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TOPIC: Charms of Transmorph Wild Speculation Thread

Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #1

At the request of jedibcg, here is the thread for wild speculation as to what these new N-box-only Charms will do.

My thoughts:

Transmorph suggests a change to the person wearing the charm. What could be changed? Similar effects have been done by the UR Special tokens ala Troll subtype, so I'm leaning towards something like that, but more powerful.

Text is green but back is black. Are they uncommon rarity in the monster box? If so, does that suggest there may be a rare red text version?

Speculate away, fellow TD peeps!
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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #2

Since we're going for wild speculation: the charms transform all party members into cute little fuzzy bunnies, with all stats set to 1 on the party card.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #3

Fiddy wrote: Since we're going for wild speculation: the charms transform all party members into cute little fuzzy bunnies, with all stats set to 1 on the party card.


What a fun surprise! :laugh:
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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #4

Fun Ideas:

- Transforms the whole party into a goblin raiding party.

- Transforms the part into astral beings that can only be hit 50% of the time.

- +2 treasure for each party member. (1 to recoup the token spent, and 1 for the effort)

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #5

Hawk Fingle wrote: Text is green but back is black. Are they uncommon rarity in the monster box? If so, does that suggest there may be a rare red text version?



I wonder if for the treasure mix these count as specials/UR/other, or part of the uncommon %.

If it was part of the uncommon %, I would say it's that color just to get them out there without watering down the tokens available from the rares and other %s.


But maybe if these are a hit, they'll do a rare set.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #6

So now that I got my wild speculation out of the way, here is some somewhat less wild speculation:

* All party members can play as a different subclass version of their characters that has not yet been revealed (not the Ro7P subclasses)

* the party gets the effect of turning in the Special or maybe the Eldritch Runestone, or a similar lesser effect

* the party gets a clue to one of the puzzles on the current run (or perhaps a token to turn in to a gm for a clue on a puzzle they get stuck on)

I think until we know how common the charms are (and how easy/hard it is to complete a set), it will be difficult to know where the power level of the effect is going to be. I suspect it would be along the lines of the above though.

Some things I doubt we'll see the charms do:
* the party gets to play as the existing Ro7P subclasses (this would step on the Ro7P)
* the party gets the effect of the AoW (this would step on an artifact)
* treasure bonus

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #7

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Fiddy wrote: Since we're going for wild speculation: the charms transform all party members into cute little fuzzy bunnies ducks, with all stats set to 1 on the party card.


Fixed that for you B)
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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #8

Maybe it will unlock an alternate room. Maybe a puzzle room changes, or you fight a different monster. Something like that, to encourage parties to play the same dungeon multiple times, since there is no longer combat vs puzzle versions of the dungeon.
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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #9

More fun stuff:

- Unlocks the Uber boss, making room 7 two times as hard. Edit: Jeff321 just said basically the same thing, but faster than me.

- Allows everyone in the party to equip an extra charm.

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Last edit: by Graven.

Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #10

Not dungeon altering.

Not character card specific.

No specific expiration date so could be used years from now.

Effect to party card stats or one time effect similar to UR Special that is handled by the player and not imposed on room DMs.

Rarity? 50% UC in treasure mix means 1.25% of any specific UC being drawn. 3 charms per 100 treasure draws is 0.3% of any specific charm being drawn. Same for Rares. This would be an average of 333 draws to get 10 charms. Possibly UR or 4pt rarity.

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Last edit: by edwin.

Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #11

I'm guessing alternate character cards for the whole group. Hopefully a definite step up from the previous cards. Maybe 7th level characters?

Or, maybe the whole group transmorphs in a way beneficial to the Dungeon? Like, maybe grow wings, etc?

I like the thought of the Dungeon transmorphing, maybe opening up a special room. That's tougher to do for tokens that never expire though.

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Charms of Transmorph Wild Speculation Thread 5 years 9 months ago #12

I think it could be dungeon altering. A fun little bonus room that would only get used every so often at the end of the run. When the tokens get turned in, it would give enough time to send word ahead that the room needs prepped. At worst would be 3 parties turning them in at the same time and so they would need to staging them. This is assuming they cannot be turned in on Pit (but maybe they could).
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