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TOPIC: Completion Tokens and Trade Tokens

Re: Completion Tokens and Trade Tokens 11 years 3 months ago #13

aww... I would say "Story" or "Story Mode"
There were many people just interested in the story and wanted everyone to be able to interact in the story until the end.
Sweet a combat room, we won't take damage!

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #14

valetutto wrote: aww... I would say "Story" or "Story Mode"
There were many people just interested in the story and wanted everyone to be able to interact in the story until the end.


I like Story Mode, but it doesn't fit the naming scheme along with the rest of them.
You don't have to outrun the monster, just the guy next to you - The buddy system.

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Have you checked the Token DataBase ?

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #15

  • Adeya
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Brad Mortensen wrote:

Mike Steele wrote:
That's correct. I think Non-Lethal might be getting a new name, but I can't remember what it is.


"Care-bear"?



Hahahahaha! Perhaps "story-mode" is nicer but calling it "care-bear" would be awesome! :laugh:
I make chainmail! Check out www.ArcadianChain.com for chainmail jewelry and accessories, including token holders, dice bags, and d20 keychains.

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #16

truedungeon.com/how-to-play

FOUR Levels of Challenge


Due to the response from our players, we make our adventures playable at different challenge levels. Here they are in order of difficulty.

Non-lethal: If all players in the group agree, the party can tell their Coach they want to play their adventure on the "non-lethal" challenge rating. This is designed for people who just want to enjoy the True Dungeon adventure without having to worry about their character dying. Awarded XP for this challenge level is 650 XP

Normal: By default, the party will play their adventure on the Normal challenge level -- characters can die on this difficulty, but a good party can emerge victorious with only basic equipment as long as they work well together and think on their feet. If this challenge is too much (or insufficient) then other levels are available. Awarded XP for this challenge level is 650 + 50/room reached.

Hardcore: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Hardore" challenge rating. This is for people who have some TD experience and at least 3 bags of tokens. Awarded XP for this challenge level is 1650 + 50/room reached. They get only the Hardcore/Nightmare Completion token for attempting this level.

Nightmare: If all players in the group agree, the players can tell their Coach they want to play their adventure on the "Nightmare" challenge rating. This is for people who have lots of experience, moxie and/or tokens. THIS IS A VERY DIFFICULT EVENT. There are also special slots set aside for Nightmare level, and tickets purchased in these slots must be played at Nightmare level. Awarded XP for this challenge level is 1650 + 50/room reached. They get both the Normal and Hardcore/Nightmare Completion tokens for attempting this level.

:)

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #17

In an attempt to put this thread back on the rails, I will ask my question another way.

Can a Potion of Dwarven Dopplebock be Used to transmute Alchemist's Ink? Or a Wicked Charm for Darkwood Plank?

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #18

Yes
The Token Exchange Guide will soon be updated to reflect this.
Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #19

Richard Southard wrote: In an attempt to put this thread back on the rails, I will ask my question another way.

Can a Potion of Dwarven Dopplebock be Used to transmute Alchemist's Ink? Or a Wicked Charm for Darkwood Plank?


But I'm not sure why you would. Most if not all completion tokens are worth way more tha they would be if you smelt them into trade tokens.

"Ceci n'est pas une pipe" - Magritte

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #20

Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously

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Re: Completion Tokens and Trade Tokens 11 years 3 months ago #21

Well I doubt I would, but I came across the discrepancy while sorting tokens and it made me curious. I have a ton of Wicked Charms and not certain what to do with all of them. Was just a thought.

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