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TOPIC: Price Fluctuations

Re: Price Fluctuations 10 years 8 months ago #13

What Garrison said has some truth to it.

The cost of thrilling new players with astounding treasure pulls is that veterans paid very high prices for those same tokens and they are standing there with their pockets empty of big dollars that were spent on token transmutes.....
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Re: Price Fluctuations 10 years 8 months ago #14

As a new player, I really appreciate there being purples and blues in the treasure bucket. Drawing my first purple was definitely exciting.

However, I understand that many players spent a lot of money and effort to get these same things, and so there is a downside as well. I have a ton of feedback to give around the treasure pulls, I'm just not sure yet whether the public forum or a private email is the best way to do so.

There is definitely middle ground, and I think with a few tweaks on the treasure strategy, both new players and veterans can be made happy.

(I will point out that the vets need to remember that they generally benefited the most. Pulling hundreds of tokens vs a handful is a big difference. (I got lucky enough to have loner treasure tokens on runs, which unfortunately has taught me that tokens giving improved treasure draws are the most important thing of all. All other gear is inferior. I don't think this is the lesson the game wants to teach, but I see it as fact.)

I do have to say I'm happy to see these boards haven't blown up into rants and venting on a massive scale. I actually thought it might have gone that way.

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Re: Price Fluctuations 10 years 8 months ago #15

cdsmith wrote:

Mekra wrote: I was at the Gaming Etc booth, picked up a +2 Dwarven Dire Axe for $100, but they had a medallion of Greyhawk for $300... *confused*

Seems like most their other strings were pretty close to other prices.


That is because gaming etc has not yet shifted to the charm necklace reality. While the MoG is still a fantastic token the charm necklace has reduced its value.


I continue to be surprised at how many people are still resistant to the potential value of the Charm Necklace. Unless there's a (much) better necklace made, or there are no more strong charms (which I see as very unlikely)--it is an incredibly strong token for the slot, even considering the best competition (AoW and HoP).

To get back to the initial post--yes, there are strong price fluctuations at times. My advice would be to never pay more than you want to spend for a token, and ignore the market thereafter. If you focus too much on the cash value, it will likely get frustrating. Personally, I operate under the assumption that the tokens I buy will depreciate in value.
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Re: Price Fluctuations 10 years 8 months ago #16

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I don't think we've seen the full extent of this year's treasure pulls on the market yet this year by any means. Speaking as a coach a lot of newbies and vets alike pulled stuff that frankly was to good to be in the treasure generators in the numbers they were IMO and even if a lot of them didn't know what their tokens were worth a initially they were either told or figured it out. Based on that I expect to see a lot more auctions in the next few months. I'm not sure where Jeff was going with this but it's going to play havic on the market, and I'll bet a lot of big time buyers will not be happy about it.
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Re: Price Fluctuations 10 years 8 months ago #17

A point to consider is that by putting lots of honey, for example lots of purps in one bucket, Jeff caused many player's to pull away from drawing out of the bucket with the monster trophies. This will make the creation of 4C's an extremely valuable proposition. Only those who already had plenty of purps and very high wisdom scores pulled heavily from the trophy buckets.
If the truth be known, I'll bet those buckets had just as heavy distributions of monster bits as the other buckets had purps. I know that out of the only pull I made out of such a bucket, I got a monster trophy. So you could say I was 1 for 1.
Any feedback on that theory?
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Re: Price Fluctuations 10 years 8 months ago #18

I am not certain. I heard a lot of veterans talk about how they didn't have very many monsters trophies though they were pulling from there. I have no idea how many of my pulls came from each box. I let others decided that because I knew ultimately I would probably need both.
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Re: Price Fluctuations 10 years 8 months ago #19

Hm. It seems that GamingEtc has pulled all of their Ultra Rares and Transmuteds (with the exception of the +3 bracers for some reason) from their website. The general number of different tokens available seems low as well.

I'm not sure if the website was that way before GenCon though. Perhaps they pulled a lot of the best inventory from their online storefront so that they could take it out to the 'con, instead of the recent 'con happenings causing them to pull those tokens for some reason.

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Re: Price Fluctuations 10 years 8 months ago #20

Molda wrote: A point to consider is that by putting lots of honey, for example lots of purps in one bucket, Jeff caused many player's to pull away from drawing out of the bucket with the monster trophies. This will make the creation of 4C's an extremely valuable proposition. Only those who already had plenty of purps and very high wisdom scores pulled heavily from the trophy buckets.
If the truth be known, I'll bet those buckets had just as heavy distributions of monster bits as the other buckets had purps. I know that out of the only pull I made out of such a bucket, I got a monster trophy. So you could say I was 1 for 1.
Any feedback on that theory?

I pulled a bunch from the monster trophy one
I will not be trading many of these until the 4c(it could just be 3C because I think 3 year story arc) is out.
I have a feeling the creeper thorn prices will be nothing compared to them(if the combo is good)

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Re: Price Fluctuations 10 years 8 months ago #21

I had no idea about the loading of the non-ingredient box until I got home, so I pulled from nothing but the ingredient box. Between my two friends and I, we pulled 26 ingredients on four runs (not counting True Grind)--and my buddy insisted on trying to disarm the wizard 4-5 times (and ultimately won a flask). I'm holding on to all of the monster bits we drew.

(Incidentally--I pulled a 25,000 GP eldritch bar from the ingredient box on my first run, so there were at least some goodies in there, too...!)
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Re: Price Fluctuations 10 years 8 months ago #22

Well considering what gold goes for that is better than a lot of relics.
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Re: Price Fluctuations 10 years 8 months ago #23

Garrison wrote: Hm. It seems that GamingEtc has pulled all of their Ultra Rares and Transmuteds (with the exception of the +3 bracers for some reason) from their website. The general number of different tokens available seems low as well.


I went to game etc at the con on sunday and asked if they were interested in my pulls, aka a HoP and special and a few others things.

I was told they were not buying anymore at that level for several months

unsure if related or if they plan to revamp their token sections.
*mental note* always listen to Jeff

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Re: Price Fluctuations 10 years 8 months ago #24

Garrison wrote: Hm. It seems that GamingEtc has pulled all of their Ultra Rares and Transmuteds (with the exception of the +3 bracers for some reason) from their website. The general number of different tokens available seems low as well.

I'm not sure if the website was that way before GenCon though. Perhaps they pulled a lot of the best inventory from their online storefront so that they could take it out to the 'con, instead of the recent 'con happenings causing them to pull those tokens for some reason.


It was that way before GenCon since all their premium stuff was onsite with them instead of being available for shipping. I tried to use their site to see if I could track prices early during the con, but found it was all down.

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