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TOPIC: Healing wands

Healing wands 5 years 8 months ago #49

Mongo wrote:

FiannaTiger wrote: So what about wands slots? If there were say 5 wand slots then this would help limit the power of wands both healing and damage. Make healing wands only useful in combat this would give a healer a little extra healing boost with 1, 3, or 5pt heal without taking up DMs time for bead test.


I thought we did have a limit of five chargeless wands since the day they were released (but duplicates were legal)... so you had to decide which up to five wands you would have available for the run... and I thought that it was announced that in a year or so all wands become chargeless... maybe it was a delusional dream I had? I could have sworn this came from TPTB.


I think the they announced all wands would be chargeless to speed up combat due to not needing punches, then herd a massive backlash from a part of the community and decided to leave all the old wands as is.

As for misconceptions go I now understand that my misconception of mystic mouth is based on old wands partly.

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