td.events/conventions/v13tot_ch2/slots/21445
I have all 10 tickets and am looking for more players; post here with class preferences if you'd like to join! Cost is $74 each; I'll PM payment details once we have critical mass.
This will be an
Epic difficulty run.
1. David Zych:
Cleric (CoA x2, CoS x2, HHL x1)
2. Reap:
Monk / flexible (CoA x3, CoAS x3, HHL x3) {paid}
3. Tyraël The Just:
Paladin (CoA, CoAS, HHL x2) {paid}
4. Charles Russell: Dwarf/
Barbarian (CoA, CoAS, an extra CoS, HHL x3) {paid}
5. Bill:
Fighter (CoA x2, CoAS) {paid}
6. Tim Haupt:
Ranger (CoA, CoAS, HHL) {paid}
7. Wiltey: Druid/Dwarf (CoA, CoAS x2, HHL x3) {paid}
8. Zorblak:
Elf Wizard (CoA, CoAS, HHL x?) {paid}
9. kendal: flexible =
Bard {paid}
10. Simon:
Rogue {paid}
synergy count: CoA x10+, CoAS x10+, HHL x10+
Epic-curious players welcome: if you aren't entirely sure whether your NM build is Epic-ready but you want to find out, that's cool with me!
- You don't need legendaries to play Epic; aside from CoA I didn't own any when I started.
- What you do need is enough max HP to not die before I can get around to healing you, and (for sliding classes) enough +hit for monster ACs in the 30-40 range.
- You can generally plan on +4 bardsong and +2 prayer, so e.g. base +18 with +6 buffs will hit AC 40 on a natural 16 slide. Part of playing Epic is that it's okay to miss sometimes!
- High saves (20+) are good too, but another part of playing Epic is that it's okay to fail saves sometimes. And the party as a whole also needs to dish out plenty of damage, but it's okay that some people will hit harder than others; it all adds up. And if we die in room 7 but have a lot of fun, that's okay too!