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TOPIC: Critical Hits

Critical Hits 10 years 3 months ago #1

So what exactly is doubled on a critical hit?    Is all damage from all sources doubled?<br /><br />Say I am using a Great Club of Bashing and get a "10" damage versus Smoak on a critical.      The GCB does +3 Damage to larger than man-sized.    Is that and the damage from Stength also doubled?<br /><br />What about damage from other sources such as Oil of the Yeti or Oil of Holiness?    If cold damage is already doubled, is it quadroupled on a critical? 

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Re: Critical Hits 10 years 3 months ago #2

if it's D&D rules, just the base damage, none of the bonuses, and I believe TD follows D&D on this one.

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Re: Critical Hits 10 years 3 months ago #3

Depends on what Edition of DnD, it use to double everything. Now it only maxes out the random.
Sweet a combat room, we won't take damage!

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Re: Critical Hits 10 years 3 months ago #4

i am not looking it up because I dont care but I think this is covered in the players guide. <br />I think the rogue gets double sneak attack bonus if he/she crits
delpchad.blogspot.com/

First solo Nightmare survivor-2014 Viper pit

Allergic to Lori

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Re: Critical Hits 10 years 3 months ago #5

The Player's Guide 3.0 states double damage plus the bonus (not doubled). (p.14)
Tinker, Gnome, Wizard, DIE!

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Re: Critical Hits 10 years 3 months ago #6

<br />The Player's Guide 3.0 states double damage plus the bonus (not doubled). (p.14)<br />

<br /><br />I have actually never know there WAS a player's guide, only the token guide?  Where is the link?

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Re: Critical Hits 10 years 3 months ago #7

<br />

<br />The Player's Guide 3.0 states double damage plus the bonus (not doubled). (p.14)<br />

<br /><br />I have actually never know there WAS a player's guide, only the token guide?   Where is the link?<br />

<br />try<br /> http://www.truedungeon.com/true/Players%20Guide.pdf <br /><br />if not go here http://www.truedungeon.com/true/combat.htm <br />down at the bottom, says download players guide
delpchad.blogspot.com/

First solo Nightmare survivor-2014 Viper pit

Allergic to Lori

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Re: Critical Hits 10 years 3 months ago #8

Those are both to an older version 2.1.      Anyone know the link to the version 3 mentioned above?

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Re: Critical Hits 10 years 3 months ago #9

I have asked Jeff to place a new copy in the download area, I will post a link when he does.<br /><br />Dave
You should know better than to pick up a duck in a dungeon....

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Re: Critical Hits 10 years 3 months ago #10

This is where I found my copy, it was right off of the event details page of TD site:<br /><br /> www.truedungeon.com/true/Players%20Guide%203.0.pdf
Tinker, Gnome, Wizard, DIE!

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Re: Critical Hits 10 years 3 months ago #11

<br />This is where I found my copy, it was right off of the event details page of TD site:<br /><br /> www.truedungeon.com/true/Players%20Guide%203.0.pdf <br />

<br /><br />That is version 3 (from 2007) instead of 2.1.     However, the combat examples seem to imply only the weapon damage is doubled, not other sources.    However, what if you are using a magic weapon that already has it's magic included in the damage wheel?     And what about the Great Club of Bashing that does an extra +3 damage?     Would that also be doubled since it's on the weapon token?

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Re: Critical Hits 10 years 3 months ago #12

The version three states: " a “critical” — as any <br />slide that lands in that region does the double damage pointing at the damage dot PLUS any <br />other damage modifiers (not doubled)."<br />So it would be 2 x the number on the wheel/weapon + the bonuses. So a magic damage bonus is doubled but the additions come after the fact. So I don't think the +3 would be doubled or runestone or other bonuses. Granted, that is just how I read it. Jeff or Dave would definitely be The Final Arbiter.
Tinker, Gnome, Wizard, DIE!

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