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TOPIC: 2023 Final Rare Images (Who Are We Kidding?)

2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #1

Okay...I added another Potion...and made other tweaks. Thanks so much for your help in getting these tokens ready for 2023. Please have one last look!

truedungeon.com/files/Rarec.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
Last edit: by Jeff Martin.
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #2

Bracers of Foesight: Is +1 to hit on sneak attacks only going to be hard to implement in-person? Seems it can't be on the party card and it's the sort of thing a DM is likely to miss.

Would just +1 hit for Rogues be too much? (without the sneak restriction)
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #3

Dergidan wrote: Bracers of Foesight: Is +1 to hit on sneak attacks only going to be hard to implement in-person? Seems it can't be on the party card and it's the sort of thing a DM is likely to miss.

Would just +1 hit for Rogues be too much? (without the sneak restriction)


That would be easier and doesn't seem that much overpowered.
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #4

Loving the Ghost Rum, Wind Runestone better now.
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #5

It seems like it would be prudent to template all of the augmented rares the same way. This would help if the idea continues into future token design years.

Currently, some of these augmented tokens list the augmented class followed by a colon. Others start with "or". Would be good to keep it consistent.

+1 Berserker Carnage Axe
Barbarian: +1 damage
Probably add parentheses to match the other tokens

Amulet of the Wild
Druid: total +4 Poly damage
can remove 'of'

Bead of the Buccaneer
Bard & Rogue: total +2 DEX
reworded to put classes at front

Bracelets of Far Reach
Ranger: total +3 damage
reworded to put class at front

Bracelets of Foesight
Rogue: also gain +1 to hit w/ Sneak Attack
looks good

Cloak of Mystic Flourish
Wizards: total +3 to hit
reworded to put class at front

Fancy Hat
Bard: Bardsong works underwater or in magical silence
Remove ampersand

Lenses of Sixth Sense
Monk: total +3 to AC
reworded to put class at front

Pendant of Prayer
Cleric: total +5 hp
reworded to put class at front

Sash of Sinew
Fighters & Paladin: total +3 to STR
reworded to put classes at front
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C
Last edit: by dokkaebi.
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #6

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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #7

Dergidan wrote: Bracers of Foesight: Is +1 to hit on sneak attacks only going to be hard to implement in-person? Seems it can't be on the party card and it's the sort of thing a DM is likely to miss.

Would just +1 hit for Rogues be too much? (without the sneak restriction)


Done. Thanks!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #8

Arnold wrote: It seems like it would be prudent to template all of the augmented rares the same way. This would help if the idea continues into future token design years.

Currently, some of these augmented tokens list the augmented class followed by a colon. Others start with "or". Would be good to keep it consistent.

+1 Berserker Carnage Axe
Barbarian: +1 damage
Probably add parentheses to match the other tokens

Amulet of the Wild
Druid: total +4 Poly damage
can remove 'of'

Bead of the Buccaneer
Bard & Rogue: total +2 DEX
reworded to put classes at front

Bracelets of Far Reach
Ranger: total +3 damage
reworded to put class at front

Bracelets of Foesight
Rogue: also gain +1 to hit w/ Sneak Attack
looks good

Cloak of Mystic Flourish
Wizards: total +3 to hit
reworded to put class at front

Fancy Hat
Bard: Bardsong works underwater or in magical silence
Remove ampersand

Lenses of Sixth Sense
Monk: total +3 to AC
reworded to put class at front

Pendant of Prayer
Cleric: total +5 hp
reworded to put class at front

Sash of Sinew
Fighters & Paladin: total +3 to STR
reworded to put classes at front


Thanks
...good idea. I changed the wording around originally so it would fit the space better, but I think your standardized idea is better -- and with only a few more awkward line breaks.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #9

Mike Steele wrote: Jeff, maybe it's intentional, but I notice you don't have the normal rare token that grants +1 treasure chip.


Thanks for the reminder...but let's take a break from one.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #10

Should prayer pendant be class resisted to classes with heals (Cleric, Druid, Ranger)? The main reason I ask is to avoid any possible confusion with Paladin LoH for brand new players. Maybe not an issue?

Should Cleric and Paladin be removed from Ring of Life Stealing for the same thematic reasons they are not on Ring of Dark Health?

Edit: Any reason not to carry the sea wolf theme to rare for at least one weapon? I’m a big fan of internal set synergy like That.
Last edit: by Endgame.
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #11

Ring of Sacred Touch

"Deals" isn't necessary. It is used on various tokens, more often Retribution tokens, alchemicals, ammo, and scrolls, so it can be included.

Scroll Inertia Shield

Should specify whether affects "party" or "caster" or "target" and should specify duration (text space may be a problem though). Scroll Flame Protection is the most similar text from what I could find or maybe Scroll Sacred Vestments.

As monster missile attacks have to be defined as such due to monk ability, missile is far less confusing than ranged from monster side. Not sure how an Inertia Shield would stop a lot of spells, either, so I could see this specifying Missile rather than Ranged.

Depending upon how it's supposed to work, possible wordings:

Caster takes -3 dmg from Missile attacks for room
*or*
Target takes -3 dmg from Missile attacks for room
*or*
-3 dmg from Missile attacks for party for room (max x1 Scroll IS per room)
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2023 Final Rare Images (Who Are We Kidding?) 2 years 8 months ago #12

I think Night Javelin, Mystic Staff of there Sun, Curse Club, Sun Dagger, and Sunshot Cannon should be +1 Rare weapons.

Do all mystic staves inherently count as magical weapons? Are they Missile weapons or non-missile ranged weapons? Can they be melee weapons? Are they never ranged weapons?

Bracelets of Far Rech should be +2 damage for ranged attacks. Adding in non-missile ranges does not make this best in slot, but does improve its status for rare level builds and melee is already getting damage bumps in so many other tokens this year, give the non-missile ranged players at lower rarities a small consolation.

Sniper Leather Armor wearable by Cleric changing to +1 to hit with all ranged attacks is such a tiny buff, let them have it, again not best in slot by any means, and it adds a fun flavor option for that one player who chooses to use it that way. Let them have the tiny bonus.

Ella’s Electric Earcuff. Change to +2 Focus and may choose to change damage type to Shock, so it impacts the entire spell instead of splitting up the spell into several different damage types.
I play Wizard.
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