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TOPIC: Trade Good Yields Spreadsheet

Trade Good Yields Spreadsheet 4 years 6 months ago #25

lazlo_hollyfeld1985 wrote: maybe time for a new trade good for beads and XXXXX?

Steel / Bismuth / Argonite would be much better for beads - All are dramatically more difficult to come by than Plank / Silk / Stones

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Trade Good Yields Spreadsheet 4 years 6 months ago #26

lazlo_hollyfeld1985 wrote: maybe time for a new trade good for beads and XXXXX?


+1

Perhaps beads and ioun stones go into the grinder to churn out some sort of combination of arcane/radiant/luminous/incandescent + powder/dust/shards/crystals (arcane powder, radiant shards, etc).
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Last edit: by Azzy.

Trade Good Yields Spreadsheet 4 years 6 months ago #27

Wade Schwendemann wrote:

Harlax wrote: As if anyone needs more PS. I’m drowning in them. As well as MS. Unlike others, I don’t have an abundance of DP.

Please, no more PS materials.


I can swap some DP for PS if you'd like. Probably would be able to do at least 40 if you're interested.


I have 80 DP I would like to swap for PS also. Sent a pm.

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Last edit: by edwin.

Trade Good Yields Spreadsheet 4 years 6 months ago #28

People will always have too much of X or Y unless the recipes consume in rough proportion to what is being transmuted / distributed via condensed packs.

Td just needs to balance the proportion of ingredients with the proportions of trade goods being issued.

Changing the prevalence of X or Y to match the proportions in recipes would also work.

Having a 3:1 transmute option between the common transmutes would also work.

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Trade Good Yields Spreadsheet 4 years 6 months ago #29

Endgame wrote: Steel / Bismuth / Argonite would be much better for beads

Beads don't have damage wheels, so that's not going to fly.
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Trade Good Yields Spreadsheet 4 years 6 months ago #30

Druegar wrote:

Endgame wrote: Steel / Bismuth / Argonite would be much better for beads

Beads don't have damage wheels, so that's not going to fly.


Neither Does a shield or armor...

More or less, pick any trade good that doesn't already have 100+ in a typical 8k condensed pack to avoid over supply of one type of good over another.

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Trade Good Yields Spreadsheet 4 years 6 months ago #31

Arbitrarily shifting trade equivalents isn't going to fly. The category needs to be logical. Beads are neither weapons nor armor, so if you were dreaming of beads becoming an armor or weapon based trade good, consider it smashed crushed.
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Last edit: by Druegar.

Trade Good Yields Spreadsheet 4 years 6 months ago #32

Druegar wrote: Arbitrarily shifting trade equivalents isn't going to fly. The category needs to be logical. Beads are neither weapons nor armor, so if you were dreaming of beads becoming an armor or weapon based trade good, consider it smashed.

Please define your goal.

Is your goal is to globally reduce excessive quantities of a certain trade good (in this case plank) by moving it to another trade good? If so, moving Beads from Plank to Stones is likely akin to rearranging the deck chairs on the Titanic. My understanding from other players (certainly not myself), and looking at auction prices, is that there are too many thing generating Silk / Plank / Stones and not enough things using Silk / Plank / Stones. Solutions to this problem are many, but if your goal is different, there is no point in further comment.

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Trade Good Yields Spreadsheet 4 years 6 months ago #33

Druegar wrote: Arbitrarily shifting trade equivalents isn't going to fly. The category needs to be logical. Beads are neither weapons nor armor, so if you were dreaming of beads becoming an armor or weapon based trade good, consider it smashed.


'Smashed'? I think you mean 'crushed'. #DreamCrusher
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Trade Good Yields Spreadsheet 4 years 6 months ago #34

Endgame wrote:

Druegar wrote: Arbitrarily shifting trade equivalents isn't going to fly. The category needs to be logical. Beads are neither weapons nor armor, so if you were dreaming of beads becoming an armor or weapon based trade good, consider it smashed.

Please define your goal.

Is your goal is to globally reduce excessive quantities of a certain trade good (in this case plank) by moving it to another trade good? If so, moving Beads from Plank to Stones is likely akin to rearranging the deck chairs on the Titanic. My understanding from other players (certainly not myself), and looking at auction prices, is that there are too many thing generating Silk / Plank / Stones and not enough things using Silk / Plank / Stones. Solutions to this problem are many, but if your goal is different, there is no point in further comment.


Add EMs to the glut of trade goods. EMs are taken care of in the current 2020 recipes.

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Trade Good Yields Spreadsheet 4 years 6 months ago #35

edwin wrote:

Endgame wrote:

Druegar wrote: Arbitrarily shifting trade equivalents isn't going to fly. The category needs to be logical. Beads are neither weapons nor armor, so if you were dreaming of beads becoming an armor or weapon based trade good, consider it smashed.

Please define your goal.

Is your goal is to globally reduce excessive quantities of a certain trade good (in this case plank) by moving it to another trade good? If so, moving Beads from Plank to Stones is likely akin to rearranging the deck chairs on the Titanic. My understanding from other players (certainly not myself), and looking at auction prices, is that there are too many thing generating Silk / Plank / Stones and not enough things using Silk / Plank / Stones. Solutions to this problem are many, but if your goal is different, there is no point in further comment.


Add EMs to the glut of trade goods. EMs are taken care of in the current 2020 recipes.

I have 0 EM, and only briefly had enough to transmute 1, before my bard decided to start using ammo.

How are you defining glut? I'll happily buy some at $1.25 per if you've got a bunch extra you don't know what to do with.

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Trade Good Yields Spreadsheet 4 years 6 months ago #36

Endgame wrote: Please define your goal.

My goal, not necessarily the goal of others in this thread, is for the trade categories to make sense. In my mind, feel free to disagree, a bead is very obviously jewelry and therefore belongs in the Philosopher's Stone category, not Darkwood Plank. It's a change I've wanted to make for years, but haven't acted on that desire because of the tsuris a change* like that would cause. When I saw someone else suggest a category change to cull the DP-eligible tokens, I chimed in with my "secret desire". ;)

Forumites may understand how all the trade categories are defined because we are used to them, but most players aren't. To that end, the categories need to maintain their broad definitions to be as clear as possible. E.g., Mystic Silk is made from clothing, Philosopher's Stone is made from jewelry, etc. Trying to explain to people why, just as a hypothetical example, why a bead is considered a weapon would be problematic.

While I'm not opposed to altering where tokens get sorted, if the new categorizations don't make logical sense, you're just spinning your wheels. (hypothetical examples ahead) If y'all think Charms should go toward Philosopher's Stone, I think that's a logical change. If y'all want Shirts to go toward Elven Bismuth, that's not gonna happen.


*One of my favorite jokes is...
Q: How many gamers does it take to change a light bulb?
A: CHANGE!?!?!?!?!?!:angry: :ohmy: :angry: :ohmy: :angry: :ohmy:
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