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TOPIC: True Dungeon Character Generators (App)

True Dungeon Character Generators (App) 2 months 1 week ago #1057

On my iPad, the Spell Stats are not displayed. I can see the top of the letters "Spell Stats", but it goes off the visible page.

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True Dungeon Character Generators (App) 2 months 1 week ago #1058

iphone, Using Viv's Amulet as Dwarf Fighter, I could not find a way to Power Attack for the dungeon and had to keep track of the damage bonus in head. I don't know what calculations this might affect, but it would be good to add in some way.
What are you Token About?
Picks up Cog: "I'm Immune to Cow Attacks??!" Jeff: "Trust me, You'll want to hold on to that"
Dougout's Trade Thread
Token Facts: tokendb.com
TD Volunteering: tdvols.com
TD Events: td.events

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True Dungeon Character Generators (App) 2 months 1 week ago #1059

Dougout wrote: iphone, Using Viv's Amulet as Dwarf Fighter, I could not find a way to Power Attack for the dungeon and had to keep track of the damage bonus in head. I don't know what calculations this might affect, but it would be good to add in some way.


I had the same issue this weekend. IOS, iPhone 11, app version 8.10.0. I had Viv’s equipped on a DF, but power attack did not appear as an option. So I just skipped power attack that run. Power attack did work on my Fighter build, however, when I tested it after the run. I also tried un-equipping and re-equipping Viv’s on the DF build today, but the same thing happened—no power attack option. Thanks.

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True Dungeon Character Generators (App) 2 months 1 week ago #1060

iPhone, VTD 6c RM 2 Archers

Didn't recognize Gloves of the Flying Fists for Monk to do Ranged Attacks with Melee.
Didn't take into account if Player successfully climbs to the top of the cliffs to do Melee.
What are you Token About?
Picks up Cog: "I'm Immune to Cow Attacks??!" Jeff: "Trust me, You'll want to hold on to that"
Dougout's Trade Thread
Token Facts: tokendb.com
TD Volunteering: tdvols.com
TD Events: td.events

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True Dungeon Character Generators (App) 2 months 4 days ago #1061

Dave wrote: On my iPad, the Spell Stats are not displayed. I can see the top of the letters "Spell Stats", but it goes off the visible page.


Same here. I thought that maybe I was supposed to be able to scroll that section, but I was unable to do so.

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True Dungeon Character Generators (App) 2 months 3 days ago #1062

This won't get into the rev for January, but I am wrestling with FoP: Panther. ( FoP: Panther ) It allows an immediate re-slide of a failed attack once per game. It is not right to just use it on the first miss, which means popping up a question on every miss, asking if you want to use it (assuming it is equipped). That would be on every missed roll, which could be quite often and get really annoying. It also creates form code problems by creating a secondary thread that has to feed back into the main thread, but it's just code.

My question is, do people who use it really want those popups coming up all the time until you finally use it?

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True Dungeon Character Generators (App) 2 months 3 days ago #1063

Cranston wrote: This won't get into the rev for January, but I am wrestling with FoP: Panther. ( FoP: Panther ) It allows an immediate re-slide of a failed attack once per game. It is not right to just use it on the first miss, which means popping up a question on every miss, asking if you want to use it (assuming it is equipped). That would be on every missed roll, which could be quite often and get really annoying. It also creates form code problems by creating a secondary thread that has to feed back into the main thread, but it's just code.

My question is, do people who use it really want those popups coming up all the time until you finally use it?


It wouldn't bother me at all. In fact it might actually help me remember that I need to use it.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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True Dungeon Character Generators (App) 2 months 3 days ago #1064

Cranston wrote: This won't get into the rev for January, but I am wrestling with FoP: Panther. ( FoP: Panther ) It allows an immediate re-slide of a failed attack once per game. It is not right to just use it on the first miss, which means popping up a question on every miss, asking if you want to use it (assuming it is equipped). That would be on every missed roll, which could be quite often and get really annoying. It also creates form code problems by creating a secondary thread that has to feed back into the main thread, but it's just code.

My question is, do people who use it really want those popups coming up all the time until you finally use it?

Instead of a dialog that pops up after every miss, perhaps instead it could be a conditional "Re-Slide" button that only displays after a failed attack? I'm looking at iOS right now, but thought is it could go under the buttons for Fort/Reflex/Will saves. Maybe with a horizontal rule to set it apart.

I'm not sure how often the player and DM apps communicate to enable that type of real-time feedback.

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True Dungeon Character Generators (App) 2 months 2 days ago #1065

It would be a nice to have if I'm wearing a Questor's Charm of Luck and roll a 1 on a save, it would automatically reroll for me. (And tell me that it rerolled, so I don't think it hasn't and roll again myself.)

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True Dungeon Character Generators (App) 1 month 3 weeks ago #1066

Just FYI. Many changes are in the works for the Character Generators. It will include the 2022 tokens that will be usable for the V7 event. I do not expect a release to occur until after the 1st of January, because there are a lot of moving parts.

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True Dungeon Character Generators (App) 1 month 3 weeks ago #1067

That is fantastic news and can only imagine the number of moving parts. It seems incredible that we may have everything ready in time for V7. Thank you!

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True Dungeon Character Generators (App) 1 month 3 weeks ago #1068

I see that Figurine of Power: Rhino is in the app. But how do I activate it?

Is it possible to add Potion Zealot Brew to the Consumables?

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