Sorry, just wanted to double-down on my previous post. I love the idea of a $2k bonus (since we don't have modules any longer and AG badges are virtually useless for anybody making large purchases since we get so many of them). So I like the idea of a good UR, and I like the idea of a transmute for those (otherwise we'll just get too many of the same tokens that we can't use). But I didn't like introducing another new slot right now.
But then I realized that the Paths to Enlightenment also transmute into a "Mark", so that makes it even worse if I'm understanding everything correctly. Anybody who buys $2ks will get a Mark of the Tenants but that won't be useful for anybody who is going for a Mark of Enlightenment. It seems contradictory.
I have a BIG suggestion for handling these new slot concepts (marks, spirit pets) and some older ones (tomes, lamps, chalice) and I'd like to get some opinions. Today we have "slots" and we also have "slotless" tokens, and then things like tomes that feel kind of in the middle to me -- there isn't a tome slot, yet there are a bunch of tome tokens.
What if we have a new type of token called "limited" -- it doesn't take a slot, nor is it slotless. By default, you can have ONE of each type of limited token (tome, mark, spirit pets, lamps, chalices), but there is also a limit on the TOTAL number of "limited" tokens, say 3 by default. Then you can have some tokens or attributes that independently affect each parameter -- you could have a token that lets you equip an additional mark in the future, but a separate token that expanded your max "limited" slots.
My online token shop:
www.tdtavern.com
We buy, sell, and trade True Dungeon tokens. We also have a convenient consignment program where you can sell your own tokens.