Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1
  • 2

TOPIC: 2027 Rare Tokens Round 2

2027 Rare Tokens Round 2 2 months 4 days ago #1

Thank you everyone for the careful look-over and the thoughtful comments.

Changes made to these tokens:

Plague Cultist Ring < lowered
Evoker's Lenses < new name and tweaks
Dreamward Pendant
Rot Runestone
Scroll Kthala's Wrath < new name

truedungeon.com/files/Rare27b.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
Last edit: by Jeff Martin.
The topic has been locked.

2027 Rare Tokens Round 2 2 months 4 days ago #2

A bit of a silly observation, but the artwork on "Very Basic Cloak" looks very fancy to me.
~Meta: Don't worry, it is perfectly "safe" to follow the drunken dwarf into the dungeon!
The topic has been locked.

2027 Rare Tokens Round 2 2 months 4 days ago #3

It might be a good idea to nail down details on voidbane guns before going to print on these. I saw the term pellets - we have pellet guns, does that mean pellets from sunshot rounds could be used with them? How about slugs?

The sunshot guns created some confusion regarding what ammo could be used with what. Having too many types of ammo can be frustrating for players. It also makes it hard for someone to build a themed character if ammo applicable for their type of weapon only appears every 5-10 years. For example, when would we really see sunshot ammo be printed again? If someone was only a casual collector when those came out, finding more as we get further from printing will get to be more difficult (blowgun needles as an example there - even in the secondary market, try to find a rare blowgun needle - very few are out there.)

I'd recommend we have voidbane ammo just be slugs/bullets and compatible with other similar ammo.
Ideally, it would be good to see just: Arrows, Bolts, Blowgun needles, Sling Bullets, and Slugs (for guns).
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058
The topic has been locked.

2027 Rare Tokens Round 2 2 months 4 days ago #4

Separately (just for humor) - one of my favorite Munchkin cards.... Cultist T Shirt - made from real cultists!
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

This message has an attachment image.
Please log in or register to see it.

The topic has been locked.

2027 Rare Tokens Round 2 2 months 4 days ago #5

MetaphoricDragon wrote: A bit of a silly observation, but the artwork on "Very Basic Cloak" looks very fancy to me.

It’s basic because it neutralizes acid :laugh:
The topic has been locked.

2027 Rare Tokens Round 2 2 months 4 days ago #6

Thanks, Jeff!

I appreciate that you point out which tokens changed.

I like that you're reusing the Very Basic joke, it's a good one.

Out of curiosity, why does the Crazed Evoker Lenses say "may deal +3 damage" instead of just "deals +3 damage"? Do you see circumstances where we won't want it to deal the bonus damage?
The topic has been locked.

2027 Rare Tokens Round 2 2 months 4 days ago #7

BasicBraining wrote:

MetaphoricDragon wrote: A bit of a silly observation, but the artwork on "Very Basic Cloak" looks very fancy to me.

It’s basic because it neutralizes acid :laugh:


Ha! that one had went over my head, thanks!
~Meta: Don't worry, it is perfectly "safe" to follow the drunken dwarf into the dungeon!
The topic has been locked.

2027 Rare Tokens Round 2 2 months 4 days ago #8

BasicBraining wrote:

MetaphoricDragon wrote: A bit of a silly observation, but the artwork on "Very Basic Cloak" looks very fancy to me.

It’s basic because it neutralizes acid :laugh:


Bwahahahaha!
The topic has been locked.

2027 Rare Tokens Round 2 2 months 2 days ago #9

Mike Steele wrote: Thanks, Jeff!

I appreciate that you point out which tokens changed.

I like that you're reusing the Very Basic joke, it's a good one.

Out of curiosity, why does the Crazed Evoker Lenses say "may deal +3 damage" instead of just "deals +3 damage"? Do you see circumstances where we won't want it to deal the bonus damage?


Just in case the damage would kill a character, it needs to say "May".
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
The topic has been locked.

2027 Rare Tokens Round 2 2 months 2 days ago #10

Any chance of changing the name of
Mask of Clumsy Brawn
to
Mask of Baneful Prowess
?

That would match the old shirt with the same stat layout of +2 str and -1 dex. I'm a sucker for consistency in such things.

The Grave Cultist Hood has -1AC while most of the other Cultist gear has -2 (Attribute / save), including the Grave Cultist Shirt with the same +2 con. This should probably be -2.

I haven't run the numbers on any of the rare voidbane equipment, but it also probably needs a lower wheel for similar reasons to the UR voidbane cannon.
The topic has been locked.

2027 Rare Tokens Round 2 2 months 2 days ago #11

Jeff Martin wrote:

Mike Steele wrote: Thanks, Jeff!

I appreciate that you point out which tokens changed.

I like that you're reusing the Very Basic joke, it's a good one.

Out of curiosity, why does the Crazed Evoker Lenses say "may deal +3 damage" instead of just "deals +3 damage"? Do you see circumstances where we won't want it to deal the bonus damage?


Just in case the damage would kill a character, it needs to say "May".


Jeff, that makes sense. But, since it is only once per room, couldn't the character just not choose to activate it if it were going to kill them? Also, the way it's written, it sounds like when activated the +3 damage to the spell is optional, but the 2 points of damage to the character is not optional.

Maybe say "When activated, +3 to Damage Spell but wearer takes 2 points of dmg (1/room)"
The topic has been locked.

2027 Rare Tokens Round 2 2 months 2 days ago #12

Mike Steele wrote:

Jeff Martin wrote:

Mike Steele wrote: Thanks, Jeff!

I appreciate that you point out which tokens changed.

I like that you're reusing the Very Basic joke, it's a good one.

Out of curiosity, why does the Crazed Evoker Lenses say "may deal +3 damage" instead of just "deals +3 damage"? Do you see circumstances where we won't want it to deal the bonus damage?


Just in case the damage would kill a character, it needs to say "May".


Jeff, that makes sense. But, since it is only once per room, couldn't the character just not choose to activate it if it were going to kill them? Also, the way it's written, it sounds like when activated the +3 damage to the spell is optional, but the 2 points of damage to the character is not optional.

Maybe say "When activated, +3 to Damage Spell but wearer takes 2 points of dmg (1/room)"


My question is: Can the player activate the spell damage, even if they only have 2 hp? In other words, is it okay for the character to die while using this ability?
The topic has been locked.
  • Page:
  • 1
  • 2
Time to create page: 0.122 seconds