory Sealed 16 years 9 months ago #20

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Right, Mike.<br /><br />Remember how many times a few people have complained about feeling "forced to buy a bag of tokens" along with their run?  <br />Just imagine how that same person would be blowing steam out of their ears if they received five grappling hooks in that bag.<br /><br />While TD cannot, and should not try to, please all of the people all of the time, this seems like something that may be within reason to attempt to control.<br /><br />

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Re: Factory Sealed 16 years 9 months ago #21

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Mike, what you are talking about is not having decent weapons or armor.  And yes, I could see someone being upset about getting 4 grappling hooks and no weapons.  But there is a solution in place for this.  Player Coaches are going to have basic weapons and armor for groups.  <br /><br />The reality is that the number of first time players should be decreasing with time and as it does, the TD community will become more and more saturated with basic gear.  It would only take a handful of mega-traders to distribute their common gear to every new player that doesn't have one.  This is especially true when you consider that groups really only need one of some of the gear tokens for the whole group.<br /><br />So the question is, as the population of new players shrinks, should we continue to print tokens that are generally considered worthless and that existing players have scores of copies of? 
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Re: Factory Sealed 16 years 9 months ago #22

<br />Mike, what you are talking about is not having decent weapons or armor.  And yes, I could see someone being upset about getting 4 grappling hooks and no weapons.  But there is a solution in place for this.  Player Coaches are going to have basic weapons and armor for groups.  <br /><br />The reality is that the number of first time players should be decreasing with time and as it does, the TD community will become more and more saturated with basic gear.  It would only take a handful of mega-traders to distribute their common gear to every new player that doesn't have one.  This is especially true when you consider that groups really only need one of some of the gear tokens for the whole group.<br /><br />So the question is, as the population of new players shrinks, should we continue to print tokens that are generally considered worthless and that existing players have scores of copies of?  <br />

<br /><br />I'm not just talking about weapons - I'm just saying that, if someone's entire token collection is 10 tokens, they will be happier if it is 10 (or 9) unique tokens instead of 5-6 unique tokens.<br /><br />I'm not sure how much the new player population is shrinking.  There are 30,000 people at GENCON, and I'm sure thousands of them are new each year, so it's not unreasonable to think that there would be a sizeable number of new people each year to try True Dungeon.  It would be interested to see statistics on that, to see if the number of new people is shrinking each year.  <br /><br />I don't have a problem with some basic common tokens being printed every year - especially if True Dungeon is going to give people the option of turning the excess common weapon/armor/gear tokens in for combo ingredient tokens. 

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Re: Factory Sealed 16 years 9 months ago #23

<br />Hmm, I've heard it said that pixies can be very persuasive. Although I think its all just exaggeration. ;)<br />

<br /><br />I wish Pixies were only peruasive!!<br /><br />Forsaken--->:violent1:<---Pixie<br /><br />It Hurts!!!
A Pixie picked on me! <br /><br />The Forgotten Mage<br /><br />Only slightly demented!!<br /><br />Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.

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Re: Factory Sealed 16 years 9 months ago #24

<br /><br />I'm not sure how much the new player population is shrinking.  There are 30,000 people at GENCON, and I'm sure thousands of them are new each year, so it's not unreasonable to think that there would be a sizeable number of new people each year to try True Dungeon.  It would be interested to see statistics on that, to see if the number of new people is shrinking each year.  <br />

<br /><br />If the new player percentage is shrinking, it's only because there are fewer slots than there are people wanting to get slots - and repeat players are the ones that are most avid about getting a spot.  As a brand new player this year, I thought hard about fighting the 'e-crowd' on the day registration opened, and shelling out over $100 for three of us to play a game that was new to us.  But I'm sure it will be worth it!<br /><br />binia

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