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TOPIC: 2021 Wizard Relic & Legendary Feedback

2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #1

The extra spell box text means that you will can pick any spell on your player card (including those provided by your Magebook Medallion power) and cast it once as a Free Action. However, you are limited to doing this once per spell level, but you don't have to make the pick of the special spells ahead of time. You can decide what you want to throw from your card -- and when you want to throw it as a free action...so long as you have not done so with another spell from that spell level.

Note that familiars were discussed in the Lords and Ladies section, but we are going to shelve that idea until 2022. The plan then is to have specific transmuted familiars (Wizards), totems (Druids and Rangers), and spirits (Paladins) that can be crafted up to Relic level. Trying to shoe-horn in something with existing tokens was too problematic.

Thanks for your feedback!

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Last edit: by Jeff Martin.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #2

  • Adeya
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I like the idea of holding off on the familiars for now. It was getting to be a little too much on the one token.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #3

Disappointed. I get that you want to wait with the familiars and won't argue that point, although I really would have like it now.

But here's the thing. The legendary does next to nothing for me, certainly nothing that will get me to fork over 40K gp and hundreds of trade goods. All I get from it is a freed charm slot for MEC. I understand those who lobbied for MoMM ability in this legendary, but to me it's useless. Between the Cabal set, the new free action spells and RoSS, I would never have a free action available to use the ability. Sorry to vent, but it feels sad to play elf wizard/wizard 30-40 times a year and have no interest in the upcoming legendary. Yes, I'll get the relic, but its way too costly for me to upgrade and frankly, uninteresting.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #4

truedungeon.com/forum?view=topic&defaultmenu=141&catid=55&id=251602&start=36#375555

Matthew Hayward wrote: All the design elements of this token are likely interlocked.

Don't come crying to me when you get a +8 damage familiar attack each round and lose 1 spell damage modified extra spell as a free action box.


Sigh...
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #5

Losing the second free action at each spell level is a hit to it's strength.

Most Wizards at Legendary already use the Mad Evoker's Charm and it's likely to be called for reprint for several upcoming years. I'd prefer to see a unique ability here over wrapping it in.

I am personally not a fan of the Medallion of Mystic Mouth and dislike the Legendary having a consumable token baked into it's design.

Familiars moving to 2022 sounds wise, it was getting complicated.

Could we maybe get an improved evokers effect (doubles all damage base and bonus, reduced HP cost, usable on all spells cast in a round)

Could we potentially add some spell damage to the Legendary?

Could we potentially get the 2nd free action spells back on the Legendary?
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #6

Wow this is on another level this round. Call it a magical lasagna cuz it’s got layers and a ton baked in.

Send it!

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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #7

Can we drop the medallion and just add +9 spell damage? Gives the damage back to those who use MMM and gives a bump to usefulness for those who dislike using consumables.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #8

I prefer the prior revision.

The delta to me between these two revisions is:

Lose: 1 extra spell box at each level (cast as a free action)
Lose: Slotless +3 AC and +1 to saves from Potion Polymorph Brownie
Lose: Tactical ability to slide a puck to bump around other tokens
Lose: Slotless ability to negate a melee hit for Rare polymorph potion 1/game
Gain: ~+10 damage per round excepting the 4 rounds where I'm casting spells from Mage Medallion and maybe one from Ring of Spell Storing, at the cost of 3-4 Rare wands per adventure
Gain: Charm slot

I'm happy to hear Familiars will return in a more comprehensive manner.

In the mean time, I'd be curious if there is any way to get back the additional spell slots as a free action. Or, if giving up more additional spells is too much, even just more FA spells, such as: "You may cast a spell from your card as a free action, 4/game."

Also, in case I'm driving designers insane by flipflopping in MMM (I'd previously said I really hoped MMM was included). I was just so blown away by the prior design of +8 spells as a FA, which I'd happily give up MMM for :).
Last edit: by Matthew Hayward.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #9

Not a wand user.

My characters don't intentional harm themselves.

Does not bridge a gap to Epic or Grind for me.

Necklace giving me 3 charm slots is better for how I run my Elf Wizard.

Happy for wizards that will find UR, Relic and Legendary useful to use.
Last edit: by edwin.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #10

Dave wrote: Disappointed. I get that you want to wait with the familiars and won't argue that point, although I really would have like it now.

But here's the thing. The legendary does next to nothing for me, certainly nothing that will get me to fork over 40K gp and hundreds of trade goods. All I get from it is a freed charm slot for MEC. I understand those who lobbied for MoMM ability in this legendary, but to me it's useless. Between the Cabal set, the new free action spells and RoSS, I would never have a free action available to use the ability. Sorry to vent, but it feels sad to play elf wizard/wizard 30-40 times a year and have no interest in the upcoming legendary. Yes, I'll get the relic, but its way too costly for me to upgrade and frankly, uninteresting.


I'm not quite as sad as you, I was an early MMM proponent who vastly preferred the prior design, as I'm really a "give me free action stuff to think about proponent" and the prior design did that in spades.

C'est la vie.
Last edit: by Matthew Hayward.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #11

Matthew Hayward wrote: I prefer the prior revision.

The delta to me between these two revisions is:

Lose: 1 extra spell box at each level (cast as a free action)
Lose: Slotless +3 AC and +1 to saves from Potion Polymorph Brownie
Lose: Tactical ability to slide a puck to bump around other tokens
Lose: Slotless ability to negate a melee hit for Rare polymorph potion 1/game
Gain: ~+10 damage per round excepting the 4 rounds where I'm casting spells from Mage Medallion and maybe one from Ring of Spell Storing, at the cost of 3-4 Rare wands per adventure
Gain: Charm slot

If the familiar is too twitchy, I'd rather lose it entirely, lose the MMM ability, lose the MeC builtin ability, and get back the 4 additional spell slots.


+1 for this and something for the legendary bump.

Maybe slide spells crit on 19-20
Maybe +9 spell damage.


I'd really like to see this give Wizards a non consumable focused bump to damage. I do enjoy the scrolls, just don't want to consume wands as part of the legendary.
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2021 Wizard Relic & Legendary Feedback 4 years 3 months ago #12

Arcanist Kolixela wrote: Losing the second free action at each spell level is a hit to it's strength.

Could we potentially get the 2nd free action spells back on the Legendary?


This would be my priority.

Happy to pay for it by giving up the the MMM power, the MeC power, or both.
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