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TOPIC: 2010 Dungeon Token Buying Incentive or Disincentive?

Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #13

I think Jeff really needs to consider the set when making an encounter like Smoak.  When there is a final boss that is immune to most items, the things it is not immune to should be at every rarity.  For example:  The Ioun Stone was immune to magic except for Force.  So the set should have had:<br />Common:  Scroll: Magic Missile<br />Uncommon: Scroll: Spiritual Hammer (Divine: 6 damage, force)<br />Rare:  Wand of Magic Missiles<br />UR:  +2 Staff of Power<br /><br />Furthermore, when there is an outright kill on 100% of a non-tokened party, there should be a fix to it at every rarity:<br />Common:  Potion:  Fire Resistance<br />Uncommon:  Salve of Fireproofing:  Totally immune to 1st fire attack in 1 room<br />Rare:  Ring of Fire Resistance<br />UR:  Ring of Fire Elemental Command
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #14

I have a feeling next year's set will have more tokens at all rarities designed just next year's Dungeons. 

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #15

Well like I said to Jeff during the Riddle reveal , since we beat the dragon and had a few moments still the stone was taken, no Dracolich with Ioun Stone
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #16

I suspect we haven't seen the last of the Ioun Stone Black Pearl, I'll bet the Dracolich will still have it. 

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #17

Not that a dracolich really needs it....
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #18

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Raywind, what do you mean regarding a difference in how the ioun stone worked?
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #19

What I felt really bad about as a coach was seeing how many parties went in that had absolute zero chance of surviving.  I'm sure the Ioun Stone was seen as a means of making the battle difficult for the token heavy, but it made it so ridiculously impossible for the token light as to be absurd.  A party of new players with only the 10-pack would survive at most 4-5 rounds and probably do 0 points of damage to Smoak.<br /><br />I understand making a dragon a challenge, but having a party feel they made almost no progress on the dragon at all is a bit disheartening.<br /><br />

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #20

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<br />Raywind, what do you mean regarding a difference in how the ioun stone worked?<br />

<br /><br />Well, I meant that I was pretty 'meh' at it being changed to block 99% of the to-hit bonuses, instead of just magical bonuses.<br /><br />I hope that if we keep carrying one, it'll come in handy some day. (Rather then being another useless Rare..)
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #21

<br />

<br />Raywind, what do you mean regarding a difference in how the ioun stone worked?<br />

<br /><br />Well, I meant that I was pretty 'meh' at it being changed to block 99% of the to-hit bonuses, instead of just magical bonuses.<br /><br />I hope that if we keep carrying one, it'll come in handy some day. (Rather then being another useless Rare..)<br />

<br /><br />I figure as soon as there are 6 good Ioun Stones for my group to use, the Black Pearl will be the first one we drop. 

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #22

<br />

<br />Raywind, what do you mean regarding a difference in how the ioun stone worked?<br />

<br /><br />Well, I meant that I was pretty 'meh' at it being changed to block 99% of the to-hit bonuses, instead of just magical bonuses.<br /><br />I hope that if we keep carrying one, it'll come in handy some day. (Rather then being another useless Rare..)<br />

<br /><br /><br />Well, there was a potential use for the Black Pearl in True Grind, where one of the monsters could cast True Strike (and the Black Pearl would negate or partially negate the magical + hit bonus).<br /><br />And speaking of Ioun Stones, it was nice that the Iridescent Spindle turned out to be quite essential for anyone trapped within a Nightmare Gelatinous Cube.

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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #23

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<br /><br />And speaking of Ioun Stones, it was nice that the Iridescent Spindle turned out to be quite essential for anyone trapped within a Nightmare Gelatinous Cube.<br />

<br /><br />I like that... I guess our Nightmare group killed our trapped member too quickly for that to begin mattering. >.><br /><br />As for the Black Pearl / True Strike... fair enough. I ran the Grind twice, but didn't see that be cast.
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Re: 2010 Dungeon Token Buying Incentive or Disincentive? 9 years 3 months ago #24

<br /><br /><br />And speaking of Ioun Stones, it was nice that the Iridescent Spindle turned out to be quite essential for anyone trapped within a Nightmare Gelatinous Cube.<br />

<br /><br />This may have already been posted but did anyone use the Universal Solvent on the Gelatinous cube?

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