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TOPIC: Time to start developing the 2012 tokens yet?

Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #13

  • bpsymington
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I like the potion of Heroism, but I think +1 level is too much for a rare. Should be a purp, IMHO.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #14

I dunno. It seems in line with things like Potion of Death's Door, maybe a touch above. I could also see it as a 4C. That could help balance it.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #15

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Not a purple, no consumable purples. It might be good as a blue. But I think as a red it has the best chance to get into the hands of a non-tokenaholic player, which makes it a good thing for TD as a game.

What about a purple amulet or bracers that do nothing but provide a level bump?
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #16

I love the idea of some way for Non-Purped people to play the level 5 characters. Here are a few thoughts:

1. A red potion (like the one mentioned above) This would get it out to MANY newbs.

2. a charm that "gives +1 level" but the character cannot equip any PURPS...

3. a TEST of some sort (sliding for fighter types, skill tests for others?) given by the coach that allows returning players to play level 5 characters.

4. make them available to players who have any TD experience... or survived... or as rewards (I was in a group that killed Smoak... maybe that sort of thing...)

5. a BUTTON given out for various reasons (like the GT Buttons... but reusable)

6. For people concerned with "devaluing" the might set... perhaps something like a turn in item: turn in the trio of might (or X number of Purps) and get a token like #2 above, or something like that...
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #17

Xavon wrote:

ares71 wrote: Rare: Potion of Heroism. +1 Character Level for adventure. Consumable, redeem at start.


Nice.

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Both of these NEED to be made.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #18

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PaulDK wrote: 2. a charm that "gives +1 level" but the character cannot equip any PURPS...


Oooooh, I *LOVE* that!!!

What a great way to give a chance for Lvl 5 to the new players & less token-afluent.

Still, it would probably have to be a UR, itself. But I can imagine it being the "must-have" UR for people who order only 250 tokens. It would probably also get a lot of people who buy less than 250 to bump their purchases up to that magic number for the PYP.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #19

I suggested the Potion of Heroism as a consumable rare exactly so newbies can get it too. Making it Blue will be too hard for them to get.

We don't want it to undermine the Might set benefit, but there should be at least one non-artifact alternative to get a bouns level.

I don't think a charm is a good idea as you get the level benefit with one UR instead of 3.

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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #20

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Raven wrote:

PaulDK wrote: 2. a charm that "gives +1 level" but the character cannot equip any PURPS...


Oooooh, I *LOVE* that!!!

What a great way to give a chance for Lvl 5 to the new players & less token-afluent.

Still, it would probably have to be a UR, itself. But I can imagine it being the "must-have" UR for people who order only 250 tokens. It would probably also get a lot of people who buy less than 250 to bump their purchases up to that magic number for the PYP.


But making it a Purp sort of disqualifies it from the less affluent. And I think it should be in a more critical slot than a Charm. How about a Blue ring or amulet? Or maybe a 'Crown of Advancement'?

(Besides, I'm sure Paul wants this for REDGuild, and making it a UR takes that off the table.)

I still like the potion the best. A red one shot seems fine to me.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #21

I've been thinking that TD may want to make a 2nd set of tokens every year, called a Legacy Set. Here's my thought:

At Gen-Con every year, on Wednesday, the Legacy Set of tokens is available for sale. It is 1/2 the size of the traditional annual set (20/20/20), and uses the current URs for 00 bags. It includes no new tokens at all, instead it is a "best of" set.

Make this Legacy Set on a different color back (Red?), and make it a very small print run. Putting it on a different color back and small print run does 2 important things. First, it establishes these tokens collect-ability. Secondly it limits the number of good tokens, so that the market does not become over saturated with +1 Bastard Swords (for example).
I would also limit the sale of these bags to say 5 per customer. (Mark their GC badge with a stamp when they buy them).

A set like this could help offset the problems people are mentioning with 2011's set (namely 1 dungeon is a water world and the other is not a water dungeon). Players who go through EH this year would be able to buy a small amount of tokens that aren't full of useless tokens (Gill Weed, Ring of the Deep, ETC.) for the particular run they are on.

Another big advantage of a set like this is simply there is little creation time involved. Jeff and Dave and the other Token Gurus could just sit down and bang out a set in an hour or two.

Although I am pretty sure that it is not possible to do it this year, I think it is something that should be looked at the next time TD orders tokens from their supplier.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #22

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ares71 wrote: We don't want it to undermine the Might set benefit, but there should be at least one non-artifact alternative to get a bouns level.

I don't think a charm is a good idea as you get the level benefit with one UR instead of 3.


The difference here is that the items of the Might set actually do something singularly. This Charm/Amulet/whatever would be strictly to gain a level.

To expand slightly, looking at my current, planned Ranger build, I would not use this Charm. The Might set gets me to level five, and still gives me bang for my buck in the slots I am using it.

On the other hand, if such a Charm did exist, I would definitely use it on my Monk build, or a Paladin Tank build, but in both cases would continue to use the Girdle of Might, and for the Monk, would still use the Crown of Might as well.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #23

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I think getting a +1 level benefit is too strong for anything but a purple. I don't have a problem with making the Potion of Heroism a consumable purp.

I also like the idea of a purp charm that gives +1 level but doesn't allow any other purps to be equipped.
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Re: Time to start developing the 2012 tokens yet? 13 years 2 months ago #24

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Xavon wrote: But making it a Purp sort of disqualifies it from the less affluent.
(snip)

(Besides, I'm sure Paul wants this for REDGuild, and making it a UR takes that off the table.)


Ah, of course... makes sense now that I realize who the suggestion came from :D

I would like to counter, however, with the suggestion that it's really too powerful to be a Rare. If it was a Rare, it would be far and away the best rare in the game. It gives extra hit points, better stats, enhanced abilities, and - in the case of magic users - better spells. What other Rare does even a fraction of that?

I know that a lot of people don't have $250 to spend on a PYP pack, or that they choose not to spend that kind of cash even if they have it. I'm cool with that. But for people who want to try their hand at playing a 5th level character, but don't want to sink a minimum of $750 into tokens collecting the Might set (which may or may not be usable for their preferred character) it is a very reasonable alternative.

And it's just me, but if I was in Red-Guild, I would probably allow this one UR to be the one that people will look the other way for. It's not like you're going thru the dungeon Purped out or carrying Uber magic swords or anything. It just gives you a little better character to begin with, and you can still equip that character entirely in Reds if you want.

Of course, that's me, and I've never been a big stickler for rules. I just play for the fun.
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Check out these awesome resources:
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