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TOPIC: Why Intelligence?

Why Intelligence? 5 years 8 months ago #13

Incognito wrote:

Matthew Hayward wrote:

Incognito wrote:

Bob Chasan wrote: There have been a lot threads hoping for some useage for the increased INT. My wizard build has an INT of 24 but it doesn’t do anything more than allow me to use MEC


Problem is that with more and more tokens that increase INT and Focus items, it becomes harder to reconcile the two.

Retroactively making INT add to +2 damage has the high chance of unbalancing things.

Take for example the retroactive change of allowing ranged + hit to add to sliding spells. It makes sliding spells a joke when you can hit on a slide of 1....


I think this could be handled by having INT bonuses kick in at 18, rather than 10, and say any bonuses under 18 are "baked in" to the card already.


Yeah but the problem is that some existing tokens got the + INT as an add on, with the expectation that it didn't really do anything extra (like the Relic Robes). Do they really need a power bump?

The magic + damage and healing is already really ridiculous. Jeff needs to tone down on all the Focus items but he keeps cranking out more....


I think spell damage has gotten to about where it needs to be for epic builds to compare well with melee.

I agree doubled eldritch healing is ridiculous.



It would be interesting to see a 2019 class of urs that don’t put any new stackable strength or focus on the table (while still putting stats in reprint or overlay slots so newer players can catch up).

Well (presumably) be getting some pretty serious STR creep in the new kilt, so one more focus slot to keep up also would be OK with me.

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