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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 4 years 1 month ago #385

Wow!! Some seriously cool shit here!! Any chance an Android version will eventually make an appearance? And thanks for all your work on everything. Super useful app and now you've taken it to the next level.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Last edit: by Rob F.

True Dungeon Character Generators (App) 4 years 1 month ago #386

Rob F wrote: Any chance an Android version will eventually make an appearance?

Unfortunately, the libraries I need to make this work, do not exist on Android. Google came out with Firebase in 2019, and I will be looking into that, but it requires a major change to the codebase to incorporate it, and it is still not clear if it will work. it is also not clear from the docs about licensing. It may not be free, but I will look into it.

Update: There is an OCR component, that appears to run on the device, but it is presently in beta testing. Not sure when or if this will happen in the Android version.

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Last edit: by Cranston.

True Dungeon Character Generators (App) 4 years 1 month ago #387

I just tried the Scan feature and it's really, really cool! I had to play around with it a bit to get all the tokens to register properly, but it's amazing to have it working at all!

One thing I noticed with Scan: It looks like the Select All button actually toggles selected the state of currently selected tokens rather than selects all. So, if you have 3 tokens, tap 1 to select, then click Select All, it inverts the selection so that now you have 2 selected tokens instead of all 3.

Still really cool and could be huge for people who like to lay out a build physically and then record it after!

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True Dungeon Character Generators (App) 4 years 1 month ago #388

I think this is also going to help in coaching. Looking forward to it... uh... Next year at PAX South I guess is the next time ill be coaching.

This almost tempts me to try to make it to another convention. :/

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True Dungeon Character Generators (App) 4 years 1 month ago #389

Marcques Domask wrote: I just tried the Scan feature and it's really, really cool! I had to play around with it a bit to get all the tokens to register properly, but it's amazing to have it working at all!

One thing I noticed with Scan: It looks like the Select All button actually toggles selected the state of currently selected tokens rather than selects all. So, if you have 3 tokens, tap 1 to select, then click Select All, it inverts the selection so that now you have 2 selected tokens instead of all 3.

Still really cool and could be huge for people who like to lay out a build physically and then record it after!

Glad you like it!

Weapons and Ioun Stones were the toughest ones for me to get. The Damage Wheel on weapons is tricky, and the 'I' in Ioun Stone, sometimes reads as lower case L, or not at all. I included some code to correct the more common miss reads, but most tokens read pretty consistently.

You are correct, the Select All toggles all the token selects. I may change that on the next rev to just set them all to on, like the name suggests.

The beta testers and I tested a lot of different tokens, but if you find any that just don't scan or scan less than 1/2 the time, please let me know.

Thanks!

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True Dungeon Character Generators (App) 4 years 1 month ago #390

Cranston wrote:

Marcques Domask wrote: I just tried the Scan feature and it's really, really cool! I had to play around with it a bit to get all the tokens to register properly, but it's amazing to have it working at all!

One thing I noticed with Scan: It looks like the Select All button actually toggles selected the state of currently selected tokens rather than selects all. So, if you have 3 tokens, tap 1 to select, then click Select All, it inverts the selection so that now you have 2 selected tokens instead of all 3.

Still really cool and could be huge for people who like to lay out a build physically and then record it after!

Glad you like it!

Weapons and Ioun Stones were the toughest ones for me to get. The Damage Wheel on weapons is tricky, and the 'I' in Ioun Stone, sometimes reads as lower case L, or not at all. I included some code to correct the more common miss reads, but most tokens read pretty consistently.

You are correct, the Select All toggles all the token selects. I may change that on the next rev to just set them all to on, like the name suggests.

The beta testers and I tested a lot of different tokens, but if you find any that just don't scan or scan less than 1/2 the time, please let me know.

Thanks!


Thank you for the response! I will note in this thread if I find anything that causes particular repeated issues. The only one I noted so far was that +1 War Sling read as the normal, non-+1 version when scanned in a group of tokens. (I just grabbed a random handful I had nearby from an eBay auction.) It worked well when scanned on its own.

I can only imagine the difficulty with the upper-case I / lower case l.

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True Dungeon Character Generators (App) 4 years 1 month ago #391

Key of healing is not triggering the bonus for the charming set.

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True Dungeon Character Generators (App) 4 years 1 month ago #392

Endgame wrote: Key of healing is not triggering the bonus for the charming set.

I'm sure I'm missing something, but I'm impeded by a mental block.
  • Key of Healing: All healing spells cast on the wearer heal +3 HP
  • Charming set bonus: +1 level
How should the former trigger the latter?
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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True Dungeon Character Generators (App) 4 years 1 month ago #393

Druegar wrote:

Endgame wrote: Key of healing is not triggering the bonus for the charming set.

I'm sure I'm missing something, but I'm impeded by a mental block.
  • Key of Healing: All healing spells cast on the wearer heal +3 HP
  • Charming set bonus: +1 level
How should the former trigger the latter?

Each of the charming set items gain +1X based on the number of charms.

Ex: charming Earcuff gives +1 ref save per equipped charm.

In the app, start with 0 equipped charms and charming Earcuff, crown, and ring equipped.

Add charm of health - ref, fort, and will increase by 1.

Remove Charm of health - ref, fort, and will decrease by one.

Add key of healing - saves do not change.

Remove key of healing - saves do not change.

Edit: Perhaps better phrasing would have been: Charming Items are not being triggered by key of healing.

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Last edit: by Endgame.

True Dungeon Character Generators (App) 4 years 1 month ago #394

I knew I was missing something. Thanks for clearing my head Endgame. :)
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Last edit: by Druegar.

True Dungeon Character Generators (App) 4 years 1 month ago #395

Another revision is available. 7.4 is presently available for IOS, and should be out today for Android, with the following updates:

- Corrected a problem with the Key of Healing and the Charming set
- Removed the 2019 Variable Effects (AoW, Special, Eldritch Runestone)
- Added the 2020 Variable Effects
- Added display items to the 2nd Stats view to show the Variable Effects
- Updated the effects of Benrow's Elder Drake Necklace. When it is equipped, you may select FoB weapons on Monk characters. In order to get the +7 Sacred damage, both Ranged and Ranged-Offhand must be equipped with an Benrow weapon
- (IOS Only) Select All on the Scan View now selects all valid tokens. It used to toggle on and off, but now it just sets them to selected

This should include everything that is needed for MOMO Con.

Have fun!

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True Dungeon Character Generators (App) 4 years 1 month ago #396

Two small errors I found:

+1 Large wooden shield gives 1 AC instead of 3.
Description for Devilward Amulet says “-1 to saves” when it should be +1. Stats are added properly to the sheet, however.

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