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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 2 months 3 weeks ago #301

Rob F wrote: Going through my Cleric build and looks like the app is not correctly picking up the healing bonus from the new Eldritch set. When I equip a Rod and Supreme Ring I only get +2 to healing instead of +4. When I throw on a pair of Eldritch Boots I only get +4 instead of +6. It appears to be picking up the damage bonus correctly.


Just noticed this also applies to my druid build. Boots and Kilt on and not picking up healing bonus correctly. Damage bonus is fine.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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True Dungeon Character Generators (App) 2 months 3 weeks ago #302

Not sure if this one has been pointed out already or not, but....

On Android, the Shoes of Skill do not alter the damage for the Monk's FOB or poly damage for the skinchangers.

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True Dungeon Character Generators (App) 2 months 2 weeks ago #303

I am planning a release next week with the following modifications:

1. Correct the Party Card treasure totals to handle the ISGN correctly on Android (IOS is correct now)
2. Correct the Eldritch Healing count on Android
3. Correct the Shoes of Skill for Monk, Wizard, Elf Wizard and Druid. (long story, but it's kind of there already)

I will also be removing all the variable effects for AoW, Eldritch Runestone and Special. As the effects have not been finalized, I need to remove the old ones. This means that the coaches will have to handle these manually at Origins. Depending on what the effects are and how complicated the changes are, we can talk about adding them back for Gencon. For Origins, they will be removed.

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True Dungeon Character Generators (App) 2 months 1 week ago #304

Version 6.2 has been released on IOS and Android. Modifications are as follows:

1. Correct a problem with the Party Card treasure totals with Ioun Stone Gold Nugget (Android only)
2. Corrected a problem with the healing bonus from Eldritch items (Android only)
3. Corrected a problem with Shoes of Skill for Druid, Wizard, Elf Wizard and Monk
4. Removed the variable effects for Amulet of Wonder, Eldritch Runestone, and Special

This will be the final version before Origins, barring a major bug turning up.

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True Dungeon Character Generators (App) 2 months 1 week ago #305

Appreciate all your work on this. This app is my go to when coming up with characters on the fly in the dungeon. Thank you!
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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True Dungeon Character Generators (App) 2 months 6 days ago #306

Not expecting anything quick, but the app allows, and gives the benefit of, all totem paints equipped. I believe only 1 is allowed per run.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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True Dungeon Character Generators (App) 1 month 3 weeks ago #307

Rare Baton of Focus only adds to healing instead of both damage and healing.

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True Dungeon Character Generators (App) 1 month 3 weeks ago #308

Is it possible to add a feature where you can select multiple builds and compare stats?

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True Dungeon Character Generators (App) 1 month 1 week ago #309

Lenses of the hunter adds the +1 to dmg correctly but the text when selected says +1 to hit

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True Dungeon Character Generators (App) 4 weeks 1 day ago #310

Version 6.3 is working its way through approvals. The Android version should be out later tonight. IOS is waiting for review, which typically takes a couple days. The following updates are included:

- Added completion tokens from Origins and Gamehole gaming conventions
- Corrected a functional problem that rarely occurred with the Party Card view
- Added Polymorph To-Hit and Damage numbers to the Party Card view
- Corrected typographical errors in the token file
- Added variable effects for Amulet of Wonder, Eldritch Runestone and Special tokens
- Corrected a problem that allowed a user to equip multiple Totem Paint tokens

All the known token issues were corrected. All the tokens that are in the TokenDB or listed on the Events page are included.

Have fun!
Tom

Just when I think I have the approval timing down, it changes. Both IOS and Android versions are released.

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Last edit: by Cranston.

True Dungeon Character Generators (App) 4 weeks 19 hours ago #311

None of the focus items are being added to healing and damage.

The whetstone is not adding +1 hit , +1 dmg when ranger and monk have the brawlers horn equipped . Not sure yet if it also adds the +1 when a character has it in the offhand . Waiting on drugar to respond on the post.

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Last edit: by jon.

True Dungeon Character Generators (App) 4 weeks 19 hours ago #312

jon wrote: None of the focus items are being added to healing and damage.

The whetstone is not adding +1 hit , +1 dmg when ranger and monk have the brawlers horn equipped . Not sure yet if it also adds the +1 when a character has it in the offhand . Waiting on drugar to respond on the post.


It is working fine on my device. What is your specific situation?

Just to be clear, you do not get the total +to hit of your offhand AND your main hand added together.

So for example if you have:

Rare +1 wep in mainhand
Brawler's Horn in offhand

You get +1 hit from main, +1 hit from whetstone, +2 hit from Brawler's Horn (the token's effect)

For a total of +4 to hit. You do not get an extra +1 to hit because the offhand is also a rare weapon.

An exception to this is grind, where the hit and damage of both hands are recorded independently.

I believe this was already addressed and answered in the other thread. Or perhaps I am misunderstanding. Is there some other situation to which you are referring?

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Last edit: by jpotter.
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