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TOPIC: Ring of Evasion up for trade

Ring of Evasion up for trade 18 years 5 months ago #25

  • Raven
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Raven,

No Cloak of Displacement? :shock:

My Top 5 would be:

1) Cloak of Displacement
2) Ring of Regeneration
3) Elixir of Life
4) Ring of Evasion
5) Gauntlets of Dex

The theme being - stay alive!


Perhaps my theme is more "Kill it! Kill it Good and Dead!" Then we can stay alive longer. The difference being that if you kill something quickly, you have more time to do healing later, and solve the puzzle quicker (thus lowering the chance of taking damage from unsolved rooms). Staying alive longer in the fight is good too, but I like my combats over fast.
I'll admit that I have the benefit of a good swinging arm, and same with most of my fellow adventurers... so a few good hits, including a couple crits, will usually ensure that the beast doesn't have much time to swing back.

Personally, I think the Ring of Regeneration is powerful considering you can never have too much healing and it can probably heal you for 5 points every adventure.


I disagree - you can have too much healing. Healing takes time. That 1pt regenerated every turn means you have to get the DM's attention, explain that you have the ring, show it to him, have him erase your HP, and adjust it, for every room you use the Ring. It's good to have - don't get me wrong - but I'd rather avoid needing to use it. Thus, the "Kill monster fast, solve puzzles faster" theory.
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Ring of Evasion up for trade 18 years 5 months ago #26

A Cloak of Displacement used to have a 50% chance that an attack on you does no damage.

Some spells in d20 will let you avoid half the damage if you make a reflex save. A Ring of Evasion (unless it has been changed) will let you evade the damage altogether if you make a reflex save. If you fail, you take full damage as normal.

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Ring of Evasion up for trade 18 years 5 months ago #27

Thats right because it was a swinging arm that allowed Raven to best death, not a ring. ;)
'Whenever I feel blue, I remind myself to breathe again.'

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Ring of Evasion up for trade 18 years 5 months ago #28

A Cloak of Displacement used to have a 50% chance that an attack on you does no damage.

Some spells in d20 will let you avoid half the damage if you make a reflex save. A Ring of Evasion (unless it has been changed) will let you evade the damage altogether if you make a reflex save. If you fail, you take full damage as normal.


Ahh thank you for the clarification!
'Whenever I feel blue, I remind myself to breathe again.'

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Ring of Evasion up for trade 18 years 5 months ago #29

Personally, I think the Evasion thing is so situation-specific (and that situation doesn't work that well in TD), and the rule so complicated (relative to the rest of TD), that it should be changed to something simpler and more common.

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Ring of Evasion up for trade 18 years 5 months ago #30

Since I've never played, I couldn't say. But I appreciate the sharing of information. It lets me follow along better in regards to the goings on. *smile*
'Whenever I feel blue, I remind myself to breathe again.'

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Ring of Evasion up for trade 18 years 5 months ago #31

  • Douglas
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WTM Coffee, after thinking about this in more detail, I might agree with you about the Ring. Originally, I was assuming that it would allow you to save for ANY trap damage but if this ONLY applies in situations where you are allowed to save, then thinking back, this was a rare case as most traps were "autodamage".

Hrm, perhaps a rule revision (or clarification) is needed to give this Ring some real worth. ;)
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Ring of Evasion up for trade 18 years 5 months ago #32

Well, that might be how DMs were using it, I don't know... but nothing was ever put in writing (like in the token guide).

If it allowed a save for all TRAP damage, then I would rate it the most powerful item in the game, easily. It would be a lot simpler though. I think it should be a save for half then however.

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Ring of Evasion up for trade 18 years 5 months ago #33

  • Douglas
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Raven,

No Cloak of Displacement? :shock:

My Top 5 would be:

1) Cloak of Displacement
2) Ring of Regeneration
3) Elixir of Life
4) Ring of Evasion
5) Gauntlets of Dex

The theme being - stay alive!


Perhaps my theme is more "Kill it! Kill it Good and Dead!" Then we can stay alive longer. The difference being that if you kill something quickly, you have more time to do healing later, and solve the puzzle quicker (thus lowering the chance of taking damage from unsolved rooms). Staying alive longer in the fight is good too, but I like my combats over fast.
I'll admit that I have the benefit of a good swinging arm, and same with most of my fellow adventurers... so a few good hits, including a couple crits, will usually ensure that the beast doesn't have much time to swing back.

Personally, I think the Ring of Regeneration is powerful considering you can never have too much healing and it can probably heal you for 5 points every adventure.


I disagree - you can have too much healing. Healing takes time. That 1pt regenerated every turn means you have to get the DM's attention, explain that you have the ring, show it to him, have him erase your HP, and adjust it, for every room you use the Ring. It's good to have - don't get me wrong - but I'd rather avoid needing to use it. Thus, the "Kill monster fast, solve puzzles faster" theory.


Raven,

Some good points. And I agree with you that killing faster is in general a good thing. I have always been a fan of Greatsword vs. Longsword/Shield.

However, a couple of other points:
1) Combat represents say 2/7 of the rooms, maybe 3/7? With really only one big combat that typically doesn't have a riddle with it... of course this could change. :twisted: The other combat(s) are generally "weaker" and even a decently equipped group will generally be able to dispatch creatures fairly quickly. +1/+1 for one player will on average be equivalent to 2-3 points of damage in a given combat.
2) The other 5 rooms almost always have some form of trap damage that can be prevented/minimized by healing/RoR and the RoE (maybe).
3) Also, +Str isn't as effective as protection for the Wizard(casting) and Bard(singing).

Some thoughts...
Douglas
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Ring of Evasion up for trade 18 years 5 months ago #34

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Well, that might be how DMs were using it, I don't know... but nothing was ever put in writing (like in the token guide).

If it allowed a save for all TRAP damage, then I would rate it the most powerful item in the game, easily. It would be a lot simpler though. I think it should be a save for half then however.


Right, a good mechanic would be a reduction of damage by 50%. (1/2 damage from full or no damage from 1/2) But thats just me.

-D
"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." - Galileo Galilei

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Ring of Evasion up for trade 18 years 5 months ago #35

You mean first swing of the combat, or first swing at the person wearing it? If it is first swing total, then it is going to be practically worthless. There are 7 targets, after all.


It's the first swing (per combat) that would have hit the wearer if s/he weren't wearing the ring. It's in the Token Guide.

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Ring of Evasion up for trade 18 years 5 months ago #36

  • Gary Aswegan
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It's the cloak we are talking about...

And maybe I didn't read it all that well either...is it the first swing - no matter if it was a hit or a miss...so it only works on the first attack of the creture on the player???
Gary aka: Grimwood, Cleric of the Western Woods CLERIC for life - I have the character card to prove it! Former owner of a Ring of Three Wishes and Jeff's finger!

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