OK, I just wanted to add some ideas for discussion. There are three categories of ideas here:
- Increasing build diversity, and therefore opening up token design space, and therefore boosting token sales without so much power creep
- Increasing gameplay diversity, and therefore encouraging players to have different types of builds for different types of play, and therefore boosting token sales without so much power creep
- Finding and supporting new players
Build diversity
I'm not very creative so these are just some starting suggestions. Jeff has said that this year (finally!) we'll be designing new character cards. He seems open to some radical changes. Perhaps we get new types of classes beyond the current 12 classes.
In addition, or alternatively, I'd like to see at least two paths for each character class. They would become differentiated definitely at 6th level (or, perhaps, even at 5th level). For example, a melee ranger or a ranged ranger. A good paladin and an evil paladin (or a retribution paladin). I'd love to see stats play into that. So, when you go from a 4th level to a 5th level ranger, you need a level bump token (like today) to get the two-sided 5th level card. On one side there is the melee ranger, and the other side is the ranged ranger. You need a minimum amount of DEX or a minimum amount of STR to play each variant.
Again, I'm not super creative so I'm sure there are a lot more interesting paths that the characters could take, and more interesting ways to unlock those.
Some good things I've seen recently: I've seen a lot more saves in VTD, and that helps build diversity a bit, because perhaps you can't build so many glass cannon characters.
Gameplay Diversity
Because this is not a competitive game, I think you need challenging cooperative goals. The primary goal for most people is to survive and/or win at a certain difficulty level. I'd like to see other goals. We do a lot of this as a community already with various challenge runs. I think this helps, but I think it could be done better if it was an official thing. I also think it can be pretty hard to organize these runs, so I think there are some technology solutions with td.events that could help. For example, perhaps a certain Safehold level lets you choose a specific challenge run at each non-GenCon event. That slot is now marked as that type of run, and when people buy tickets they have to agree to that type of run.
Some random ideas (again, not the best ideas):
- Runs where all players must play the same class (e.g. an all-Wizard run). Probably much easier to do with VTD where you don't need to worry about pucks. Maybe it is just a "same-class" run and the first person to select the class for that run locks in that class. I think this could be pretty fun.
- A no-healing run (no healing of any sort allowed)
- A ranged-attacks-only run
- TrueGrind runs -- the normal dungeon, but with an additional, dedicated, DM, that goes along the whole run with you. This creates faster combats (two DMs in each room, like in Grind), and then Grind DM has additional rules for the combats that the regular DMs don't need to know about. Would cost extra money to cover the additional DM. Would require more DMs, unfortunately.
New Players
I think the sealed pack run at GenCon is a good start. I hope it works out well! But I think even better will be curated, newbie-only runs. We sometimes have normal-only runs, but I don't think that's good enough. We have True Dungeon 101, but again, I don't think it is enough. We need specific runs, especially at GenCon, that are for newbies only. No outside tokens. No treasure enhancers. No veterans, etc. But there is one volunteer (or veteran player) that does the run with them to keep things going smoothly. I have done these types of things in the past and they worked out very well, in my opinion. The volunteer/veteran player will not provide tokens, will not push for a higher difficulty, will not rush or give solutions to puzzles, etc.
I think you could probably find quite a few veteran players to volunteer for this. I don't think it needs to be an official volunteer position. You'd just get to join a specific run for free at GenCon. But perhaps you are able to contact the players in advance and make sure they get their questions answered, etc. One challenge is -- how do we make sure the veteran player isn't a jerk? I have run with veterans that I would not want escorting new players, and they probably don't realize that they'd be bad at that. I mean, maybe I'm bad at it? Who knows. But you could collect anonymous feedback from the players afterwards and keep a score for each of the volunteers, and over time you only invite the top-rated veterans to host these runs in the future.