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TOPIC: Skull of Cavadar, Psychic Powers, and You

Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #1

Most players get one use of their psychic powers, unless you're a Dark Disciple. Or have a Drake necklace.

Which power are you looking to use during a run?

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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #2

Grizwald wrote: Most players get one use of their psychic powers, unless you're a Dark Disciple. Or have a Drake necklace.

Which power are you looking to use during a run?

Almost always will save or hit incorporeal
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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #3

Will save. Can pretty much never remember to heal 4 and the others just never registered strongly enough (lot of my builds don't care about incorporeal, anyway).

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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #4

Same as Wade. The power I’ve used most often, by far, is negating a failed Will save. Second is no 50% miss chance against incorporeal monsters.

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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #5

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Will save or no miss chance versus incorporeal.
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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #6

Wade Schwendemann (Dr. Uid) wrote:

Grizwald wrote: Most players get one use of their psychic powers, unless you're a Dark Disciple. Or have a Drake necklace.

Which power are you looking to use during a run?

Almost always will save or hit incorporeal


Used to be the same answer but with the bead expansion I've moved Bead of Whole Vision to my build and reserve the Psychic power for negating a Will save.

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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #7

When I remember to use the powers it was either hit incorporeal or the will save. Healing 4 HP is negligible most of the time, I don't think we've had a chance to reduce/control mass, I have a CoAS so I can't be surprised anyway, Planar Vision is nice, but with three bead slots Whole Vision can be equipped without sacrificing Master Ale Drinker's or Lucky Traveler, Energy Adjustment/Control is nice, but Lamps cut down on that and at NM I don't know how often Fire, Cold, Sonic, Shock come up.

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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #8

So far, will save has been the predominant use. I'm usually wearing the Lenses of the Fae, so don't need Planar Vision. I've used the 4 hp heal if I can remember using it and no will save is required. Mitigating the cold, fire, shock damage hasn't come up in the past 2 events. In fact, I've abandoned my Supreme Ring of Elemental Command due to lack of use. The Ring of Wonder is currently giving me far more damage.

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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #9

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Will save...bead change really took care of miss corporeal.
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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #10

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Always will save. If I can remember sometimes heal 4.
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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #11

Well, I ain’t one of the cool Skull kids (darn that hard to afford tooth #2) but I choose Will save, or healing if needed in room 7. Not that healing would have helped when you fail a poison save...
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Skull of Cavadar, Psychic Powers, and You 1 month 3 weeks ago #12

Dave Autzen wrote: Well, I ain’t one of the cool Skull kids (darn that hard to afford tooth #2) but I choose Will save, or healing if needed in room 7. Not that healing would have helped when you fail a poison save...


Anti-toxin, FTW!

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