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TOPIC: 2026 Special, Volunteer and Completion Tokens

2026 Special, Volunteer and Completion Tokens 18 hours 49 minutes ago #1

Please take a look at these and let me know your thoughts. It is much appreciated!

Here are the "Special" tokens: truedungeon.com/files/Special_26.jpg

Here are the Volunteer and Completion tokens: truedungeon.com/files/VolComp_26.jpg

Note: The top line of the above Volunteer image link show the 2 UR Vol tokens and 2 Rare Vol tokens.
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2026 Special, Volunteer and Completion Tokens 18 hours 11 minutes ago #2

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For Ioun Stone of Pride perhaps take the wording from Crown of Allure: tokendb.com/token/crown-of-allure/

So it's a bit clearer it doesn't stack with other +Figurine methods (assuming that is the intent).
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2026 Special, Volunteer and Completion Tokens 18 hours 4 minutes ago #3

Ring 1 is far, far too good.

Compare to Ring of fateful heroism
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"Well, with you guarding 2 players, that means you take 90. Are you dead?"
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My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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2026 Special, Volunteer and Completion Tokens 18 hours 2 minutes ago #4

For the Mark of the 1st Tenet, at one point, wasn’t the intention for it to be INT? So that the 3 Tenets were the so called casting stats?

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2026 Special, Volunteer and Completion Tokens 17 hours 56 minutes ago #5

The completion tokens seem really strong. +4 to a save is a LOT,.+3 to a save would be enough.

+2 to hit in melee is beyond UR level in Ioun Stone. +2 damage is UR level.
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 

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2026 Special, Volunteer and Completion Tokens 17 hours 41 minutes ago #6

I agree with Wade that the completion Ioun Stones seem to be too strong. The saving throw ones should be +3, and while the +2 to hit should be +1 to hit or changed to some other effect. The +2 to-hit ones give the better half of +4 strength or dexterity currently.
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Proudly part of first group to survive Felurian's Feast at GHC 2021
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2026 Special, Volunteer and Completion Tokens 15 hours 51 minutes ago #7

Volunteer/Completion Token Proof Reading

I proof read these for:

Year icons
Rarity dots
Trade categories
Hand icons
Spelling / descriptive text
Classes usable
URLs
No reused token names / reprints have the same effect as prior versions

And noticed:

1. Within TokenDB, the 2025 UR volunteer tokens seem to have the 2 dots indicating they are special tokens at the top. I’m not sure if these should have those as well.

2. Belt of Biting should transmute to Mystic Silk

3. Only Bead of the Frey has the transmuted URL - this may be correct

Volunteer/Completion Token Feedback


Belt of Biting - This +3 retribution effect feels low to me, there is a UR belt which gives +10 Retribution Damage. I’d move this to +5 or +6 retribution damage.

Ioun Stone of Envy - This feels like a UR effect to me - could be +1 to hit instead, or +2 to DEX (although +2 to DEX is the same as an older Volunteer UR Ioun Stone)

Ioun Stone of Wrath - This feels like a UR effect to me - could be +1 to hit instead or +2 to STR (although +2 to STR is the same as an older Volunteer UR Ioun Stone)

Overall on the +stat beads: These retread the ground of the 2025 completion tokens and are strictly worse.

The 2025 completion tokens had 5 that where +2 to max HP and also +1 to one of STR, DEX, INT, WIS, or CHA. There was also one that was +2 to CON.

I’d redo these, or move them all to the Ioun or Charm slot.

Great art on the Ioun Stones.

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Last edit: by Matthew Hayward.

2026 Special, Volunteer and Completion Tokens 15 hours 42 minutes ago #8

Special Proof Reading
I proof read these for:

Year icons
Rarity dots
Trade categories
Hand icons
Spelling / descriptive text
Classes usable
URL
No reused token names / reprints have the same effect as prior versions
Outer ring stars

And didn’t notice anything

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2026 Special, Volunteer and Completion Tokens 15 hours 40 minutes ago #9

Wade Schwendemann (Dr. Uid) wrote: Ring 1 is far, far too good.

Compare to Ring of fateful heroism


I don't know about "far far too good" - it seems like it maybe has +1 to saves over Ring of Fateful Heroism (most people equipping Ring of Fateful Heroism would only have 2 Ring slots anyway).

Looking at it another way, it's the power of Relic Ring of Heroism, except it takes an additional Ring slot. Put that way it doesn't seem so bad to me.

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Last edit: by Matthew Hayward.

2026 Special, Volunteer and Completion Tokens 15 hours 38 minutes ago #10

AAckeret wrote: For the Mark of the 1st Tenet, at one point, wasn’t the intention for it to be INT? So that the 3 Tenets were the so called casting stats?


Last year's mark was set to be INT at some point, but it was called off after pointing out INT does nothing in game.

Since INT still does nothing in game, this latest Mark being CON instead of INT seems good to me.

The more INT boosting tokens that are around, the harder it will be to make INT do something because the effect must be appropriate to existing tokens.

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Last edit: by Matthew Hayward.

2026 Special, Volunteer and Completion Tokens 15 hours 29 minutes ago #11

Wade Schwendemann (Dr. Uid) wrote: The completion tokens seem really strong. +4 to a save is a LOT,.+3 to a save would be enough.


We've had +4 to save bead completion tokens before:

tokendb.com/token/bead-clerics-piety/

tokendb.com/token/bead-of-the-dire-bear/

They are good for sure - but don't think these are causing trouble.

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2026 Special, Volunteer and Completion Tokens 10 hours 58 minutes ago #12

Could the first ring do something like +2 to strength and dexterity?

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