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TOPIC: 2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections

2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 5 hours 43 minutes ago #1

The PDF (and large image) below have been updated with more FAQs and tweaked token images

This PDF attempts to explain all the 2027-2029 multi-year Transmute tokens. I thought it would be best to show the final tokens that can be made in 2029 so folks know ahead of time what they are getting. There is some fun stuff headed your way.

Of course, to actually decide on these details we had to commit to another fan-only special event. So, we will see in you 2029 at "True Dungeon Con 2029". We decided to go with a static name from now on -- where we just change the year. It will probably happen in Marion, Illinois again. We will see how it goes there this year. See you there!

Note: We will not decide this requirement until AFTER Ring Con, but it is most likely that all attendees at True Dungeon Con 2029 will be required to craft an Ioun Stone of Fearsome Foes -- the $1K multi-year token.

truedungeon.com/files/2027_Token_Notesv9.pdf <= Fixed!

Large image of 2027-2029 Multi-Year Transmute Tokens: truedungeon.com/files/Multi-Year-Graphicv2.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
Last edit: by Jeff Martin.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 5 hours 35 minutes ago #2

Hi Jeff,

First off—this is a fantastic lineup. I really appreciate seeing the full 2027–2029 roadmap laid out this clearly. The theming is strong, the progression makes sense, and it’s great to know what’s coming far enough in advance to let players plan. Overall, this is exciting stuff.

I had a chance to read the page carefully and wanted to offer some specific feedback, mostly around tuning incentives and making sure these high-value, multi-year tokens feel independently exciting without forcing “all-or-nothing” collection behavior.

1. Bead of Blending
I agree with others that the bead slot is extremely competitive, and in its current form the Bead of Blending feels a bit underwhelming—except perhaps for Bards and Clerics.

One idea I really like would be to lean into a Book of Displacement–style effect, where a monster has a 50% miss chance. That would immediately make the bead feel exciting and worthy of the slot.

Alternatively, adding an AC benefit could also help elevate it, but the miss-chance concept feels especially on-theme and impactful.

2. Ioun Stone / Components
No notes here—these look awesome as-is. Really nice work.

3. Hagstone Lineup
I really like the Hagstone progression overall. (One strong recommendation which I think you’re already doing: I would not make the components Arcanum tokens per se).

Access to an additional Arcanum token slot/effect would be enough incentive on its own to justify the transmute, without undermining the value of the components. I might add a benefit that
someone with the Arcanum set bonus including the Hagstone can get 6th LV.

4. Chasers
Love the concept. Since these are Legendary-tier rewards and 40-item chases are a real commitment, I wonder if there’s room to make each individual Chaser component more rewarding on its own.

One idea: have each component be slotless and grant something like +2 to a core stat (STR, DEX, or CON). That way, players have a meaningful interim benefit and a reason to chase one without feeling obligated to complete all three sets. It makes the journey feel rewarding, not just the destination.

5. Void Charm
Awesome. No suggestions here—this one really sings.

6. Codex / Patron Tokens
+1 to the idea that each Codex be slotless and grant access to a cool, independent power. Given the $1,000+ price point these tokens often hit, they should feel amazing even on their own, without overly penalizing players who can’t complete the full set.

Related note: we’re already seeing this year that Patron token prices are dropping sharply because there simply aren’t enough components from prior years in circulation. Anything that helps preserve independent value here seems healthy for the ecosystem.

Regarding 6th Level Access
Yes, please. I think there’s real design space here—especially if equipping multiple +1 items could unlock feats.

I’d also strongly consider allowing the Arcanum set bonus to grant access to 6th level (perhaps in conjunction with a Hagstone, or a minimum number of Arcanum relics equipped). That would create a second viable path to 6th level in 2029, rather than making the Homunculus feel like the only option.

Overall, I think this is a wonderful roadmap. My main theme for feedback is simply this: make the valuable multi-year tokens independently exciting and worth owning, without requiring players to fully commit to every year or feel forced to cash out if circumstances change.

Thanks again for sharing this—it’s great to see where things are headed.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 5 hours 30 minutes ago #3

For Lvl 6: With the drop rates we've seen over the last few years on chase items, part of me feels it's pretty limiting for the community as a whole, if we need to collect 120 chase tokens, transmute those into 3 Grimoires, then transmute those three Grimoires one more time into the Homunculus. I enjoy playing and would certainly try that chase...but if the first year doesn't go well, then there would be little point in continuing for year 2 or 3.
Last edit: by AAckeret.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 5 hours 23 minutes ago #4

AAckeret wrote: For Lvl 6: With the drop rates we've seen over the last few years on chase items, part of me feels it's pretty limiting for the community as a whole, if we need to collect 120 chase tokens, transmute those into 3 Grimoires, then transmute those three Grimoires one more time into the Homunculus. I enjoy playing and would certainly try that chase...but if the first year doesn't go well, then there would be little point in continuing for year 2 or 3.


+1 which was both my point in letting the Arcanum set bonus (if you’ve collected > X items) also grant 6th lv, and putting some innate power (eg +2 stat) on the chase tokens.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 5 hours 15 minutes ago #5

I'm not so sure making the UR multi year token for the sole purpose to make it part of the Arcanum Recipe isna good idea. One would think it should be good to make for it's own purpose, but right now, pretty sure most will either skip or use it to make the other token at a discount.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 5 hours 1 minute ago #6

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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 4 hours 55 minutes ago #7

Does if you copy it into your browser.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 4 hours 51 minutes ago #8

Jeff, the notes say this:

Chasers – You must collect all 40 Chaser tokens in
that year’s Treasure Generators to make the Grimoire
each year. Another Chaser set each year will give you
a chance to make a Relic. Time for 6th level!

You're making a Legendary, not a Relic, correct?
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 4 hours 47 minutes ago #9

Mike Steele wrote: Jeff, the notes say this:

Chasers – You must collect all 40 Chaser tokens in
that year’s Treasure Generators to make the Grimoire
each year. Another Chaser set each year will give you
a chance to make a Relic. Time for 6th level!

You're making a Legendary, not a Relic, correct?


I feel like the final Transmute should be a new color/name Greater than legendary. In the pas, the 40 chase make a legendary and this is 3 of these Legendaries combining into one Uber Legendary. Just a thought with this taking a lot in the end to create, but I am excited for this.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 4 hours 34 minutes ago #10

Jason Efford wrote:

Mike Steele wrote: Jeff, the notes say this:

Chasers – You must collect all 40 Chaser tokens in
that year’s Treasure Generators to make the Grimoire
each year. Another Chaser set each year will give you
a chance to make a Relic. Time for 6th level!

You're making a Legendary, not a Relic, correct?


I feel like the final Transmute should be a new color/name Greater than legendary. In the pas, the 40 chase make a legendary and this is 3 of these Legendaries combining into one Uber Legendary. Just a thought with this taking a lot in the end to create, but I am excited for this.


Maybe make each Chaser a 20-item relic and then combine the three Rolex into one legendary.

Look at it this way: someone playing 10 times per year with max consolidated treasure pull 2x chase tokens per run would at least have a shot to trade their way towards collecting each one.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 4 hours 19 minutes ago #11

Scott Kwiker wrote:

Jason Efford wrote:

Mike Steele wrote: Jeff, the notes say this:

Chasers – You must collect all 40 Chaser tokens in
that year’s Treasure Generators to make the Grimoire
each year. Another Chaser set each year will give you
a chance to make a Relic. Time for 6th level!

You're making a Legendary, not a Relic, correct?


I feel like the final Transmute should be a new color/name Greater than legendary. In the pas, the 40 chase make a legendary and this is 3 of these Legendaries combining into one Uber Legendary. Just a thought with this taking a lot in the end to create, but I am excited for this.


Maybe make each Chaser a 20-item relic and then combine the three Rolex into one legendary.

Look at it this way: someone playing 10 times per year with max consolidated treasure pull 2x chase tokens per run would at least have a shot to trade their way towards collecting each one.


I like each individual CODEX as 40 token Legendaries. That allows someone in the future to try to do the transmutes.
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2027 Treasure Token Notes Round 5 <= BIG UPDATE with Corrections 4 hours 16 minutes ago #12

Jason Efford wrote:

Mike Steele wrote: Jeff, the notes say this:

Chasers – You must collect all 40 Chaser tokens in
that year’s Treasure Generators to make the Grimoire
each year. Another Chaser set each year will give you
a chance to make a Relic. Time for 6th level!

You're making a Legendary, not a Relic, correct?


I feel like the final Transmute should be a new color/name Greater than legendary. In the pas, the 40 chase make a legendary and this is 3 of these Legendaries combining into one Uber Legendary. Just a thought with this taking a lot in the end to create, but I am excited for this.


It could just be made into a mythic. They could make an exception to needing a safehold 1 for this token but also make it a way to start playing mythic difficulty.
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