Thank you as always for giving us a chance to review and comment on the recipes! Very much liking the direction taken in this version.
For reference, my ideal recipes feel like a challenge, but an achievable challenge. Sticker shock on a recipe feels discouraging rather than inspirational.
With that said, some specific comments:
I like that the relic costs decreased a bit, especially the Greater Gloves of the Gladiator. One opportunity is that the Dwarven Steel and Minotaur Hide both seem a bit high still given that treasure pulls don't provide Common tokens. Would it be possible to decrease those a bit (to 5 of each?) and increase the the Elven Bismuth and Oil of Enchantment costs to compensate? That would align the recipes a bit more with treasure pulls.
I'm a little surprised by the increase in GP cost for Chalice of Chugging. Compared to Canteen of Quaffing - similar slotless effect for healing potions - it's 5x the cost. I understand the desire to increase costs, but 500GP seems a better target for this transmute. That also happens to be 1 Rare GP token
Bracers of the Inferno: These seem like a relative of the Belt of Ogre Mage Power: straight increase to a Rare-level build standard. If the goal is to have a 50% increase in costs, they seem spot on, but 3 Steel and 3 Hide creates a bit of sticker shock. I think reducing those to 2 each would retain a bit of increase. Maybe adding 1 Elven Bismuth would help compensate a bit.
Charm of Divine Gifts: The reduction in cost of dropping the Fleece requirement and only 3 unique completions is very welcome. The only remaining challenge is that, for that level of player, Aragonite is a steep ask - 25 of their best tokens. The reward is wonderful, certainly, so maybe it's inspirational enough for someone to seek out the secondary market.
Thanks again for the chance to comment!