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TOPIC: Validating Playable Best in Slot builds for damage potential

Validating Playable Best in Slot builds for damage potential 3 years 8 months ago #13

Hey thanks for showing these. I like to see how they compare. It would be good I think to have a thread that has all of them. Definitely curious about fighter/dwarf fighter as those builds seem to have intense diversity.
Jamie
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Validating Playable Best in Slot builds for damage potential 3 years 8 months ago #14

Jamie Campbell wrote: Hey thanks for showing these. I like to see how they compare. It would be good I think to have a thread that has all of them. Definitely curious about fighter/dwarf fighter as those builds seem to have intense diversity.

A couple of thoughts on fighters

BIS Human Fighter, taken to mean use legendary stuff when possible looks something like this, using a 1H weapon:

tdcharactercreator.com/#/character/edit/a931a39a-0ae6-4834-866b-2a32d5504e33

However, a lot of people prefer to see BIS be most damage, which instead might look like this 2H build, which drops AC, saves, etc, for more damage:

tdcharactercreator.com/#/character/edit/a1ae320e-013a-4ffe-92a6-9944efac987a


BIS Dwarf Fighter is going to come down to how much AC you think you may need. I did this one targeting 50 AC:
tdcharactercreator.com/#/character/edit/da2c076d-3e5b-4925-8512-2f6ffcaea1d1

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Validating Best in Slot Builds for play 3 years 8 months ago #15

Possibly Gloves of the Brute over Mithral Gauntlets on the Ranger if you are going for pure damage.

I did charming crown & goggles of instant analysis, which ends up with 1 less damage 1 more hit, plus extra will saves and access to psychic, at the cost of 3 dex and that you need to use your psychic if you want to negate the 50% miss chance. I think it's a hair better than the crown of might build overall, even though it trades 1 damage for 1 to hit. +5 will save is nothing to sneeze at.

Edit: I also think 2x Thor's may be better than Asher's. Asher's is 2 more damage on the wheel, but Thor's crits on a 19. If you think about TD damage, "better" means killing the monster before it gets another turn. An extra crit is much more likely to make a difference than 2 average damage, so the burst damage potential has more value than average damage.

Edit2: Thor's over Io's for the ranged weapon for strength to damage.

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Last edit: by Daniel White.

Validating Best in Slot Builds for play 3 years 8 months ago #16

I lean toward this for a ranger build - it leans toward melee damage, but it’s solid at range as well:

tdcharactercreator.com/#/character/edit/ce049183-756f-4109-b883-f4a5391dfd15

All the Str buffs really lend the build towards Thor’s over Io’s - the better damage wheel on IO’s doesn’t cover the large str modifier, and you pickup an extra +1 to hit with Thor’s

Edit: and here is the more balanced ranger , as it’s hard to pass up the class legendary just to focus on a few extra points of melee damage:

tdcharactercreator.com/#/character/edit/dcf848f7-c266-433b-af89-e055c09b7000

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Last edit: by Endgame.

Validating Best in Slot Builds for play 3 years 8 months ago #17

Arcanist Kolixela wrote:

Bob Chasan wrote: My Wizard build is significantly different than yours. I use earcuff of orbits, Aron’s sunhide, RO7P would add another point of damage.


This wizard build is using Arons?

Arcane gives a free second level spell.

Does the change to Orbitz increase spell damage at all?


Sorry my bad I didn’t see it correctly.
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Validating Playable Best in Slot builds for damage potential 3 years 8 months ago #18

If you are doing maximum damage, adding barbarian and rogue would be helpful.

A barbarian using the death flail has a single hit average damage potential of 234 on a nat 20. As near as I can tell, that is the most single target damage (without an auto-kill effect) that exists in the game. Even without it, a barbarian can reliably do 170 damage on a crit (including their auto-crit ability.)

Rogue is definitely behind barb but my linked build does just a hair shy of 140 damage avg on a roll of 17 or better..

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

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Validating Playable Best in Slot builds for damage potential 3 years 8 months ago #19

Fred K wrote: If you are doing maximum damage, adding barbarian and rogue would be helpful.

A barbarian using the death flail has a single hit average damage potential of 234 on a nat 20. As near as I can tell, that is the most single target damage (without an auto-kill effect) that exists in the game. Even without it, a barbarian can reliably do 170 damage on a crit (including their auto-crit ability.)

Rogue is definitely behind barb but my linked build does just a hair shy of 140 damage avg on a roll of 17 or better..

Fred

I think Trent has you covered with a BIS Barbarian build. See his thread here:

truedungeon.com/forum?view=topic&catid=561&id=250857

No mention of using the death flail though

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Validating Playable Best in Slot builds for damage potential 3 years 8 months ago #20

Agreed, Trent’s build is just about maxxed out. A shift could be made here or there but you give up too much in doing so.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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Validating Best in Slot Builds for play 3 years 8 months ago #21

Daniel White wrote: Possibly Gloves of the Brute over Mithral Gauntlets on the Ranger if you are going for pure damage.

I did charming crown & goggles of instant analysis, which ends up with 1 less damage 1 more hit, plus extra will saves and access to psychic, at the cost of 3 dex and that you need to use your psychic if you want to negate the 50% miss chance. I think it's a hair better than the crown of might build overall, even though it trades 1 damage for 1 to hit. +5 will save is nothing to sneeze at.

Edit: I also think 2x Thor's may be better than Asher's. Asher's is 2 more damage on the wheel, but Thor's crits on a 19. If you think about TD damage, "better" means killing the monster before it gets another turn. An extra crit is much more likely to make a difference than 2 average damage, so the burst damage potential has more value than average damage.

Edit2: Thor's over Io's for the ranged weapon for strength to damage.


Semi Lich skull already provides psychic

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Validating Best in Slot Builds for play 3 years 8 months ago #22

Good point. I still think the saves are worth the 1 hit to 1 damage trade though.

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Last edit: by Daniel White.

Validating Best in Slot Builds for play 3 years 8 months ago #23

Daniel White wrote: Good point. I still think the saves are worth the 1 hit to 1 damage trade though.


Not for a best in slot damage build. As stated in the design theory I will always be taking +damage or +hit over saves.

I did update the Ranger to use Thor's instead of Asher's due to the Crit Range but chose to keep Io's also due to the crit range. Doubled crit range is worth more than ~7 damage IMO

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Validating Best in Slot Builds for play 3 years 8 months ago #24

Added a Rogue, have no idea on the class. Think the design is solid?

Assuming all crit strikes are running off the necklace/eyes/crossbow combo. Correct?

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