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TOPIC: Stacking Runestones with Runestone Base

Re: Stacking Runestones with Runestone Base 8 years 11 months ago #13

I can see that and I think that the party card needs some reworking. To try to help with that. But needing to keep things simple for ease of use in the dungeon.
Striking from the shadows of my reality.            If you want peace be prepared for war."The truth will set you free, but it'll make you miserable first." - I know who said it but his name would make some people mad and I would rather you think about the quote."Question with boldness the very existence of God, for surely He would rather honest questioning over blindfolded fear." - Thomas Jefferson

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #14

I have quite a few of the runestone fitting bases and have used them for a couple of years. Whether it was right or wrong, same type of runestones DID stack. So I was able to get +3 cold on a specific weapon (for example).

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #15

Same type bonuses can stack, but bonuses from the same named source do not. ( Token Guide , page 9)

You can shoot a Bolt of Frost from a +2 Light Crossbow of Frost under the effects of a Frost Runestone and have all those bonuses stack. Even though all three of those items have the same type of bonus (frost), they're different named sources and therefore they stack.

Technically speaking, you could wear one Ring of Frost on each hand, but it would be pointless because you'd only get +2 frost damage with melee weapons, not +4. (same item name=does not stack)

If a coach allowed you to get +3 cold damage by turning in three Frost Runestones (and using two Runestone Fitting Bases), that was an error.
Have you looked it up in the TDb ?
Please post TDb corrections/suggestions in this thread .
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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #16

Hopefully the flaw in the party cards can be addressed for people using multiple weapons, where one weapon has a better "to hit" or "damage" bonus than the other, but both weapons are given the higher number due to the limitations of the party card. That is a pretty big flaw that should be addressed.

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #17

i used to put "+5/+3" in the box, but was told that coaches just use the one bonus, because having two stats is confusing. after thinking about it, i realized how true that was. how does a DM know which weapon gets which bonus? even if you assume the bigger bonus is the main hand, my ranger weapon pouch has: +2 scepter of might, orb of might, +1 keen hand axe, and +1 mithral longsword. 3 of those can be used in either hand! (and, ironically, the one that is limited is off-hand only) also, a complication with the runestone fitting base is that you shouldnt get that bonus if you switch weapons.
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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #18

The only way to fix this is to separate the "To Hit" and "Damage" on the Rangers section into two spaces. Then create another color puck for the Ranger's second weapon. The player then would put their weapons in and slide. The numbers in the first space would go to the normal color puck and the numbers in the second space would go to the other. The same could be done for the Monk if the situation would be needed.

Otherwise it is just easier with so many players to give the Ranger and Monk the higher of the two.
Striking from the shadows of my reality.            If you want peace be prepared for war."The truth will set you free, but it'll make you miserable first." - I know who said it but his name would make some people mad and I would rather you think about the quote."Question with boldness the very existence of God, for surely He would rather honest questioning over blindfolded fear." - Thomas Jefferson

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #19

Bloodwolf wrote: The only way to fix this is to separate the "To Hit" and "Damage" on the Rangers section into two spaces. Then create another color puck for the Ranger's second weapon. The player then would put their weapons in and slide. The numbers in the first space would go to the normal color puck and the numbers in the second space would go to the other. The same could be done for the Monk if the situation would be needed.

Otherwise it is just easier with so many players to give the Ranger and Monk the higher of the two.


Boy, that really does make the Orb of Might the perfect off-hand weapon for the Ranger. The fact that it has no "to hit" bonus is irrelevant because it will get the to hit bonus of the main weapon.

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #20

Ya know, I remember discussion about Ranger +hit being discussed somewhere just before last con... I think it was something with bugs in the character generator.

Anywho, I remember a lot of people piping up and saying that Rangers (and Monks) get the better +hit bonus of their two weapons.
Damage (at least from the weapons) is a non-issue as the bonus is baked into the token's damage ring; and with the exception of my recent question about how Runestone fitting base, anything that's +melee damage would effect both weapons.

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #21

I know. This very thing was a problem for us coaches this year and that was the agreed upon solution for now. I didn't like it but with 10 people groups it was the best that could be thought up for last con.
Striking from the shadows of my reality.            If you want peace be prepared for war."The truth will set you free, but it'll make you miserable first." - I know who said it but his name would make some people mad and I would rather you think about the quote."Question with boldness the very existence of God, for surely He would rather honest questioning over blindfolded fear." - Thomas Jefferson

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #22

Bloodwolf wrote: I know. This very thing was a problem for us coaches this year and that was the agreed upon solution for now. I didn't like it but with 10 people groups it was the best that could be thought up for last con.


Ah, last year was my first, I figured that that was the "official" ruling from Jeff (or someone with the authority to speak on this.)

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #23

I f memory serves me that was a compromise between us coaches and the DM's
Striking from the shadows of my reality.            If you want peace be prepared for war."The truth will set you free, but it'll make you miserable first." - I know who said it but his name would make some people mad and I would rather you think about the quote."Question with boldness the very existence of God, for surely He would rather honest questioning over blindfolded fear." - Thomas Jefferson

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Re: Stacking Runestones with Runestone Base 8 years 10 months ago #24

Druegar wrote: Same type bonuses can stack, but bonuses from the same named source do not. ( Token Guide , page 9)

If a coach allowed you to get +3 cold damage by turning in three Frost Runestones (and using two Runestone Fitting Bases), that was an error.


What good is having two Runestone fitting bases on one weapon then? For a Melee weapon would you use one Spring and one Summer Runestone for the base, and one Autumn at the start? Make sure the DM knows what each +1, +1, and +1 is for additions to your +7,+7 in the combat rooms? Then the same for the other nine, which some may be using a Winter runestone. The mechanics would cost so much precious time for these small additions, is it even worth while?

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