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TOPIC: Amorgen's Character Designer (Excel Spreadsheet)

Amorgen's Character Designer (Excel Spreadsheet) 6 months 3 days ago #1021

Version 2019.07 Notes
  • Fixed Equipment Card and Print or Post sheets to properly include and line up all slots.

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Amorgen's Character Designer (Excel Spreadsheet) 6 months 9 hours ago #1022

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This is minor, minor, minor request. Can we get the healing spell bonus on the ranger added? I know they only have 1 healing spell but I always forget what bonus is on that spell because it isn't on my printed party card.

I don't know if you add the spell damage bonus in case they get a damage spell in the future (probably don't worry about it).

I have added the fields for it to calculate on the character tab and the party card tab, so no big deal if it isn't worth it, but I have to do it for each time there is an update, so if it was baked in it would save me (and anyone else that would find this useful a step or two).
You either discover a star or you don't. You arrogant punk.

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Last edit: by jedibcg.

Amorgen's Character Designer (Excel Spreadsheet) 4 months 3 weeks ago #1023

When I switch the 5th Level Barbarian from 1 handed weapons to 2 handed weapons, there isn't a difference in damage. It doesn't seem to be granting the 5th Level Barbarian bonus of +4 Damage for Two-Handed Weapons.

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Last edit: by Mike Steele.

Amorgen's Character Designer (Excel Spreadsheet) 4 months 3 weeks ago #1024

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Mike Steele wrote: When I switch the 5th Level Barbarian from 1 handed weapons to 2 handed weapons, there isn't a difference in damage. It doesn't seem to be granting the 5th Level Barbarian bonus of +4 Damage for Two-Handed Weapons.


You might include which two handed weapon(s) you are seeing this on because I am seeing the damage bonus when equipping a 2-handed melee weapon (+2 Great Club of Bashing).
You either discover a star or you don't. You arrogant punk.

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Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1025

jedibcg wrote:

Mike Steele wrote: When I switch the 5th Level Barbarian from 1 handed weapons to 2 handed weapons, there isn't a difference in damage. It doesn't seem to be granting the 5th Level Barbarian bonus of +4 Damage for Two-Handed Weapons.


You might include which two handed weapon(s) you are seeing this on because I am seeing the damage bonus when equipping a 2-handed melee weapon (+2 Great Club of Bashing).


I'm using the +1 Nether Dire Flail.

Also, my party card is still showing 100% Spell Resistance for 2 Eldritch Tokens, and doesn't show Polymorph Damage.

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Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1026

Mike Steele wrote:

jedibcg wrote:

Mike Steele wrote: When I switch the 5th Level Barbarian from 1 handed weapons to 2 handed weapons, there isn't a difference in damage. It doesn't seem to be granting the 5th Level Barbarian bonus of +4 Damage for Two-Handed Weapons.


You might include which two handed weapon(s) you are seeing this on because I am seeing the damage bonus when equipping a 2-handed melee weapon (+2 Great Club of Bashing).


I'm using the +1 Nether Dire Flail.

Also, my party card is still showing 100% Spell Resistance for 2 Eldritch Tokens, and doesn't show Polymorph Damage.


I think this also applies to +1 Bliss Heavy Axe and non-magical Nether Dire Flail as they are coded as 1 handed instead of 2.

Also will there be an update Pre-Gencon with the new Origins completion tokens? Thanks for all you do Amorgen!

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Last edit: by David Harris.

Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1027

David Harris wrote:

Mike Steele wrote:

jedibcg wrote:

Mike Steele wrote: When I switch the 5th Level Barbarian from 1 handed weapons to 2 handed weapons, there isn't a difference in damage. It doesn't seem to be granting the 5th Level Barbarian bonus of +4 Damage for Two-Handed Weapons.


You might include which two handed weapon(s) you are seeing this on because I am seeing the damage bonus when equipping a 2-handed melee weapon (+2 Great Club of Bashing).


I'm using the +1 Nether Dire Flail.

Also, my party card is still showing 100% Spell Resistance for 2 Eldritch Tokens, and doesn't show Polymorph Damage.


I think this also applies to +1 Bliss Heavy Axe and non-magical Nether Dire Flail as they are coded as 1 handed instead of 2.

Also will there be an update Pre-Gencon with the new Origins completion tokens? Thanks for all you Amorgen!


Amorgen, my thanks also, your spreadsheet has made our True Dungeon experience much better!!! :)

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Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1028

I'm working on a final version for GenCon. I'll try to find the Origin completion tokens, but if someone can give an example of one, it'll help me know.

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Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1029

Cut and paste from Tokendb

Bracelets of Blocking
Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2019
Adds +2 to AC vs. ranged attacks (magical or physical) only

Note: This item does not grant +2 to AC when the wearer makes a ranged attack against a monster, it grants +2 to AC when the monster makes a ranged attack against the wearer.


Bracelets of the Watcher
Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Uncommon
Year: 2019
Wearer cannot be Surprised


Devilward Amulet
Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2019
Wearer gains +1 to all saving throws and immunity to Possession by an Evil Outsider. This item does not prevent Possession from any other creature type.


Ioun Stone Amber Cube
Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2019
Poison damage inflicted on the user is reduced by 3 points per attack/effect


Ioun Stone Amber Sphere
Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2019
Poison damage inflicted on the user is reduced by 1 point per attack/effect


Shoes of Nethercraft
Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2019
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)


Shoes of Netherstep
Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2019
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but the wearer may only be healed by Spells cast by another character–not potions, scrolls, items, nor Special Powers.

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Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1030

David Harris wrote: I think this also applies to +1 Bliss Heavy Axe and non-magical Nether Dire Flail as they are coded as 1 handed instead of 2.


According to TokenDB, +1 Bliss Heavy Axe is 1 handed. The name wouldn't imply it, but the image and metadata support it as 1 handed.

The next version will fix the 2018 and 2019 2-hand vs 1-handedness.

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Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1031

Is the new version going to calculate polymorph damage on the party card? That would be really helpful.

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Amorgen's Character Designer (Excel Spreadsheet) 4 months 2 weeks ago #1032

jedibcg wrote: This is minor, minor, minor request. Can we get the healing spell bonus on the ranger added? I know they only have 1 healing spell but I always forget what bonus is on that spell because it isn't on my printed party card.

I don't know if you add the spell damage bonus in case they get a damage spell in the future (probably don't worry about it).

I have added the fields for it to calculate on the character tab and the party card tab, so no big deal if it isn't worth it, but I have to do it for each time there is an update, so if it was baked in it would save me (and anyone else that would find this useful a step or two).


I need more info on what you are looking for. When I check TokenDB, the only token that enhances the Ranger's spell is the Shaman's Charm, which technically limits the bonus to 1st level spells only. I don't currently add this bonus in for the other healers because it would give them the bonus on other level spells as well (so it falls under the rule of no situational tokens being recorded on the party card unless included temporarily for a specific dungeon situation). Is the Shaman's Charm what you are asking about?

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