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TOPIC: Charm of Shared Recovery - Yay or Nay?

Charm of Shared Recovery - Yay or Nay? 7 months 5 days ago #13

OrionW wrote: This seems like a token that will be used on a handful for theme runs where healing is limited. I expect to add one to my collection.


Yeah I can see this being more useful on things like the camping run or a Conan run where you are avoiding using healing magic.

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #14

Dave wrote:

Limitless wrote: 4 per room @ 6 rooms would be 24HP

Sorry had disc golf on the mind and was thinking a 9 room dungeon, and 8 rooms of healing. Correctly changed 32 to 24.


Not super high on this, but wonder if it's a requirement for a Team Synergy run.


I haven't heard any discussion on this within Team Synergy, but as a general rule Synergy tokens are strongly encouraged but not required (at least that's how I've always heard it)

Given that we don't equip Shirt of Linked Healing, and this seems somewhat similar, I have a feeling it's not going to be one of our expected Synergy tokens... but perhaps we should discuss it during the next VTD to get a feel for what most of the group want to do.

I wasn't planning on choosing it as a PYP.

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #15

Dergidan wrote:

Dave wrote:

Limitless wrote: 4 per room @ 6 rooms would be 24HP

Sorry had disc golf on the mind and was thinking a 9 room dungeon, and 8 rooms of healing. Correctly changed 32 to 24.


Not super high on this, but wonder if it's a requirement for a Team Synergy run.


I haven't heard any discussion on this within Team Synergy, but as a general rule Synergy tokens are strongly encouraged but not required (at least that's how I've always heard it)

Given that we don't equip Shirt of Linked Healing, and this seems somewhat similar, I have a feeling it's not going to be one of our expected Synergy tokens... but perhaps we should discuss it during the next VTD to get a feel for what most of the group want to do.

I wasn't planning on choosing it as a PYP.



There are also the Phalanx URs and Cabal set which are synergistic but aren't required by Team Synergy (and rarely used). So I suspect Charm of Shared Recovery will fall into this category.

The only requirements to equip in Team Synergy I'd say have been Charm of Awakened Synergy, Charm of Avarice, and Harlax's Helpful Lamp. The group always has plenty of these to equip everybody.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #16

Reap wrote:

Dergidan wrote:

Dave wrote:

Limitless wrote: 4 per room @ 6 rooms would be 24HP

Sorry had disc golf on the mind and was thinking a 9 room dungeon, and 8 rooms of healing. Correctly changed 32 to 24.


Not super high on this, but wonder if it's a requirement for a Team Synergy run.


I haven't heard any discussion on this within Team Synergy, but as a general rule Synergy tokens are strongly encouraged but not required (at least that's how I've always heard it)

Given that we don't equip Shirt of Linked Healing, and this seems somewhat similar, I have a feeling it's not going to be one of our expected Synergy tokens... but perhaps we should discuss it during the next VTD to get a feel for what most of the group want to do.

I wasn't planning on choosing it as a PYP.



There are also the Phalanx URs and Cabal set which are synergistic but aren't required by Team Synergy (and rarely used). So I suspect Charm of Shared Recovery will fall into this category.

The only requirements to equip in Team Synergy I'd say have been Charm of Awakened Synergy, Charm of Avarice, and Harlax's Helpful Lamp. The group always has plenty of these to equip everybody.

I’m surprised Earcuff of the Phalanx isn’t on the list given all classes can equip it.

Based on rarity, I’m Guessing the goblet of toasting will be optional too.

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #17

Endgame wrote: Based on rarity, I’m Guessing the goblet of toasting will be optional too.


Yeah I think for most groups it will be quite difficult to get 10 of those in the party.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #18

Reap wrote:

Dergidan wrote:

Dave wrote:

Limitless wrote: 4 per room @ 6 rooms would be 24HP

Sorry had disc golf on the mind and was thinking a 9 room dungeon, and 8 rooms of healing. Correctly changed 32 to 24.


Not super high on this, but wonder if it's a requirement for a Team Synergy run.


I haven't heard any discussion on this within Team Synergy, but as a general rule Synergy tokens are strongly encouraged but not required (at least that's how I've always heard it)

Given that we don't equip Shirt of Linked Healing, and this seems somewhat similar, I have a feeling it's not going to be one of our expected Synergy tokens... but perhaps we should discuss it during the next VTD to get a feel for what most of the group want to do.

I wasn't planning on choosing it as a PYP.



There are also the Phalanx URs and Cabal set which are synergistic but aren't required by Team Synergy (and rarely used). So I suspect Charm of Shared Recovery will fall into this category.

The only requirements to equip in Team Synergy I'd say have been Charm of Awakened Synergy, Charm of Avarice, and Harlax's Helpful Lamp. The group always has plenty of these to equip everybody.


I beg your pardon.... the Cabal set has been used at full effectiveness in every VTD and most in-person events for many years!!!

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #19

Beertram wrote: I beg your pardon.... the Cabal set has been used at full effectiveness in every VTD and most in-person events for many years!!!


I wasn't talking about Team Cabal :laugh:
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #20

Reap wrote:

Beertram wrote: I beg your pardon.... the Cabal set has been used at full effectiveness in every VTD and most in-person events for many years!!!


I wasn't talking about Team Cabal :laugh:


Yeah... I doubt there will be a Team Shared Recovery...

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Charm of Shared Recovery - Yay or Nay? 7 months 4 days ago #21

The only UR in 2024 for me that is a must have is the new Greaves. If I get the CoSR in treasure I'll hang onto it.
Tenth level achieved! Now for the long journey to 11th level!

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Charm of Shared Recovery - Yay or Nay? 7 months 3 days ago #22

Reap wrote:

Endgame wrote: Based on rarity, I’m Guessing the goblet of toasting will be optional too.


Yeah I think for most groups it will be quite difficult to get 10 of those in the party.


If people were interested in trading them rather than selling, I'd try to grab a few more.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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Charm of Shared Recovery - Yay or Nay? 7 months 3 days ago #23

Wade Schwendemann (Dr. Uid) wrote:

Reap wrote:

Endgame wrote: Based on rarity, I’m Guessing the goblet of toasting will be optional too.


Yeah I think for most groups it will be quite difficult to get 10 of those in the party.


If people were interested in trading them rather than selling, I'd try to grab a few more.


RE: Goblet of Toasting
I am kind of hoping we see them show up in a few more places, like the Ioun Stone Mystic Orb did. Would be very cool to see a run with 10 of them, but right now they are far too rare.

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Charm of Shared Recovery - Yay or Nay? 7 months 3 days ago #24

If I pull a charm in treasure I'd probably just trade it. Between Avarice, A.Synergy, Glory , Broaching, Questors, and now Winter,,, Recovery just isn't good enough to unequip any of the other's. But that just my build, for someone else it might make sense.

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