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TOPIC: 2024 Transmuted Token Images < Part Three

2024 Transmuted Token Images < Part Three 1 year 9 months ago #1

Big changes...some are gone...and some are new! I tweaked the Sword classes on the UR and the Relic...and updated the Legendary powers.

Oh...and added Gloves. We will do Caster Gloves next year.

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2024 Transmuted Token Images < Part Three 1 year 9 months ago #2

Do the gloves work on both hands, or just one. Meaning do monk / ranger get to apply this to each of their 1 handed attacks?

A glove legendary is good, but I’m guessing the ranged attackers will also want a glove. Should the damage be melee or range as declared in coaches room - like Muk’s ring?

do not love the sword.
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Last edit: by Lequinian.
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #3

  • Utaku
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Aww man I lost my Bow! :) I do like the mechanic of shifting impact of other attribute scores on combat or other areas, but do understand balance concerns are there. It is disappointing that the best ranged builds are still throw vs. shoot, but it all works! :)
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #4

I never commented on the Spirit Pet Asp, I think the token is great and am glad to see it's stuck this far into token dev.

On the gloves, is the intent for next year's gloves to add to ranged damage or to focus? I can be patient if it's ranged damage intended for next year, but definitely would not want the missile damage folks to miss out on sweet legendary gloves.
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #5

Jeff, maybe bump the damage of the Relic/Legendary Gloves down 1 pt across the board? That would be more along the standard of a smaller bump from UR to Relic.
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #6

  • Impy
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I think these designs are very good!! Thanks again for putting in so much work in the token design process.

My only feedback at this point I think is:
Gregor's Gloves of the Gladiator - I think 1h melee could be dropped to +6 instead of +7. This is mostly from all my 3E and 3.5E instincts saying 2h Weapons get a 1.5STR bonus to damage, so it makes sense to preserve that here.

Killgor's +5 Savage Sword: I think this is a great item with a great effect. It could maybe lose keen on it, so it feels like it synergizes with Viv's. +8 healing on hit could be too much, but I will leave that for folks who play fighters to sort out in here

I was a fan of savage hurting you to do more damage, but nothing really wrong with the core design of any of these tokens in my book
Last edit: by Impy.
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #7

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2024 Transmuted Token Images < Part Three 1 year 9 months ago #8

The healing ability feels maybe a bit too strong, particularly on a dwarf fighter who will likely get to use it to full effect in every room. But it is a cool ability and I think it is a step in the right direction.

Sad to see the bow go. As a 5e player having Dex add to bow damage feels right and it was an item I was excited to craft. But maybe it left to make space for this on the ranger card and/or an overall rule change... or at least I can dream this is the case. :)
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #9

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OrionW wrote: The healing ability feels maybe a bit too strong, particularly on a dwarf fighter who will likely get to use it to full effect in every room. But it is a cool ability and I think it is a step in the right direction.

Sad to see the bow go. As a 5e player having Dex add to bow damage feels right and it was an item I was excited to craft. But maybe it left to make space for this on the ranger card and/or an overall rule change... or at least I can dream this is the case. :)


We can live the dream together my friend.... ;)
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #10

Jeff, how do the Gladiator Gloves interact with Benrow's Elder Drake Necklace? A monk would be throwing two 1H melee weapons.

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2024 Transmuted Token Images < Part Three 1 year 9 months ago #11

Impy wrote: I think these designs are very good!! Thanks again for putting in so much work in the token design process.

My only feedback at this point I think is:
Gregor's Gloves of the Gladiator - I think 1h melee could be dropped to +6 instead of +7. This is mostly from all my 3E and 3.5E instincts saying 2h Weapons get a 1.5STR bonus to damage, so it makes sense to preserve that here.

Killgor's +5 Savage Sword: I think this is a great item with a great effect. It could maybe lose keen on it, so it feels like it synergizes with Viv's. +8 healing on hit could be too much, but I will leave that for folks who play fighters to sort out in here

I was a fan of savage hurting you to do more damage, but nothing really wrong with the core design of any of these tokens in my book


For the Glove's alternatively the 2H could go up to 11ish (basically keeping a consistent ratio could be done by raising the 2H or lowering the 1H).

The addition of a non-keen effect to the sword is also very welcome.
Last edit: by Michael.
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2024 Transmuted Token Images < Part Three 1 year 9 months ago #12

I think you need to lower the damage on the sword, and not a fan of the 8 points of healing. Doesn't sit well thematically at all for Fighters.

Gloves are way too strong. +7 and +9 damage is pretty much on par with what was shown to be a Mythic +10 Strength belt (+5 Hit /+5 damage).

Don't amp up the Legendaries too much or you'll crowd yourself out on the Mythic's.
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