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TOPIC: 2010 Dungeon Token Buying Incentive or Disincentive?

Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #25

<br />

<br /><br /><br />And speaking of Ioun Stones, it was nice that the Iridescent Spindle turned out to be quite essential for anyone trapped within a Nightmare Gelatinous Cube.<br />

<br /><br />This may have already been posted but did anyone use the Universal Solvent on the Gelatinous cube?<br />

<br /><br />One of my groups tried it to no effect.

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #26

  • Raywind
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<br /><br />This may have already been posted but did anyone use the Universal Solvent on the Gelatinous cube?<br />

<br /><br />Yep, we tried that as well, and the cube simply ate it, too.
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #27

  • bpsymington
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<br />

<br />Raywind, what do you mean regarding a difference in how the ioun stone worked?<br />

<br /><br />Well, I meant that I was pretty 'meh' at it being changed to block 99% of the to-hit bonuses, instead of just magical bonuses.<br /><br />I hope that if we keep carrying one, it'll come in handy some day. (Rather then being another useless Rare..)<br />

<br /><br />It blocked bonuses other than natural bonuses, bardsong, and rage.
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #28

<br />

<br /><br />This may have already been posted but did anyone use the Universal Solvent on the Gelatinous cube?<br />

<br /><br />Yep, we tried that as well, and the cube simply ate it, too.<br />

<br /><br />We used a 10ft pole and some rope to lasso the PC in the Gelatinous cube and pulled him out.  The DM required some pretty hard strength checks, but we got lucky on the dice. <br /><br />

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #29

<br />

<br />

<br />Raywind, what do you mean regarding a difference in how the ioun stone worked?<br />

<br /><br />Well, I meant that I was pretty 'meh' at it being changed to block 99% of the to-hit bonuses, instead of just magical bonuses.<br /><br />I hope that if we keep carrying one, it'll come in handy some day. (Rather then being another useless Rare..)<br />

<br /><br /><br />Well, there was a potential use for the Black Pearl in True Grind, where one of the monsters could cast True Strike (and the Black Pearl would negate or partially negate the magical + hit bonus).<br /><br />And speaking of Ioun Stones, it was nice that the Iridescent Spindle turned out to be quite essential for anyone trapped within a Nightmare Gelatinous Cube.<br />

<br /><br />Did anyone try using it on the Chain Demon or the Ice Demon?  I didn't remember it until after I was dead.
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #30

  • Raven
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I really like this thinking.<br /><br />

<br />I think Jeff really needs to consider the set when making an encounter like Smoak.  When there is a final boss that is immune to most items, the things it is not immune to should be at every rarity.  For example:  The Ioun Stone was immune to magic except for Force.  So the set should have had:<br />Common:  Scroll: Magic Missile<br />Uncommon: Scroll: Spiritual Hammer (Divine: 6 damage, force)<br />Rare:  Wand of Magic Missiles<br />UR:  +2 Staff of Power<br /><br />Furthermore, when there is an outright kill on 100% of a non-tokened party, there should be a fix to it at every rarity:<br />Common:  Potion:  Fire Resistance<br />Uncommon:  Salve of Fireproofing:  Totally immune to 1st fire attack in 1 room<br />Rare:  Ring of Fire Resistance<br />UR:  Ring of Fire Elemental Command<br />

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #31

That is an awesome idea. Then a new party has useful items for the adventure.<br /><br />But saying that, I think TD is making the necessary and healthy growth into an "A" League and a "B" League.<br />How to keep it challenging and rewarding for the "A" League players and also for the "B" League players is certainly a challenge, especially as more 4th level Characters come into play.<br />Maybe Normal and Nightmare is the appropriate divide. If you are an "A" league player the XP and Token Reward is great at Nightmare. For an "A" leaguer playing Normal the XP and reward would be kinda meh, but great for a B Leaguer.<br /><br />Any ideas or comments?
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 13 years 8 months ago #32

This was discussed a few years ago. i expect it's all part of the plan.
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