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TOPIC: Advice for Fighter and Rogue Builds

Advice for Fighter and Rogue Builds 10 years 11 months ago #1

Hello,

MY wife and I are trying True Dungeon for the first time this year, and were looking for some advice on builds. I'm looking to play either fighter or Druid, and my wife is thinking Rogue or Druid. Since we are new we would prefer not to spend a fortune, but are looking to be adequately equipped. I do have a Medallion of Heroism, but wasn't sure if it would be better to go with that and lose the rings or not use it.

Thanks

Chris

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #2

def boots of elvenkind for the rogue...

+1 bastard sword for fighter..

those you will probably have to spend a little extra for (they are rares)

other than that, other rares /uncommon could fill in..especially if you are doing Normal runs

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #3

If you've got the medallion, you've obviously got *some* tokens. If you don't have much for rings, then wear it for sure - and even if you do, at least one of you should wear it. Level 5 grants some good bennies for most classes. Next find a decent (red) weapon for each class that you're thinking of plus some sort of ranged weapon. Finally, see if you can find *something* to fill all available slots - boots, belt, cloak, ioun stones, etc. Then you can hit ebay or the trade threads and find some inexpensive stuff to fill in gaps or make a decent upgrade.

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #4

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For the fighter build, try to get items that increase strength, such as Necklace of the Oak, Gauntlets of Ogre Power, Belt of Ogre Power.

Make sure any build has at least one ranged weapon (bow, sling, crossbow, blunder weapon, etc.).
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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #5

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^^
Good advice, that!
"THERE WILL NEVER BE A TOKEN EQUAL TO A GOOD BRAIN!"- Smakdown

Check out these awesome resources:
Cranston's Character Generator for iDevices or Android
Amorgen's Excel Character Generator
And the ever-useful Token DataBase , expertly maintained by Druegar.

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #6

- First thing to do is settle on your class. Choose your class based on your own skills, and which seems like it would be the most fun for you. If you're good with your hands, and always win at the board game "Operation", go with Rogue. If you've got a good memory, and are gifted at horticulture, Druid. If you'd prefer less stress and just want to hit things, any of the fighter or its traditional variants.

- You don't have to spend much on tokens to have a strong build. Decide on the class you want to play, then get with one of the big traders on the forums, and ask for their help setting you up with Reds and Greens for your class. You'll certainly feel the difference in the dungeon!

- Druid should absolutely wear the Charm of Heroism. Those extra spells are very nice.

- Rogue would be much happier if you pick up Boots of Elvenkind, Masterwork Tools. Both are from 2011, but should not be too hard to find- and well worth the hunt.

- Fighters really like last year's red Defender Set.

- The Save rings from this year would be quite nice for all classes.

- Remember, if you haven't set up your group before hand, there is a chance you might not get the class you initially planned on playing.
When all signs point to Rome, Diane, it’s time to buy Lira and go. - Agent Dale Cooper
2004 Gen Con's True Dungeon ○ 2005 Assault Atop Castle Greyhawk ○ 2005 Battle Beneath Castle Greyhawk ○ 2005 True Heroes "Avengers Assemble!" ○ 2006 Escape the Spider Cult (VIP) ○ 2008 Hope for the Lost ○ 2009 With Smoak Comes Fire ○ 2009 The Five Aspects ○ 2009 True Grind ○ 2010 DragonWard ○ 2010 The Evading Hilt ○ ... and beyond!

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #7

WaterSomePlants wrote: - First thing to do is settle on your class. Choose your class based on your own skills, and which seems like it would be the most fun for you. If you're good with your hands, and always win at the board game "Operation", go with Rogue. If you've got a good memory, and are gifted at horticulture, Druid. If you'd prefer less stress and just want to hit things, any of the fighter or its traditional variants.

- You don't have to spend much on tokens to have a strong build. Decide on the class you want to play, then get with one of the big traders on the forums, and ask for their help setting you up with Reds and Greens for your class. You'll certainly feel the difference in the dungeon!

- Druid should absolutely wear the Charm of Heroism. Those extra spells are very nice.

- Rogue would be much happier if you pick up Boots of Elvenkind, Masterwork Tools. Both are from 2011, but should not be too hard to find- and well worth the hunt.

- Fighters really like last year's red Defender Set.

- The Save rings from this year would be quite nice for all classes.

- Remember, if you haven't set up your group before hand, there is a chance you might not get the class you initially planned on playing.


This is very good advice. I would also say that it's very easy to switch Fighter equipment for Paladin or Cleric or even Bard, but it's difficult to make it suitable for Druid. Not sure offhand about Rogue.

For Fighter in the "cheap" range you want at least:

+1 Bastard Sword (switch for a +1 mace for Cleric/Paladin)
Defender Helmet, Plate and Shield (these are still pretty cheap)
Gauntlets of Ogre Power
Bracers of Fire
+4 Ring of Fort Save
+4 Ring of Will Save
+2 Cloak of Resistance
+1 Amulet of Armor
Earcuff of Intellect

That's what I'd consider a base/cheap Fighter/Pallie/Cleric build. After that you can worry about charms and Ioun stones, etc.

Belt of Ogre Power is great but it costs more than twice as much as any other item on the above list.

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #8

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If your thinking about a red rogue I would second looking for boots of elven kind and masterwork thieves tools. Would also suggest trying to track down a brawlers mug. You should be able to find one for less then the cost of most other damage enhancers (Id say under $5) and its really an amazing choice for a rogue off hand at that price point. Other then that this years chain of the vale/silver short sword should do you.
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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #9

Picc wrote: If your thinking about a red rogue

Clearly, rogues are not "red", they're rouge. :p
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #10

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Druegar wrote:

Picc wrote: If your thinking about a red rogue

Clearly, rogues are not "red", they're rouge. :p


A box on your correct spellings XD
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #11

Thanks for the great advice. I appreciate the help.

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Re: Advice for Fighter and Rogue Builds 10 years 11 months ago #12

Some good thoughts above about a few quick token substitutions allowing you to change class. This is shorthand, but:

Rogue + longsword = Ranger
Fighter - sword + mace = Cleric
When all signs point to Rome, Diane, it’s time to buy Lira and go. - Agent Dale Cooper
2004 Gen Con's True Dungeon ○ 2005 Assault Atop Castle Greyhawk ○ 2005 Battle Beneath Castle Greyhawk ○ 2005 True Heroes "Avengers Assemble!" ○ 2006 Escape the Spider Cult (VIP) ○ 2008 Hope for the Lost ○ 2009 With Smoak Comes Fire ○ 2009 The Five Aspects ○ 2009 True Grind ○ 2010 DragonWard ○ 2010 The Evading Hilt ○ ... and beyond!

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