Barbarian: +2 Ax of Berserking
2 Handed
Damage wheel 10,11,12,13,14,15,16,17
-2 Dex
Bard: Necklace of Strong Heart
+2 saves added to Bardsong
Cleric: Greater Holy Symbol of Pelor
This would be a reprint
tokendb.com/token/greater-holy-symbol-of-pelor/
Druid: Trinket of Fenrir
Damage wheel 6,7,8,9,12,15
Battle frenzy (+2 damage if not at max health)
Druid: Trinket of Fafnir
UR Damage wheel
Can attack at range (Fafnir is a flying dragon)
+2 Treasure if you die in the dungeon and are not brought back (Fafnir had a cursed horde that brought doom to those that possessed it)
Okay so the bit about treasure is a joke, sort of - dragons always want more treasure, but the more serious bit is flying. Druids could really use a flying shape and a UR token is probably the best place to include it.
Dwarf Fighter: Dwarven Spiked Shield
+3 to AC and +4 to retribution damage when taunting
Elf Wizard: Medallion of Elvish Power
May cast a wizard scroll modified as a spell 3 times per game
Fighter: Amulet of Double Strike
Attacks can double strike
Double strike (from Viv’s): Once per round, if the wearer successfully hits a monster with a melee attack, and another monster is also in melee range, the same amount of damage is inflicted on the second monster automatically; no secondary attack is made. Double strike deals the same type(s) of damage in the same quantities as the damage from your melee attack. However, the secondary damage emanates from the amulet itself and is not considered a second melee attack. Thus, melee attack damage mitigation is not effective against the secondary damage granted by double strike.
Monk: Gloves of the Flying Fists
This would be a reprint of
tokendb.com/token/gloves-of-the-flying-fists/
Paladin: Pendant of Sacred Protection
May pick an extra ally to guard (1/game)
May negate one missile or melee attack against a guarded ally (1/game)
Ranger: Pendant of Clanging Strike
+5 damage if both pucks hit
Rogue: Ring of Drowkind
Allows 2nd Sneak Attack on a different target next round
Basically these in a ring form:
tokendb.com/token/boots-of-drowkind/
Wizard: Medallion of Dancing Hands
May use a mystic staff as a free action (1/room)
Edit:
In the spirit of the posting rule I will keep my short commentary here in the same post.
To those thinking we might not need class specific URs I would point out that Paladins and Bards could definitely use a class specific neck slot item, Monks and Clerics have a clear need for a reprint, Druid's really could use a few UR trinkets (to make Iktomi's sort of useful again), and Barbarians really need a new(ish) option for a 2H that is comparable with the
+2 Savage Sword. This gets us up to 6 classes, so I think it would be fun to complete the set and come up with another 6.
I think there are probably ways to keep this in check by putting the class specific URs in the same slot as class legendaries and slot expanders if the power of the item pushes up against the top end of what a UR could/should be. Along these lines I have put most of these items to the neck slot.