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TOPIC: QTR 2021 Beta

QTR 2021 Beta 3 weeks 4 days ago #61

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jedibcg Banjo 5150 Lover wrote:

edwin wrote:
The treasure mix includes at least 5 different rare completion tokens from V series. Not many have been lucky enough to get them in their pulls.

Yep I know. TD might not think anyone has them, which is what I said. Dunno.

I got one as a random treasure box pull and I know there are a few others that marked getting them on the spreadsheet.

It's a 2020 token, but is not listed in the 2020 QTR, do with that info what needs done.

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QTR 2021 Beta 3 weeks 3 days ago #62

Page 9, the text for Goblin Weapon Oil differs from the image of the token. The image lists 5 acid damage, compared to 3 in the text. Also unclear about how it interacts with the goblin tag. Does it have to be applied to a goblin weapon, like the token image says, but once it is, it no longer counts as a goblin weapon, which is what the QTR text seems to indicate?

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Last edit: by Greg.

QTR 2021 Beta 3 weeks 3 days ago #63

Matthew Hayward wrote: I'm not sure if this kind of info goes in the QTR or not, but it might make sense to denote the following:

1. When is the rules change to MeC effective.

2. Will the prior printing of MeC remain a usable token (just with the effect changed to whatever TDb says)?

3. Will there be a trade/in transmute period for old MeC tokens, and if so what can they be exchanged for? (If memory serves Gloves of Dexterity could be 1:1 changed for Gloves of the Cutpurse, whereas Lenses of Divine Sight and Cloak of Shadowskin could be exchanged for any PyP and a 10x treasure chip).


Addressed page 10?

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QTR 2021 Beta 3 weeks 3 days ago #64

Ian Lee wrote:

Matthew Hayward wrote: I'm not sure if this kind of info goes in the QTR or not, but it might make sense to denote the following:

1. When is the rules change to MeC effective.

2. Will the prior printing of MeC remain a usable token (just with the effect changed to whatever TDb says)?

3. Will there be a trade/in transmute period for old MeC tokens, and if so what can they be exchanged for? (If memory serves Gloves of Dexterity could be 1:1 changed for Gloves of the Cutpurse, whereas Lenses of Divine Sight and Cloak of Shadowskin could be exchanged for any PyP and a 10x treasure chip).


Addressed page 10?


Derp. yes. I'm going to delete my original post.

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QTR 2021 Beta 3 weeks 3 days ago #65

Matthew Hayward wrote:

Ian Lee wrote:

Matthew Hayward wrote: I'm not sure if this kind of info goes in the QTR or not, but it might make sense to denote the following:

1. When is the rules change to MeC effective.

2. Will the prior printing of MeC remain a usable token (just with the effect changed to whatever TDb says)?

3. Will there be a trade/in transmute period for old MeC tokens, and if so what can they be exchanged for? (If memory serves Gloves of Dexterity could be 1:1 changed for Gloves of the Cutpurse, whereas Lenses of Divine Sight and Cloak of Shadowskin could be exchanged for any PyP and a 10x treasure chip).


Addressed page 10?


Derp. yes. I'm going to delete my original post.


Honestly, given how terrible this new MEC is, it might get one more errata. I’m considering buying a few as PYPs on the hope it does get one more change and then cash in on a bunch of 10x treasure chips.
I play Wizard.

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QTR 2021 Beta 3 weeks 3 days ago #66

Ian Lee wrote:

Matthew Hayward wrote: I'm not sure if this kind of info goes in the QTR or not, but it might make sense to denote the following:

1. When is the rules change to MeC effective.

2. Will the prior printing of MeC remain a usable token (just with the effect changed to whatever TDb says)?

3. Will there be a trade/in transmute period for old MeC tokens, and if so what can they be exchanged for? (If memory serves Gloves of Dexterity could be 1:1 changed for Gloves of the Cutpurse, whereas Lenses of Divine Sight and Cloak of Shadowskin could be exchanged for any PyP and a 10x treasure chip).


Addressed page 10?


Assuming MEC is part of the transmute recipe, it looks like you'd still want to trade out the old one for the new and get 10x treasure chip for your trouble and then transmute the new one.

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QTR 2021 Beta 3 weeks 3 days ago #67

Rod of the Meek question:

If I have this weapon equipped in coaching room and my calculated to hit and damage bonuses are greater than +10, does the DM simply record +10 for each and let me use it? Or do they record my actual bonuses to hit and damage and then tell me I can’t equip the Rod?
I play Wizard.

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QTR 2021 Beta 3 weeks 3 days ago #68

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I just noticed charm of earth, charm of wind, participation tokens. How is there no charm of fire?
Semper Gumby, Always flexible.

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QTR 2021 Beta 3 weeks 3 days ago #69

Picc wrote: I just noticed charm of earth, charm of wind, participation tokens. How is there no charm of fire?

I’m guessing Charm of Water and Charm of Fire are coming 2023?
I play Wizard.

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QTR 2021 Beta 3 weeks 3 days ago #70

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Anthony Barnstable wrote:

Picc wrote: I just noticed charm of earth, charm of wind, participation tokens. How is there no charm of fire?

I’m guessing Charm of Water and Charm of Fire are coming 2023?


Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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QTR 2021 Beta 3 weeks 1 day ago #71

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Matthew Hayward wrote: Can the QTR clarify the questions around Archmage Power: Boost described at:
truedungeon.com/forum?view=topic&catid=54&id=251783

Could I possibly impose upon you to give me a post-QTR "executive summary" of those questions? I believe at lease one of those questions was answered in the QTR.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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QTR 2021 Beta 3 weeks 1 day ago #72

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Ian Lee wrote: Axe of the Dwarvish Kings
Magical! Just because?

The definition of a "Magical" weapon is:
Other than Masterwork or "plain" Silver weapons/ammunition (which are the only exceptions), if a weapon has any kind of +To Hit or +Damage printed on the token, it counts as "magical".
As you can see below, Axe of the Dwarvish Kings has a +To Hit printed on the token. Therefore, it counts as magical.

Ian Lee wrote: No consistent to hit bonus, no stated damage bonus, not dwarven (thus falling under race rules for magical unless dwarven and dwarvish are still both racial).

The bullet points under the what makes a weapon magical are not rules, they are examples of the rule. Racial-weapons are not defined as magical because they are racial. Some racial weapons have a + To Hit or + Damage printed on the token and therefore count as magical. Axe of the Dwarvish Kings fits that parameter. Goblin-made weapons are most definitely racial weapons, but are not defined as magical because they do not have any +To Hit or +Damage printed on the token.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
If I write something in teal, it should not be taken seriously.

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