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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 3 years 5 months ago #793

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Cranston wrote:

NightGod wrote:

NightGod wrote:

Arcanist Kolixela wrote: Cranston

Given the MULTIPLE ways Wizards can change around spells would there be a way to "uncast" a spell for ones that get refreshed/get cast free/get spell swapped. Given that slides should use the monster modifiers and there's no way to do that currently if any of those situations?

I came here to post exactly this. I had to play around a LOT with how I used my spells over the weekend because of Charm of Spell Swapping and it's going to get even crazier once I have a Ring of Expertise in hand. Being able to unclick them (even if it took two clicks to make sure it wasn't an accident) would be extremely helpful for casters.

Is there any chance that something for this will get implemented or is it out of scope for the app?

Yes, it will happen. I need to research all the spell count modifiers, and figure out how I'm going to implement it, and I was short on time this go around.

Awesome! Honestly, I think even if you just let us un-click spells on our own (perhaps with confirmation, to prevent accidents), it would solve the issue for the majority of us. Those who have the tokens are generally pretty aware of how they work, I don't think you need to hard code it all in.

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True Dungeon Character Generators (App) 3 years 5 months ago #794

Cranston wrote: Version 7.10.0 has been released on Android and IOS.

- Add Ro7P Prestige Classes to Virtual TD views*

Cavalier: Spells are updated to match


Checked my version on Android. 7.10.0.0

How do you access RoSP classes? I didn't see a token. I didn't see anything in VTD. Have to enter a code supplied by TA somewhere after going through some form of the voucher process?

By spells for Cavalier, assume mean specials.

While a question probably better asked somewhere else, if the development is being done to make alt classes available for use, do we know when they will be available for use? I probably would rather use a voucher this weekend than December, if possible, but I haven't seen anything explained about how the process would work.

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True Dungeon Character Generators (App) 3 years 5 months ago #795

Prestige Classes:

This is a 2 step process. You need to have 'Rod of Seven Parts (Voucher)' equipped. It goes in any one of the Special slots, and is the key to unlocking the Prestige Classes.

HOWEVER, the 'Rod of Seven Parts (Voucher)' will not come up as an option, until you equip 'Rod of Seven Parts (Complete)'

With both tokens equipped, when you enter Virtual TD, your character class will be the Prestige Class for that character.

You will be asked to show your Rod of 7 Parts token at the start of the run to use the Prestige Class on your run.

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True Dungeon Character Generators (App) 3 years 5 months ago #796

Found it, thanks.

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True Dungeon Character Generators (App) 3 years 5 months ago #797

I am looking at Wizard spell re-casting tokens. So far I have found:
- Charm of Spell Swapping
- Ring of Spell Storing
- Arcane Set Bonus
- Carter's Tome

What other Wizard tokens allow the player to cast spells without marking, or recasting a spell?

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True Dungeon Character Generators (App) 3 years 5 months ago #798

Crown of Expertise
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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True Dungeon Character Generators (App) 3 years 5 months ago #799

Ring of the norns and necklace of the norns
Cheapest Shinies available!
Find it cheaper somewhere else? Let me know and I'll beat it

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True Dungeon Character Generators (App) 3 years 5 months ago #800

Cranston wrote: I am looking at Wizard spell re-casting tokens. So far I have found:
- Charm of Spell Swapping
- Ring of Spell Storing
- Arcane Set Bonus
- Carter's Tome

What other Wizard tokens allow the player to cast spells without marking, or recasting a spell?


The 2021 Wizard necklaces allow non consume casting.
The 2021 Rare lets a duplicate spell
The Earcuff of Energy should never see play but does allow a duplicate cast
Crown of Expertise

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True Dungeon Character Generators (App) 3 years 5 months ago #801

Cranston - Few issues with the Wizard

Some spells allow for Mad Evoker (level 2 Ray and Fireball do, Magic Missile does) while others do not. (level 1 Ray spell does not have Mad Evoker as an option)

Mad Evoker's Charm does not function correctly on AoE spells (Fireball is 20 to all + bonus, MEC adds 20 to bonus instead of 40 to all)

CoSS has already been mentioned


Quality of life for all classes

A note on the Virtual TD screen for added damage types on attacks (does not show types for spells)

A note on the Virtual TD screen for elemental resistances (no way to check without closing out of VTD)

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True Dungeon Character Generators (App) 3 years 5 months ago #802

+2 Staff of Power
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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True Dungeon Character Generators (App) 3 years 5 months ago #803

Good answers!
This group allows for a spell to be cast without marking on the card or recast a spell:
- Charm of Spell Swapping
- Ring of Spell Storing
- Arcane Set Bonus
- Crown of Expertise
This will be handled in the next version. (Already started)

This group allows for extra casting 'as a scroll'
- Carter's Tome
- Earcuff of Energy
- +2 Staff of Power
- Ring of the Norns
- Necklace of the Norns
These get a bit more complicated. I need to figure out how I am going to handle them in the present framework.

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True Dungeon Character Generators (App) 3 years 5 months ago #804

Arcanist Kolixela wrote: Cranston - Few issues with the Wizard

Some spells allow for Mad Evoker (level 2 Ray and Fireball do, Magic Missile does) while others do not. (level 1 Ray spell does not have Mad Evoker as an option)

Mad Evoker's Charm does not function correctly on AoE spells (Fireball is 20 to all + bonus, MEC adds 20 to bonus instead of 40 to all)

CoSS has already been mentioned


Quality of life for all classes

A note on the Virtual TD screen for added damage types on attacks (does not show types for spells)

A note on the Virtual TD screen for elemental resistances (no way to check without closing out of VTD)

Several items to unpack.

1. All damage spells should allow for MEC. I will check 1st Level Acid Ray to make sure it works on all platforms
2. The MEC bonus does not get applied to all creatures, but is added to the pool of damage to be assigned by the caster. See Mad Evoker Charm Question 4
3. Adding damage type to the spell description on the main Virtual TD view is a good idea, and will happen
4. Environmental Resistances are listed on the Virtual TD view, but you likely need to slide/scroll right to see them. However, even if you close the Virtual TD view to look at the stats, your present condition will be retained, so you can pick up your run where you left off. They should only clear, when you go back to the Character List view.

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