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TOPIC: Dumb Question: How many Treasure Tokens per run?

Dumb Question: How many Treasure Tokens per run? 3 years 6 months ago #13

Brad Mortensen wrote: It was controversial, as is everything said here. I tried to find the thread, but I gave up.

There were many practical reasons to change it, but mostly just emotional reasons to leave it.

One reason to change it was to minimize the motivation of veterans to take over the party and solve puzzles and kill critters to ensure max treasure stamps. I don't remember any stories of that happening last year, unlike previous years. Anything that helps keep newbies from getting soured on their first adventure is worth a few of us missing the stamps.


Think emotional is the keyword there Brad, heard a few people grumbling as i made sure the explain the changes when i was in training room to get word out. Mostly the skull heads who lacked urte's 'who wanted real challenge' why they didn't just run higher difficulty beyond me.

Non scientific observation from the training room? Change went over very well last year.
We're all the kind of people who enjoy the game on a "meta" level. We like talking about the game year-round. We buy tokens. We enjoy crafting. We get together during the off-season if we can. We are a very skewed demographic that way. -Raven

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Dumb Question: How many Treasure Tokens per run? 3 years 6 months ago #14

The net effect was 2 things as best I can tell.
#1) more tokens came out of treasure boxes.
#2) less people complained of having rooms/combats spoiled for the treasure.
Sweet a combat room, we won't take damage!

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Dumb Question: How many Treasure Tokens per run? 3 years 6 months ago #15

valetutto wrote: The net effect was 2 things as best I can tell.
#1) more tokens came out of treasure boxes.
#2) less people complained of having rooms/combats spoiled for the treasure.

I would add less of an adventure and more of an experience (which I believe was the goal).

Ed
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Dumb Question: How many Treasure Tokens per run? 3 years 6 months ago #16

MasterED wrote:

valetutto wrote: The net effect was 2 things as best I can tell.
#1) more tokens came out of treasure boxes.
#2) less people complained of having rooms/combats spoiled for the treasure.

I would add less of an adventure and more of an experience (which I believe was the goal).

Ed


For us it didn't make it any less of an adventure. There is still the goal and challenge of succeeding in each room, and thrill of accomplishment if you do. There's just not the soul-sucking loss of a treasure stamp if you fail. ;)

I'd add that Jeff also got a lot less complaints from people saying they were cheated out of success in a treasure stamp room.

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Dumb Question: How many Treasure Tokens per run? 3 years 6 months ago #17

Yeah I think most people understood the reasoning behind the change and were positive about it. After all, everyone's average expected treasure per run went up :) It's hard to complain about that!
Classes Played: Barbarian (21 times), Monk (16), Rogue (10), Cleric (9), Fighter (9), Ranger (8), Dwarf Fighter (7), Paladin (5), Druid (5), Elf Wizard (2), Wizard (2).

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Dumb Question: How many Treasure Tokens per run? 3 years 6 months ago #18

Jeff321 wrote: Yeah I think most people understood the reasoning behind the change and were positive about it. After all, everyone's average expected treasure per run went up :) It's hard to complain about that!


Oh but people find ways to complain.
Typically when there are more tokens drawn then the super rare stuff makes more of an appearance. Which then feeds the argument of token devaluation due to market flooding.



But yes I think it was a very positive change and the reduction in complaints was noticeable.
Sweet a combat room, we won't take damage!

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