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TOPIC: Tokens which are more/less useful in VTD

Tokens which are more/less useful in VTD 7 months 3 weeks ago #1

It could be interesting to think about which tokens become more or less useful when used in virtual runs. I've spotted a few, has anyone noticed any others?

Figurine of Power: Panther.
Since combat is now going to use an app to make rolls instead of physically sliding tokens, a once per adventure reroll of a poor result seems much more likely to be useful.

Figurine of Power: Raven
Similar to the above, skill tests are changing for VTD so an auto-pass of a single check while you are still getting used to the new tests seems pretty good.

Items with effects which trigger on a natural 20
Rolling a 10 on a d10 is easier (at least for me) than sliding a natural 20 on a physical board. There are quite a lot of interesting items which grant bonuses when a natural 20 is rolled,, including triple damage, healing, disarming, destroying monsters, etc.

Rod of Seven Parts (Rogue)
I'm aware that currently RoSP is not usable in VTD, but if it's included in the future then in the same way as items referring to "20"s the Rogue Assassinate ability will be more likely to trigger with the 10% chance of a natural 20 on each attack. This may not be much of an issue if weapon damage is randomised based on the damage wheel, it will become clearer when details of the app are made available

Has anyone else spotted anything?
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Tokens which are more/less useful in VTD 7 months 3 weeks ago #2

Ray’s ring. Puzzle damage is halved Love that ring
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Tokens which are more/less useful in VTD 7 months 3 weeks ago #3

It seems likely all tokens that interact with the rogue box will be more or less good than usual depending on how the rogue box is handled.

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Tokens which are more/less useful in VTD 7 months 3 weeks ago #4

It also sounded like the skill test for casters might be slightly different. If so anything that lets you do a skill test again might be handy for bard doing lore check. Other casters the +X likely isn't worth it but the bard check I have found to be very helpful, so if the skill check is different (I could be completely misunderstood what Jeff said) then having a recheck might be more useful.
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Tokens which are more/less useful in VTD 7 months 3 weeks ago #5

I've been wondering how Dagger of Arcane Luck could be adapted.
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Tokens which are more/less useful in VTD 7 months 3 weeks ago #6

Arnold wrote: I've been wondering how Dagger of Arcane Luck could be adapted.


That is an interesting one, it would need changing by Jeff in some way - maybe to have the same amended ability as Flank?
I play Rogue. Occasionally I even play Rogue well.

Current build: tdcharactercreator.com/#/character/edit/54550c58-0964-4b14-af03-5c485ca2ef70

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Tokens which are more/less useful in VTD 7 months 3 weeks ago #7

How was flank amended?
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Tokens which are more/less useful in VTD 7 months 3 weeks ago #8

Fred K wrote: How was flank amended?


It now gives a single player a better chance of hitting with their attack. The wording for VTD is:

Once per combat, instead of attacking during a combat round, rogues may declare they are flanking. The Rogue then names one of the other characters, and that person gets to make three attack rolls -- taking the best of the three as their one roll result. The naming of the character must be done before that character has taken an action that round.
I play Rogue. Occasionally I even play Rogue well.

Current build: tdcharactercreator.com/#/character/edit/54550c58-0964-4b14-af03-5c485ca2ef70

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Tokens which are more/less useful in VTD 1 month 3 weeks ago #9

I'd rule that the Wizard gets the better of 2 attack rolls.

But then what does Shirt/Amulet of Spiritward do? It'd have to be something like Flank.
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Tokens which are more/less useful in VTD 1 month 3 weeks ago #10

Singsalot wrote: I'd rule that the Wizard gets the better of 2 attack rolls.

But then what does Shirt/Amulet of Spiritward do? It'd have to be something like Flank.


While not necessarily official for all cases, I did end up using the Amulet of Spiritward in V3a. My elf wizard has a tendency to die in the dungeon, but wanted to check off my "bucket" list dying in coaching. So, I put together a build that lowered my hp to -1 and thus died in coaching. However, I did equip the Amulet of Spiritward.

The DM ruled that I could attack at the end of each round. If I successfully hit, then I could select another player who missed during that round and let them reroll their attack. It ended up working out 3 times during the run. All the player rerolls hit and one them turned out to be a crit.

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Tokens which are more/less useful in VTD 1 month 3 weeks ago #11

Dave wrote:

Singsalot wrote: I'd rule that the Wizard gets the better of 2 attack rolls.

But then what does Shirt/Amulet of Spiritward do? It'd have to be something like Flank.


While not necessarily official for all cases, I did end up using the Amulet of Spiritward in V3a. My elf wizard has a tendency to die in the dungeon, but wanted to check off my "bucket" list dying in coaching. So, I put together a build that lowered my hp to -1 and thus died in coaching. However, I did equip the Amulet of Spiritward.

The DM ruled that I could attack at the end of each round. If I successfully hit, then I could select another player who missed during that round and let them reroll their attack. It ended up working out 3 times during the run. All the player rerolls hit and one them turned out to be a crit.


That would have been useful for me in V3A...I missed ALL OF my attack rolls. A retold chance would have been great!

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